Matthias Mailänder
ef5178407c
add spaces for proper linebreaks in trait documentation tables
2014-07-20 13:52:00 +02:00
reaperrr
582c1016e9
Merge pull request #5998 from Mailaender/ts-bibs
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Added bibs to Tiberian Sun refinery and factories
2014-07-20 12:48:53 +02:00
Matthias Mailänder
702b3f7d20
these are already fixed with the addition of isometry
2014-07-20 11:29:12 +02:00
Matthias Mailänder
dbe64f496b
add bibs to refinery and factories
2014-07-20 11:28:06 +02:00
Oliver Brakmann
ff90a7559d
Make sure actors are removed from control groups when captured
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Fixes #5976 .
2014-07-20 02:49:58 +02:00
reaperrr
be1bd215c7
Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size.
2014-07-19 23:01:20 +02:00
reaperrr
811c6df291
Compress/re-compress custom RA mod shps with XCC Mixer to reduce size.
2014-07-19 22:59:43 +02:00
reaperrr
2a15dc313b
Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size.
2014-07-19 22:56:55 +02:00
Deniz Ayıkol
686c043151
Put Minelayer.AT before Minelayer.AP
2014-07-19 20:16:34 +03:00
Deniz Ayıkol
6e8a002dad
Reordered production palette according to prerequisites.
2014-07-19 19:36:36 +03:00
Matthias Mailänder
6c1efac235
Merge pull request #5977 from pchote/oi-keep-moving
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Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid
2014-07-19 09:39:32 +02:00
Matthias Mailänder
d2aa97c1d1
Merge pull request #5990 from pchote/repair-fix
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Play the correct race notification when repairing an ally’s structure.
2014-07-19 08:08:05 +02:00
Paul Chote
850fcd5100
Fix a typo.
2014-07-19 18:03:21 +12:00
Paul Chote
5b0cee78cf
Calculate a new path (and possibly new target cell) if the original path is blocked.
2014-07-19 18:03:21 +12:00
Paul Chote
e805461be7
Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid.
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Move to the last known position instead. Fixes #5968 .
2014-07-19 15:42:52 +12:00
Paul Chote
c2ba2fe12b
Play the correct race notification when repairing an ally’s structure.
2014-07-19 15:33:06 +12:00
obrakmann
312041b9c8
Merge pull request #5988 from pchote/shellmap-paradrop
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Fix scripted paradrops.
2014-07-19 05:01:27 +02:00
Oliver Brakmann
0cf49ad49f
Fix old-lua paradrop too.
2014-07-19 14:42:36 +12:00
Paul Chote
87e425042f
Fix scripted paradrops.
2014-07-19 14:40:29 +12:00
obrakmann
54191039a9
Merge pull request #5989 from pchote/frozen-target-fix
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Fix frozen actors being targetable under shroud.
2014-07-19 04:16:56 +02:00
Paul Chote
bcc32d15ed
Fix frozen actors being targetable under shroud. Fixes #5979 , #5978 .
2014-07-19 12:56:52 +12:00
Paul Chote
0f03d6bee8
Merge pull request #5987 from reaperrr/gem-mine-palette
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Fixes gem mine desert palette
2014-07-19 12:00:49 +12:00
reaperrr
a447e35695
Fixes gem mine desert palette.
2014-07-18 22:47:11 +02:00
RoosterDragon
c672ac5bad
Improve Exts.Random by testing if the input sequence is a collection, thus avoiding the need to create a copy to get the count.
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Using the ElementAt method also means that if the sequence is a list too, then the selection can be done via the indexer rather the enumerating the elements.
2014-07-18 20:58:50 +01:00
Paul Chote
58abd45ed9
Merge pull request #5967 from obrakmann/fix5651
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Fix aircraft losing selection outside the map borders
2014-07-18 20:36:02 +12:00
Paul Chote
8a65632851
Merge pull request #5965 from WolfGaming/CustomPrereqChange
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Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite
2014-07-18 20:29:11 +12:00
Oliver Brakmann
42f963d687
Fix aircraft losing selection outside the map borders
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Fixes #5651
2014-07-18 10:03:57 +02:00
WolfGaming
7b10da6bde
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
Chris Forbes
62820430de
Merge pull request #5974 from pchote/cratefix
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Fix unit collection crates and drop-zone maps.
2014-07-18 12:58:24 +12:00
abcdefg30
8f60b9b652
Fixed drop-zone units
2014-07-18 11:39:43 +12:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
ScottNZ
04cd99cd75
Add target flashing for C4. Closes #4659
2014-07-15 16:06:38 +12:00
Paul Chote
e3dae2edd0
Replace the obsolete race check from GiveUnitCrateAction.
2014-07-15 10:15:35 +12:00
Paul Chote
8bce37710b
Merge pull request #5955 from Squiggles211/production_cancel_fix
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Restored PlaceBuilding order's ProductionQueue checks.
2014-07-14 20:06:50 +12:00
Chris Forbes
709f29184a
Merge pull request #5954 from abcdefg30/fixhijacker
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Made Hijacker buildable by soviets
2014-07-14 08:45:51 +12:00
Squiggles211
006f7b888a
Restored production queue current item checks
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Fixes regression #5948 where you could freely build any building by
canceling the production before deploying by restoring the currentItem
checks in the PlaceBuilding order to ensure that the production is still
valid.
2014-07-13 14:06:30 -05:00
abcdefg30
1ef3099910
Hijacker again buildable by soviets
2014-07-13 20:39:54 +02:00
Matthias Mailänder
aca0b9d7dd
Merge pull request #5932 from MustaphaTR/d2k-only-inf-fix
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D2K - Fixed some tiles should be only infantry
2014-07-13 08:34:06 +02:00
Chris Forbes
e7cd4e07f9
Merge pull request #5946 from Phrohdoh/MoreTraitDocs
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Added some trait [Desc()]s.
2014-07-13 17:51:55 +12:00
Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
reaperrr
56eca3a5e3
Ion Cannon now scorches the whole hit area, and uses higher Spread + low
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MaxSpread to increase damage within the hit area, but keep area of effect
itself relatively low.
Additionally increased damage to make it less inferior to Nukes.
2014-07-12 16:31:53 +02:00
reaperrr
eb96b72878
Add MaxSpread to Warhead to allow setting a specific area of effect.
2014-07-12 12:14:56 +02:00
Matthias Mailänder
a03d607878
Merge pull request #5930 from MustaphaTR/ra-oil-explode
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RA - Explosive Oil Derricks
2014-07-12 11:25:30 +02:00
Chris Forbes
d8df332d97
Merge pull request #5940 from Mailaender/fort-lonestar-tech-disable
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Fixed unbuildable high-tech on Fort Lonestar
2014-07-12 20:28:56 +12:00
Matthias Mailänder
e512799eeb
disable tech properly
2014-07-12 09:47:42 +02:00
Matthias Mailänder
8afddd9497
Merge pull request #5938 from abcdefg30/fortlonestar
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Fixed a bug in Fort Lonestar
2014-07-12 09:45:00 +02:00
Pavlos Touboulidis
dcb7a44aa2
Use available TypeConverters to serialize and deserialize types
2014-07-12 04:46:45 +03:00
Pavlos Touboulidis
451426bc3f
Trivial typo in exception message
2014-07-12 04:35:31 +03:00
Pavlos Touboulidis
e9dd0b0fab
Make FieldLoader/FieldSaver able to work with private fields
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* Unify the FieldLoader-related attributes (Ignore, LoadUsing,
FieldFromYamlKey) into a new 'Serialize' attribute. Keep the
previous attributes as shortcuts/aliases to the new attribute.
* Add 'YamlName' field to the new 'Serialize' attribute to allow
yaml names different from the field names. Example:
[Serialize(YamlName = "Width")]
private int widthExpression = "0";
* The FieldLoader will treat private fields like public now and
will try to load their values. The FieldSaver gets an optional
parameter specifying whether to save private fields by default.
The 'Serialize' attribute can be used to fine-tune individual
fields.
* Updated the traits documentation exporter to write the yaml
name if it has been overriden.
2014-07-12 04:33:36 +03:00
abcdefg30
b87ea6ddef
Update fort-lonestar.lua
2014-07-11 23:47:02 +02:00