ScottNZ
338fb38bd3
Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains.
2014-02-23 13:14:00 +13:00
Matthias Mailänder
b8c3ceee59
buildable hovercraft in developer mode
2014-02-22 12:58:53 +01:00
reaperrr
8c5957d0d8
Enable Obelisk charge anim and sound
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Enables Obeliks charge anim and sound by using AttackTesla instead of AttackTurreted.
2014-02-21 22:24:45 +01:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Dan9550
a742362a26
Fixes for TD Husks and unit labels
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Fixes fixes fixes!
done :|
cgfchjbjkvf
2014-02-17 22:39:08 +11:00
Temeez
878c1bd80b
Fixed dino not crushing crates
2014-02-14 23:46:09 +02:00
Paul Chote
1ac4de9260
Merge pull request #4616 from ScottNZ/transport
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Fix cargo loading/unloading
2014-02-13 23:31:16 +13:00
ScottNZ
881d17a996
Update rules for cargo changes
2014-02-12 20:07:46 +13:00
Paul Chote
8b99ecb721
Merge pull request #4526 from Angusm3/patch-1
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obelisk health upgrade to same level as ATWR
2014-02-11 14:32:49 +13:00
Matthias Mailänder
a2579aadd0
unselectable walls for Tiberian Dawn
2014-02-04 10:33:03 +01:00
Matthias Mailänder
e4effd0125
Merge pull request #4478 from pchote/aircraft-follow
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Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
e58053cb69
Make aircraft guardable.
2014-02-01 10:57:56 +13:00
Paul Chote
697b50c149
Add Guard support to Aircraft.
2014-02-01 10:56:04 +13:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Matthias Mailänder
018f30c86e
capturable husks for Tiberian Dawn
2014-01-31 13:17:26 +01:00
Angusm3
d77614bf8b
obelisk health upgrade to same level as ATWR
2014-01-31 03:55:18 -07:00
ScottNZ
1a3ec26a1e
Unify ra and cnc main menu logic and clean up the main menus.
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Move a bunch of buttons into an Extras submenu and the server browser.
Move CncMenuPaletteEffect to ra so it can be used elsewhere and rename it to MenuPaletteEffect.
2014-01-31 23:47:15 +13:00
Kanar
17cf890dce
Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked
2014-01-27 04:29:32 +01:00
Paul Chote
d2d29269d6
Add AttackMove to C&C helicopters.
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The other mods don't allow aircraft to AutoTarget.
2014-01-16 19:02:39 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
reaperrr
c5b7d268b3
Split TD system.yaml into four yamls
2014-01-05 18:56:01 +01:00
Matthias Mailänder
7d6d484afd
recreated GDI01 in Lua
2013-12-30 08:52:15 +01:00
Paul Chote
f251f64c11
Add explicit bounds for Crate. Fixes #4362 .
2013-12-27 10:17:55 +13:00
Paul Chote
9d221b85e4
Merge pull request #3666 from Mailaender/c4-bridges
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Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c08335b7b2
made fields non-explodable
2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
reaperrr
4ba664da47
Fix visceroid health radius and name
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Visceroids are vehicle-sized (in-game at least), so their health radius should reflect that.
And yes, I'm pretty sure it should be Visceroid and not Viceroid. The majority of Westwood documents and Tiberian Suns' rules.ini clearly spell it with an 's' added before the 'c'.
2013-12-26 13:16:09 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
1b41848623
Fix palette modifiers and the effect palette.
2013-12-18 22:48:09 +13:00
Paul Chote
56894f811a
Use effect palette for crates. Fixes #4316 .
2013-12-18 22:27:20 +13:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
d0752736fc
Add sight to helicopter husks. Fixes #4298 .
2013-12-13 21:30:11 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
Matthias Mailänder
afb83e3007
Merge pull request #4241 from pchote/spice
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Polish D2K spice rendering.
2013-12-06 02:43:23 -08:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
Matthias Mailänder
2d17ec41b6
speed up visceroids on Tiberium
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slow them down everywhere else
2013-12-05 13:10:04 +01:00
Matthias Mailänder
e6eb7a9768
heal visceroids on tiberium
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closes #3302
2013-12-05 13:09:13 +01:00
ScottNZ
e4d477b0e0
Add Lua standard library and supporting C#/yaml
2013-11-29 23:48:44 +13:00
Matthias Mailänder
fb6bb63b29
removed BuildingCapture redundancy
2013-11-09 10:32:36 +01:00
Paul Chote
5c8b0b9b35
Fix viceroid muzzle offsets and missing traits.
2013-11-09 15:48:09 +13:00
Paul Chote
db49fe8c22
Use the original flame and chem muzzle flashes.
2013-11-07 17:38:14 +13:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Paul Chote
2f5ff30184
Add strafing to C&C airstrike.
2013-11-02 10:08:26 +13:00
Paul Chote
8d07d14e4d
Add contrails to C17 too.
2013-11-02 10:08:26 +13:00
Paul Chote
06fb8bf707
Change the C&C Airstrike to be more support than sniper.
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Slight buff to total damage dealt, but no longer 1-shots buildings.
2013-11-02 10:08:18 +13:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Paul Chote
c66a0d2cca
Split MLRS damage across 8 rockets for nicer visuals.
2013-10-27 20:38:40 +13:00