Commit Graph

5315 Commits

Author SHA1 Message Date
s1ww
b8d683a3bd poland-raid map file 2014-09-16 23:12:54 +02:00
s1ww
a17628b562 Updating outdated maps 2014-09-16 21:31:16 +02:00
reaperrr
3276db5f92 Use new missile features on TS Bazooka. 2014-09-16 16:14:15 +02:00
jonathanmiles
b51df8a93c Fix for stealth tanks needing cloak upgrade 2014-09-15 22:52:26 +01:00
Matthias Mailänder
14709135d4 fix a syntax error 2014-09-14 17:05:39 +02:00
Matthias Mailänder
0e00bbe6e7 fix a bib rendering problem due to manual sprite scaling 2014-09-14 17:05:05 +02:00
Matthias Mailänder
01f83b8d4a Merge pull request #6463 from MatthijsBenschop/Apollo-map-tiles-fix
Tile misplacement in zeus and apollo map.
2014-09-14 16:59:21 +02:00
Matthias Mailänder
d4a3a3f97f setup all the silo sequences 2014-09-14 15:38:46 +02:00
Matthijs Benschop
fdc0f23bab Tile misplacement in zeus and apollo map.
Fixes #6443
2014-09-14 15:24:07 +02:00
Taryn Hill
80ca506e74 Fix GAPOWR.
Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI

^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
Matthias Mailänder
c7c816f22e Merge pull request #6455 from reaperrr/blocksbullets
Renamed Wall to BlocksBullets
2014-09-14 12:51:44 +02:00
Matthias Mailänder
960ca678e6 Merge pull request #6451 from reaperrr/td-civcap
Closes #4487
2014-09-14 08:49:49 +02:00
reaperrr
8c1ab03623 Wall -> Crushable + BlocksBullets yaml changes 2014-09-14 01:33:48 +02:00
reaperrr
1b19ac09aa Adds "Civilian building captured" notification to TD. 2014-09-13 18:35:49 +02:00
reaperrr
f0705f532b Remove duplicate death sequences from dinos and ants.
Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
409d6a046d Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089 WithDeathAnimation yaml changes 2014-09-13 15:57:14 +02:00
ScottNZ
b1132fae44 Remove weird "package manifest" line from ra's voices.yaml 2014-09-13 20:22:47 +12:00
Matthias Mailänder
6fe3800268 Merge pull request #6437 from pchote/fix-crate-crash
Fixes #5953
Fixes #6427
2014-09-13 08:25:32 +02:00
Paul Chote
aebb6f6918 Merge pull request #6418 from Mailaender/d2k-idle-stand
Cleaned up Dune 2000 infantry sequences
2014-09-13 08:42:49 +12:00
Paul Chote
b009913e64 Clean up DuplicateUnitCrateAction. 2014-09-12 20:06:52 +12:00
Matthias Mailänder
6e5d1da468 Merge pull request #6425 from obrakmann/mission-polish
Mission follow-up
2014-09-09 21:07:41 +02:00
Oliver Brakmann
1201a628d6 Replace pre-placed Nod units with reinforcements 2014-09-09 19:00:19 +02:00
reaperrr
e071cd017b Fixes that only turrets of exiting units are drawn on top of landing craft. 2014-09-07 16:21:26 +02:00
obrakmann
d56c1fa450 Merge pull request #6378 from Mailaender/desert-shellmap-lua-cleaning
Desert shellmap Lua maintenance
2014-09-06 23:14:09 +02:00
Matthias Mailänder
8e4b5af352 Merge pull request #6414 from ScottNZ/balance
Some RA balance work
2014-09-06 14:13:43 +02:00
Matthias Mailänder
64cf785103 Merge pull request #6397 from obrakmann/cnc-stats
Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Matthias Mailänder
c090c0fe69 remove duplicate bazooka stand sequences 2014-09-06 12:27:55 +02:00
Matthias Mailänder
1183ab8e0d add missing grenadier idle animation 2014-09-06 12:27:43 +02:00
Matthias Mailänder
6f3df2611e remove fake idle animations 2014-09-06 12:27:35 +02:00
Oliver Brakmann
b1ff492ac9 make gdi04c a bit easier 2014-09-06 12:13:32 +02:00
Oliver Brakmann
001ea9a30d Fix mission accomplished notifications and video playback 2014-09-06 12:13:11 +02:00
Oliver Brakmann
bf9a63ff95 Rename widgets 2014-09-06 11:18:47 +02:00
Oliver Brakmann
c61516c55e Add stats button to end game dialog
Also adds the statistics window to TD.  There is no button for it in
observer mode, though, but it is available from the end game dialog.

Fixes #6312.
2014-09-06 11:18:47 +02:00
ScottNZ
48fe6cccc7 Remove MustBeDestroyed from ra support structures 2014-09-06 19:47:04 +12:00
ScottNZ
4098ad8f98 Remove MustBeDestroyed from cnc support structures 2014-09-06 19:32:44 +12:00
Paul Chote
05f2a06204 Merge pull request #6325 from obrakmann/gdi04c
Port gdi04c to New Lua
2014-09-06 10:55:17 +12:00
Paul Chote
4cd14690f6 Merge pull request #6328 from obrakmann/nod03b
Port nod03b to New Lua
2014-09-06 10:39:16 +12:00
Paul Chote
60c0f47fb3 Merge pull request #6327 from obrakmann/nod03a
Port nod03a to New Lua
2014-09-06 10:28:26 +12:00
Paul Chote
538af31b54 Merge pull request #6398 from obrakmann/pr6303_addendum
Fix an omission from #6303
2014-09-06 10:09:12 +12:00
Paul Chote
ede046cc0c Merge pull request #6331 from Mailaender/infantry-noidle-fix
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Oliver Brakmann
da454de398 Complete ArmorModifier->DamageModifier rename
PR #6303 neglected to rename the "armor" upgrade to "damage" in all
necessary places, as mentioned in
https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
2014-09-05 19:52:35 +02:00
Matthias Mailänder
9b6a5320a4 paradrop zombies instead of ants 2014-09-05 15:42:54 +02:00
Matthias Mailänder
128b2b8b67 rename the boolean 2014-09-05 15:42:38 +02:00
Matthias Mailänder
60d31e643e remove reference to non-existing idle sequences 2014-09-05 15:29:43 +02:00
atlimit8
cc9c253419 Moved SellSounds from Building to Sellable & added upgrade to rules. 2014-09-04 15:25:19 -05:00
ScottNZ
4212d04f10 Double projectile speed of AA gun so it misses less often 2014-09-04 17:16:08 +12:00
ScottNZ
6bde85beda Increase prices of yak and hind from $1000 to $1350 (Implicit build time increase as well). 2014-09-04 16:57:02 +12:00
ScottNZ
7e5664b48c Hind and Longbow were a bit too tanky, so reduced their HP levels from 150 to 100 and 150 to 120 respectively. 2014-09-04 16:56:56 +12:00
ScottNZ
ba7a017489 Remove C4 target type from ra vehicles - Tanya was a bit too strong C4ing vehicles 2014-09-04 16:18:04 +12:00