Oliver Brakmann
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3cd4152dd2
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Adjust rules
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2014-12-18 20:24:37 +01:00 |
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Matthias Mailänder
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2ae93f44aa
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move carryall to it's own aircraft queue
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2014-12-06 20:31:15 +01:00 |
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Matthias Mailänder
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bfcc52c871
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enable high tech factory welding
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2014-11-30 10:37:58 +01:00 |
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Matthias Mailänder
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003838de3f
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make carryalls initially lift-off from high tech factories
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2014-11-30 10:37:58 +01:00 |
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Paul Chote
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de8f3c3530
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Add missing EOF newline to mod yaml files.
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2014-10-19 21:06:50 +13:00 |
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Paul Chote
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abba61dd8c
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Replace RemoveOnConditions with KillsSelf.
Upgrades offer more flexibility than prerequisites.
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2014-10-01 21:29:21 +13:00 |
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reaperrr
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8c1ab03623
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Wall -> Crushable + BlocksBullets yaml changes
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2014-09-14 01:33:48 +02:00 |
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atlimit8
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cc9c253419
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Moved SellSounds from Building to Sellable & added upgrade to rules.
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2014-09-04 15:25:19 -05:00 |
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Paul Chote
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479b8e13d6
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Merge pull request #5891 from Mailaender/d2k-captureable-tech
Added captureable tech for Dune 2000
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2014-08-31 09:10:35 +12:00 |
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ScottNZ
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b70395e27c
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Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
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2014-08-27 18:45:09 +12:00 |
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Matthias Mailänder
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e6a1a2632e
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add captureable tech for Dune 2000
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2014-08-24 08:41:54 +02:00 |
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Paul Chote
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ef7d198ca8
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Merge pull request #6244 from havok13888/PalaceStarPortBib
Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
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2014-08-24 11:51:52 +12:00 |
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WolfGaming
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d619fbfbbe
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Added a trait that removes an actor when prereqs are met, with delay.
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2014-08-21 18:42:37 +00:00 |
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havok13888
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d44e01e232
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Fixed starport and palace
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2014-08-19 18:24:46 -05:00 |
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Matthias Mailänder
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0502d90a05
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Merge pull request #6084 from pchote/renderpreview
Improve actor preview rendering
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2014-08-03 12:51:21 +02:00 |
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Matthias Mailänder
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56765d5ca2
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remove unneccessary build-top sequences.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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f64cdc52e1
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Remove obsolete key definitions.
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2014-08-03 19:28:09 +12:00 |
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ScottNZ
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692e3a9c88
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Move Power out of Building and into its own trait
Conflicts:
mods/ts/rules/structures.yaml
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2014-08-03 18:53:51 +12:00 |
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Matthias Mailänder
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efeba3ec4f
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Merge pull request #5898 from MustaphaTR/d2k-techlevel
D2k Tech Level
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2014-07-10 19:05:35 +02:00 |
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Mustafa Alperen Seki
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ec69e05433
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Added D2K Tech Levels
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2014-07-10 17:17:11 +03:00 |
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Paul Chote
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3918c992c4
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Fix D2K turret placement crash.
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2014-07-08 17:12:51 +12:00 |
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Matthias Mailänder
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17e41a7b79
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Merge pull request #5856 from MustaphaTR/d2k-footprints
D2k Some Footprint Fixes
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2014-07-07 09:33:41 +02:00 |
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Mustafa Alperen Seki
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96988fe563
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Fixed ref and palace footprints.
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2014-07-07 10:20:12 +03:00 |
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Matthias Mailänder
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4fb7d4ef41
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fix Unit sietch does not have a sequence named bib2x
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2014-07-06 22:55:27 +02:00 |
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Matthias Mailänder
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394d635dae
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new trait WithMakeAnimation
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2014-07-06 08:24:08 +02:00 |
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Paul Chote
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e6a501bb66
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Fix D2K paratroopers.
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2014-06-28 22:57:12 +12:00 |
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Matthias Mailänder
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3e627d2eba
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rename ore to the more generic name resources everywhere
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2014-06-20 11:11:31 +02:00 |
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Paul Chote
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ab1ce4554d
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Fix star port and repair depot lights.
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2014-05-23 00:37:21 +12:00 |
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Paul Chote
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8e18e34a8b
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Fix D2K construction yard overlays.
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2014-05-23 00:37:20 +12:00 |
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Paul Chote
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475aa93271
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Merge pull request #5373 from Mailaender/repair-overlay
Added the Dune 2000 repair depot active overlay
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2014-05-22 23:29:53 +12:00 |
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Matthias Mailänder
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5274776d55
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add the Dune 2000 repair depot active overlay
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2014-05-20 11:48:52 +02:00 |
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Matthias Mailänder
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ddb0d70fd2
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add the starport active animation
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2014-05-20 11:41:41 +02:00 |
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Matthias Mailänder
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09e5cf2d03
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whitespace cleanup
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2014-05-18 08:16:51 +02:00 |
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Matthias Mailänder
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ba309a3367
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add spice refinery smoke overlay when harvester docked
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2014-05-14 09:39:45 +02:00 |
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Matthias Mailänder
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eb6d9f6f69
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only show welding overlays when factories are producing
closes #3756
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2014-04-20 15:07:22 +02:00 |
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Paul Chote
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048289e6a9
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Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
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2014-04-21 00:59:38 +12:00 |
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Matthias Mailänder
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01a3162725
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allow animations to pause on low power
closes #2949
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2014-04-20 14:47:53 +02:00 |
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Matthias Mailänder
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9d02118e51
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don't rotate the radar dish when it is powered down
closes #3755
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2014-04-20 13:30:22 +02:00 |
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Matthias Mailänder
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00ca5516fc
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add crane animation to Dune 2000 and Tiberian Sun
closes #3754
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2014-04-19 13:12:32 +02:00 |
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Matthias Mailänder
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7366c0b7b0
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don't play crumble sound when placing concrete
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2014-04-12 09:14:02 +02:00 |
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Chicken man
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e6c0a00604
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Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets
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2014-04-07 17:09:52 -04:00 |
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Paul Chote
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19caf7b6f2
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Fix walls not being buildable on concrete. Fixes #5031.
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2014-04-05 20:47:16 +13:00 |
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Paul Chote
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4025db45a3
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Fix turret muzzleflash.
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2014-04-05 18:09:20 +13:00 |
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Paul Chote
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15c2930eeb
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Allow turrets to connect to walls in D2K. Fixes #5032.
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2014-04-05 18:09:06 +13:00 |
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Taryn
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61749e145d
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
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2014-03-27 20:47:46 -05:00 |
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Paul Chote
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9993eacf65
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Add upgrade rules.
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2014-03-21 10:07:28 +13:00 |
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Paul Chote
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52e27f036a
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Add buildable concrete and weathering to D2k. Fixes #2249.
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2014-03-18 15:46:07 +13:00 |
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Chicken man
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718ddf9afd
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Updated mods to work with changes.
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2014-03-05 17:30:34 -05:00 |
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Matthias Mailänder
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56470b918b
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use the disabled palette to render husks
closes #4631
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2014-03-05 23:18:14 +01:00 |
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Dan9550
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0e905a39eb
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R3moved C4 target type from walls in D2K
D2K Destructable trait, walls
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2014-02-24 18:27:22 +11:00 |
|