Commit Graph

2364 Commits

Author SHA1 Message Date
psydev
d38c722082 Reduce Flame Tank damage from 90 -> 75
As mentioned earlier, the reduction of the flame tank cost from $800 to $600 made it a bit too powerful. Playtesting with damage reduced to this level seemed to be reasonable.

The reason for reducing the cost to $600 was that few people were playing with the flame tank, since it costed a lot more than other units like the light tank. It seemed to be too much of a specialist and the added construction time (and cost) didn't appear to be worth it to players. It also seemed that people were not interested in risking the unit in battlefield offensives due to its cost. Part of the changes to the unit (increased damage vs. light, heavier armor, lower cost) were to make it more accessible for use against light vehicles (such as artillery), which it can destroy quickly, but which often result in its own death. A lower cost made the unit more usable in most mixed forces.
2014-07-20 17:40:01 -07:00
psydev
75293ba1ea Reduce Flame Tank HP
In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0 Reduce Flame Tank speed
It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
reaperrr
2a15dc313b Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size. 2014-07-19 22:56:55 +02:00
reaperrr
56eca3a5e3 Ion Cannon now scorches the whole hit area, and uses higher Spread + low
MaxSpread to increase damage within the hit area, but keep area of effect
itself relatively low.
Additionally increased damage to make it less inferior to Nukes.
2014-07-12 16:31:53 +02:00
Paul Chote
a46baeaf2b Reorganise AI base building logic.
- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
ff78b0f7ea Add tech levels to TD. 2014-07-09 17:50:14 +12:00
Matthias Mailänder
b8756d9de7 Merge pull request #5860 from pchote/news-fix
News fixes
2014-07-07 13:25:25 +02:00
Paul Chote
d0a972f3b7 Merge pull request #5835 from Squiggles211/wall-damage
Removed false damage states which caused invisible walls.  Fixes #5654
2014-07-07 22:27:25 +12:00
Paul Chote
c352ff644f Use a shared url for news updates. Fixes #5603. 2014-07-07 21:48:07 +12:00
Matthias Mailänder
fa83507a62 Merge pull request #5854 from pchote/ra-poster
Add beacons to the RA spy plane and parabombs
2014-07-07 10:15:03 +02:00
Paul Chote
c6299892e0 Remove obsolete BeaconDuration definitions. 2014-07-07 17:40:50 +12:00
Matthias Mailänder
a550febc94 categorize shellmaps 2014-07-06 21:04:03 +02:00
Matthias Mailänder
69209cd340 split WithActiveAnimation from SeedsResource
closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
59dcd297f5 Merge pull request #5828 from reaperrr/missile-shadow
Re-implement Shadow support for Missiles
2014-07-06 14:55:51 +02:00
reaperrr
a69f5857e6 Removes Missile-shadow-related bitrot. 2014-07-06 14:46:05 +02:00
Matthias Mailänder
1f4b780450 save a redirect 2014-07-06 14:04:26 +02:00
Matthias Mailänder
2f55768c1b restart the game instead of unmounting on the fly
avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00
Matthias Mailänder
178bf0643f don't check for general.mix as it stays unmounted
however still extract it
2014-07-06 14:04:26 +02:00
Matthias Mailänder
cc64b41246 fix Tiberian Dawn CD rip logic
closes #4424
2014-07-06 14:04:25 +02:00
Matthias Mailänder
7783e988a7 unify music install and add a download option
closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf unify install from CD logic 2014-07-06 14:04:25 +02:00
Matthias Mailänder
351c759793 separate content install from loadscreen 2014-07-06 14:04:25 +02:00
Squiggles211
52bc05c1b5 Fixes #5654 by removing false damage states which caused invisible walls
Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall.  One of the pieces in particular
caused a single wall to be seen as invisible.  Fixes #5654
2014-07-06 02:09:10 -05:00
Matthias Mailänder
394d635dae new trait WithMakeAnimation 2014-07-06 08:24:08 +02:00
Matthias Mailänder
58cb603803 Merge pull request #5834 from Squiggles211/heli-turn
Increase Chinook landing speed and removed turn before landing.
2014-07-06 08:19:44 +02:00
Squiggles211
ebc6515d73 Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook.  (may be desireable for
single player missions visual effect like Allies01?)  Also gives the
chinook a faster ascend/descend speed.  Fixes #5054
2014-07-06 00:52:43 -05:00
Oliver Brakmann
3a67b3dec3 Fix breakage of the old Lua API due to recent changes
Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
2014-07-06 01:21:22 +02:00
Paul Chote
dbfd1eaaa3 Merge pull request #5808 from reaperrr/td-bluetib
Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
Pavlos Touboulidis
d1251d412f Instant filtering by file name in the asset browser 2014-07-04 16:33:26 +03:00
reaperrr
7b5078c4f2 Remove bluetib.mix package. 2014-07-03 22:31:34 +02:00
reaperrr
739865062a Replaces glitchy blue tiberium art with TS-style remapable tiberium art. 2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145 Remove duplicate split sequence.
Make blue tib tree more centered on cell (fixes #5744).

Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
6fa3f4207a Fix editor position of TD tiberium trees. 2014-07-03 21:52:18 +02:00
Matthias Mailänder
f9d5a439d8 and another hit for invalid players 2014-06-28 09:52:00 +02:00
Oliver Brakmann
f7e32aac60 Fix fallout from tech-capture changes 2014-06-27 21:50:03 +02:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Paul Chote
32e0bf3edf Fix captured tech unlocking in TD. 2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Paul Chote
0f115b0468 Merge pull request #5330 from Mailaender/jungle
Added the JUNGLE terrain
2014-06-23 21:42:26 +12:00
reaperrr
775f707e03 Made TD jungle terrain slightly less blueish. 2014-06-21 19:13:31 +02:00
Matthias Mailänder
52e2b83069 add the JUNGLE terrain to Tiberian Dawn
http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Matthias Mailänder
69ddcf3fee Merge pull request #5692 from obrakmann/fix5681
Fix size of force-start lobby dialogs. Fixes #5681.
2014-06-21 18:04:10 +02:00
Oliver Brakmann
235acea70a Fix size of force-start lobby dialogs. Fixes #5681. 2014-06-21 13:55:12 +02:00
Paul Chote
5760e665d3 Clean up map previews. Fixes #5665. 2014-06-21 21:15:11 +12:00
Matthias Mailänder
e607c04cce let harvester splatter resources when exploding
closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba rename ore to the more generic name resources everywhere 2014-06-20 11:11:31 +02:00
Paul Chote
3ee54fd00a Restore the blinking ready text in TD. 2014-06-14 22:37:44 +12:00
Matthias Mailänder
88757eccfa Merge pull request #5517 from deniz1a/blink-ready
New alternating colors blink option for build palette widget
2014-06-14 12:00:26 +02:00
Gordon Martin
89c9499909 Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode. 2014-06-12 22:57:25 +01:00