Merge pull request #6331 from Mailaender/infantry-noidle-fix
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
This commit is contained in:
@@ -233,7 +233,7 @@ FREMEN:
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Weapon: Slung
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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TakeCover:
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Cloak:
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InitialDelay: 250
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@@ -265,7 +265,7 @@ GRENADIER:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 100
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@@ -171,6 +171,7 @@
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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TakeCover:
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AutoTarget:
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AttackMove:
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Passenger:
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@@ -231,7 +231,7 @@ SARDAUKAR:
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Range: 6c0
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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Armament@PRIMARY:
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Weapon: Vulcan
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Armament@SECONDARY:
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@@ -20,7 +20,7 @@ RIFLE:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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ENGINEER:
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Inherits: ^Infantry
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@@ -72,7 +72,7 @@ BAZOOKA:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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MEDIC:
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Inherits: ^Infantry
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@@ -3,14 +3,6 @@ rifle:
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Start: 206
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Facings: -8
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Transpose: true
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stand2: DATA
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Start: 206
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Facings: -8
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Transpose: true
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stand3: DATA
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Start: 206
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Facings: -8
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Transpose: true
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run: DATA
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Start: 214
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Length: 6
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@@ -142,10 +134,6 @@ engineer:
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Start: 1166
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Facings: -8
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Transpose: true
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stand2: DATA
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Start: 1166
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Facings: -8
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Transpose: true
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run: DATA
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Start: 1174
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Length: 6
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@@ -182,10 +170,6 @@ medic: # actually thumper
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Start: 1402
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Facings: -8
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Transpose: true
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stand2: DATA
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Start: 1402
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Facings: -8
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Transpose: true
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run: DATA
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Start: 1410
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Length: 6
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@@ -242,10 +226,6 @@ fremen:
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Start: 694
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Facings: -8
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Transpose: true
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stand2: DATA
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Start: 694
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Facings: -8
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Transpose: true
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run: DATA
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Start: 702
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Length: 6
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@@ -309,14 +289,6 @@ saboteur:
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Start: 2149
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Facings: -8
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Transpose: true
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stand2: DATA
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Start: 2149
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Facings: -8
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Transpose: true
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stand3: DATA
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Start: 2149
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Facings: -8
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Transpose: true
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run: DATA
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Start: 2157
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Length: 6
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@@ -370,10 +342,6 @@ sardaukar:
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Start: 930
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Facings: -8
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Transpose: true
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stand2: DATA
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Start: 930
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Facings: -8
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Transpose: true
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run: DATA
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Start: 938
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Length: 6
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@@ -436,9 +404,6 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
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stand:
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Start: 0
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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idle:
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Start: 203
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Length: 16
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