Chris Forbes
8e68449af1
voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
2010-07-04 14:25:34 +12:00
Paul Chote
202d1a38d5
Specify valid filetypes in tilesets
2010-06-30 20:25:32 +12:00
Paul Chote
9ca9d9a47e
Fix country names in lobby
2010-06-30 20:25:32 +12:00
Paul Chote
e5ce9196fa
Nicer tooltips
2010-06-30 20:25:32 +12:00
Paul Chote
915c9460cf
Theater specific artwork done properly
2010-06-28 12:38:35 +12:00
Paul Chote
b46cec91a8
Fix cnc shellmap uid
2010-06-28 00:24:04 +12:00
Paul Chote
15a72e893b
Quick hack for theater-specific artwork. Should probably be done better; editor support required.
2010-06-28 00:23:58 +12:00
Paul Chote
dfb6d19646
Add missing road end to oasis
2010-06-27 23:19:41 +12:00
Paul Chote
703d536e46
Map object polish (tooltips + pruning)
2010-06-27 23:13:30 +12:00
Paul Chote
b12b774deb
Kill some obsoleted data
2010-06-27 22:39:02 +12:00
Paul Chote
f37a4ec9ed
Add bridges to cnc
2010-06-27 17:50:05 +12:00
Paul Chote
cdbe2d3a34
Friendly tree tooltips
2010-06-27 11:02:54 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
08ee425415
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
8fbbaddce9
Merge all 4 tileset files together
2010-06-26 09:21:11 +12:00
Paul Chote
9cf6d8970a
Merge templates.ini and tileset.til into theatre-specific yaml files.
...
Game doesn't use them yet.
2010-06-26 00:19:34 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
2010-06-24 21:51:22 +12:00
Paul Chote
3be5b946ad
Flesh out center of the map
2010-06-24 21:51:21 +12:00
Paul Chote
1592225855
WIP cnc map (note: editor needs better work-loss prevention)
2010-06-24 21:51:21 +12:00
Chris Forbes
5dcc7782d9
make editor use pickany metadata
2010-06-20 18:45:47 +12:00
alzeih
a1ffb68e22
bugfix
2010-06-20 17:48:20 +12:00
Chris Forbes
75bfedecb2
more heli polish (paul)
2010-06-19 15:06:02 +12:00
Chris Forbes
abc7b21994
add logos to cnc
2010-06-18 18:18:02 +12:00
Paul Chote
4b124950b9
Unlimit heli ammo; may make orca OP
2010-06-17 23:19:34 +12:00
Paul Chote
212b3259fe
Try some tweaks
2010-06-17 22:25:30 +12:00
Paul Chote
81d5b9bc6a
Fix stupid crash
2010-06-16 21:48:15 +12:00
Paul Chote
a0e4e40eaf
Fix e6
2010-06-16 21:13:20 +12:00
Chris Forbes
5f58379f5b
reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
2010-06-16 20:18:01 +12:00
Paul Chote
01e95b67d6
Restore ra proc behavior
2010-06-16 20:00:38 +12:00
Paul Chote
88df9ecaa2
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
...
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
2010-06-16 00:33:09 +12:00
Paul Chote
48cf08dc7d
proc comes with 2 free silos; fix silo/proc prereq
2010-06-15 11:17:36 +12:00
Paul Chote
e3de3cc0d2
Make c17 invulnerable
2010-06-15 11:17:36 +12:00
Paul Chote
06a78cd73d
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
2010-06-14 22:15:43 +12:00
Chris Forbes
24d9b44a66
non-crap music player buttons
2010-06-14 20:44:35 +12:00
alzeih
889d736d35
Use images for music player (public domain - but find better ones)
2010-06-14 01:37:58 +12:00
Paul Chote
fbeadb9869
Increase vehicle sight; don't crash on production
2010-06-13 22:00:39 +12:00
Paul Chote
2e094d3279
Add fuel to missiles
2010-06-13 22:00:39 +12:00
Paul Chote
a771e63603
Revamp tech tree and build palette ordering
2010-06-13 22:00:39 +12:00
Paul Chote
dc8178f984
Tweaks
2010-06-13 22:00:39 +12:00
Paul Chote
aba5c777db
The original method worked better; take the best of both worlds
2010-06-13 22:00:39 +12:00
Paul Chote
640ac9b8e6
Trial a new resource model in cnc
2010-06-13 22:00:05 +12:00
Paul Chote
19ed7428c4
Reorder build palette
2010-06-13 21:59:10 +12:00
Paul Chote
6afc34e5c1
SAM Site
2010-06-13 21:59:10 +12:00
Paul Chote
48bc029174
Set building health to cncrules.ini values
2010-06-13 21:59:09 +12:00