Commit Graph

2364 Commits

Author SHA1 Message Date
alzeih
5d66c6b7ba Tweak flag size, kill Spawn button. 2010-06-13 19:03:02 +12:00
alzeih
1a20249f44 Basic ImageButton for drawing flags 2010-06-13 18:03:17 +12:00
Paul Chote
5e630768a2 Missed a file 2010-06-13 17:01:52 +12:00
Paul Chote
a273f7f07e Defense queue 2010-06-13 17:00:18 +12:00
Paul Chote
3b4753d9a8 Fix aircraft targeting; add veterancy 2010-06-13 17:00:18 +12:00
Paul Chote
8397bc12b5 Tweak special powers 2010-06-13 17:00:18 +12:00
Paul Chote
77510b4bef STNK desc 2010-06-13 17:00:18 +12:00
Paul Chote
b0802466b2 tib tree animations 2010-06-13 17:00:18 +12:00
Chris Forbes
6774486027 cnc: htnk.husk looks like a htnk now, not ltnk. 2010-06-13 15:57:56 +12:00
Paul Chote
2f99bf5ba5 FACT tooltip 2010-06-13 15:42:46 +12:00
Paul Chote
e5ee2b9479 Heli pips and separation 2010-06-13 15:39:00 +12:00
Paul Chote
3edbfc3345 Fix TMPL footprint 2010-06-13 14:32:55 +12:00
Paul Chote
b168bc2365 FIX after vehicle structure; NUK2 after HQ 2010-06-13 14:25:56 +12:00
Paul Chote
196316f36c Fix tib tree sequences 2010-06-13 11:45:19 +12:00
Paul Chote
b50ad94efb Tweak helicopter movement / attack 2010-06-13 11:34:33 +12:00
Paul Chote
7c34252cff cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000 2010-06-12 23:34:49 +12:00
Chris Forbes
02350e6ac8 unbitrot cnc (editor); add mod name to editor title 2010-06-11 18:23:03 +12:00
alzeih
f946382e38 Split Radar and Power widgets 2010-05-30 14:06:50 +12:00
Chris Forbes
5a5fa37397 fix up cnc nuke enough that it should WORK 2010-05-30 13:45:03 +12:00
Chris Forbes
f89e9f6d06 unbitrot cnc 2010-05-30 13:45:02 +12:00
Paul Chote
2dfa4d9db7 MapFormat = 1 and editor support 2010-05-24 21:18:54 +12:00
Chris Forbes
342ef2a498 removed SquishByTank 2010-05-20 17:47:12 +12:00
Chris Forbes
76bcd7cb26 cnc: make hq a detector, range=8 2010-05-19 19:47:38 +12:00
Chris Forbes
5adfd908c4 cnc: add range circles to defenses 2010-05-19 19:45:32 +12:00
Chris Forbes
82c895adee cnc: gtwr/atwr are now detectors 2010-05-19 19:44:17 +12:00
Chris Forbes
5c7838bafa sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing 2010-05-19 18:39:08 +12:00
Chris Forbes
56ec24a84e unbitrot cnc (due to bob's techtree changes) 2010-05-18 21:18:34 +12:00
Chris Forbes
9d5eab74b1 cnc: htnk tuning 2010-05-16 21:38:24 +12:00
Chris Forbes
69fbc68cfd add tank husks to ltnk/mtnk/htnk in cnc 2010-05-16 21:37:42 +12:00
Chris Forbes
cf76e9d893 add husk default for cnc 2010-05-16 21:34:07 +12:00
Chris Forbes
9fdc79bc49 add fire sequences to cnc 2010-05-16 21:32:39 +12:00
Chris Forbes
b871caa287 add receiving end of CreateGroup order 2010-05-16 11:41:56 +12:00
Chris Forbes
4d2d70a767 fix broken cnc infantry anims 2010-05-14 23:02:01 +12:00
Chris Forbes
ae6b218157 cnc: nerf htnk speed 2010-05-14 22:57:48 +12:00
Chris Forbes
32dae9fd5d cnc: buff htnk 2010-05-14 22:56:38 +12:00
Chris Forbes
9606827f34 added new 6p cnc map 2010-05-14 19:06:30 +12:00
Chris Forbes
d142f4eb47 unbitrot cnc 2010-05-14 17:33:04 +12:00
Chris Forbes
78d40b5bb0 unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads 2010-05-13 18:09:13 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Chris Forbes
095e145507 fix cnc clear template 2010-05-10 22:12:00 +12:00
Chris Forbes
9332332771 fix templates for cnc (103x1 tiles were quite clearly broken) 2010-05-08 22:02:16 +12:00
Chris Forbes
173c374de0 renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map 2010-05-06 18:16:36 +12:00
Chris Forbes
b47317f9db add proper victory conditions support to cnc 2010-05-02 16:00:08 +12:00
Chris Forbes
510cfc4afb unbitrot cnc; fix double-surrender oddity 2010-05-02 15:58:44 +12:00
Chris Forbes
447cd78757 add resume & surrender buttons to ingame menu 2010-05-02 13:57:31 +12:00
Chris Forbes
99b2c03534 unbitrot cnc 2010-04-25 13:53:43 +12:00
alzeih
94df65c162 ColorBlockWidget instead of ColorButton + refactoring 2010-04-24 21:42:50 +12:00
alzeih
5f4a917677 tweak name baseline, Status => Ready 2010-04-24 20:20:04 +12:00
alzeih
53865f974e Lobby player listing working with widgets 2010-04-24 19:48:16 +12:00
Chris Forbes
b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose 2010-04-23 20:42:17 +12:00