Paul Chote
e4d1c654ed
Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
2013-08-11 22:23:52 +12:00
Paul Chote
4754cbb768
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
...
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
805b4b6258
Change IRenderable.WithPos -> OffsetBy.
...
This is more appropriate for the actual use cases.
Fixes #3621 .
2013-08-03 11:16:52 +12:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
0c35e49239
Remove PPos from range circle drawing.
2013-07-20 15:34:28 +12:00
Paul Chote
39e699d119
Convert BaseProvider range check to world coords.
2013-07-08 21:52:24 +12:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Chris Forbes
33376b52bd
Merge pull request #3312 from ScottNZ/forcemove
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Add force-move
2013-05-26 13:23:14 -07:00
Scott_NZ
ac430bd3bc
Add force-move
2013-05-18 17:52:36 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
462478afdf
Convert building rendering to world coordinates.
2013-05-17 18:12:27 +12:00
Paul Chote
d103a187f6
Make the guts of Renderable private.
2013-05-17 18:12:26 +12:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
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don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Paul Chote
4ca777597f
Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
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This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Paul Chote
72a9954491
Simplify PaletteReference interface.
2013-02-26 09:35:40 +13:00
Paul Chote
ce39c79477
Apply consistent formatting to PBOG (no code changes).
2013-02-26 09:32:16 +13:00
Paul Chote
6fc4807a10
Remove PaletteReference.FromName from PBOG.
2013-02-26 09:31:19 +13:00
Paul Chote
48d713aafd
Pass a PaletteReference to RenderPreview.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Scott_NZ
9753808936
Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min.
2013-01-08 22:42:43 +13:00
Scott_NZ
82fdbc4bc6
Move OrderCounter into Orders subnamespace
2013-01-08 22:42:42 +13:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
3827a5436a
#2191 fixed -- custom OGs canceled on win/lose
2012-06-10 17:17:38 +12:00
Chris Forbes
ca1549df2a
allow forceattack to be allowed/banned on UnitOrderTargeter
2012-04-06 16:05:35 +12:00
Chris Forbes
55f811faf5
remove some duplication in global order OGs
2011-11-25 15:11:49 +13:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
4e52dca3b6
Fixed PlayerIsAllowedToRepair - player requires FACT for repairs
2011-09-13 22:24:26 +12:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Chris Forbes
257bd6f431
fixed #849 -- forceMove plumbing removed, noone uses it.
2011-08-17 07:52:35 +12:00
Chris Forbes
67b4ef3084
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
2011-08-17 07:52:35 +12:00
Paul Chote
c84f53c10d
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061 .
2011-07-27 21:48:32 +12:00
Paul Chote
d9174b7e3b
Kill RenderSimple.OverrideTileset/OverrideImage.
2011-07-27 13:36:48 +12:00
Paul Chote
8950ef7bcb
Hook up sell/repair buttons
2011-07-03 06:29:41 +12:00
Paul Chote
8f962853f9
Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
2011-05-03 22:21:31 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Chris Forbes
4eaa7d5cf2
split out Sellable into its own trait; yaml requires update
2011-03-17 19:14:17 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
3369373879
initial setup for decorating the PlaceBuilding OG
2011-02-11 07:11:28 +13:00
Chris Forbes
0f84ac5215
RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
2011-01-26 21:06:05 +13:00
Chris Forbes
59fdbe8725
CanTargetUnit -> CanTargetUnit
2010-12-27 18:43:32 +13:00
Paul Chote
00a0aac7a3
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
2010-11-27 13:30:08 +13:00
Paul Chote
840ade5b78
Remove LineBuild preview (no preview is better than broken preview).
2010-11-27 13:18:06 +13:00