Mark Olson
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f043aa6366
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DISCONNECT should use a LeaveGame'ish method.
It should be moved out of IngameChromeLogic, but I don't know where to..
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2011-11-25 18:03:12 +13:00 |
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Mark Olson
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8933b201f1
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Add buttons to Observe or Leave after a user's game ends.
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2011-11-25 18:03:04 +13:00 |
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Mark Olson
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2bb968d0d3
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Hide Chrome once we have Won or Lost
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2011-11-25 18:01:34 +13:00 |
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Raymond Martineau
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bf222425fc
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Fix bug #1271
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2011-11-25 17:49:05 +13:00 |
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Chris Forbes
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0ea9e06c22
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remove spurious parameter from ScanAndAttack
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2011-11-25 17:41:19 +13:00 |
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Chris Forbes
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54e8266e37
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tidy AttackOrderTargeter
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2011-11-25 17:38:58 +13:00 |
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Chris Forbes
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2462902d8b
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remove some duplication in binding order buttons
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2011-11-25 15:12:04 +13:00 |
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Chris Forbes
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55f811faf5
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remove some duplication in global order OGs
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2011-11-25 15:11:49 +13:00 |
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Chris Forbes
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45c41b6696
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allow building repair always
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2011-11-24 15:23:08 +13:00 |
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Curtis S
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77fc6199fe
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New serverbrowser for RA and CNC
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2011-11-06 22:49:40 -07:00 |
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Curtis S
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49bf93085f
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Added support to GivesBounty for setting player Stances which give bounties
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2011-11-06 13:24:20 -07:00 |
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Chris Forbes
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6cb8ee1f9f
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expose appropriate *Inits, and make them work in editor
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2011-11-06 18:17:13 +13:00 |
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Chris Forbes
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772734d032
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merge cnc and ra lobby, fixes #1267, #1224, #106, others
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2011-11-06 17:01:00 +13:00 |
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Chris Forbes
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bd90666c07
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tidy
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2011-11-05 11:40:13 +13:00 |
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Chris Forbes
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cd155b21c9
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tidy up some bizarre namespacing
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2011-11-04 20:13:41 +13:00 |
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Chris Forbes
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cbee1513f3
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fix formatting in CanPowerDown
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2011-11-04 20:02:09 +13:00 |
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Chris Forbes
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6932db1d05
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fixed #1264 - squish sound is positioned now
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2011-11-04 19:45:02 +13:00 |
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Chris Forbes
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57e2d4f9b1
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fixed #1237 - crash in UpdateCurrentMap
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2011-11-04 19:16:53 +13:00 |
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Chris Forbes
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5a029e337a
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fixed #1257 - predict stance changes on the client
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2011-11-04 19:09:46 +13:00 |
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Chris Forbes
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bc5efa3fc5
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#1241 fixed - crash in ChooseBuildTabOnSelect.SelectionChanged
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2011-11-04 19:03:38 +13:00 |
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Chris Forbes
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192cbaf744
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fix namespace for ChooseBuildTabOnSelect
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2011-11-04 19:00:34 +13:00 |
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Chris Forbes
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9ac912fa0e
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#1262 fixed -- initial unit stance via AutoTarget:InitialStance:
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2011-11-04 16:33:20 +13:00 |
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Chris Forbes
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b88a32759c
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fixed #800 - infantry can walk on AT mines
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2011-11-01 22:16:35 +13:00 |
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Chris Forbes
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c9fd874b07
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unify colorpickers across ra and cnc
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2011-11-01 22:00:29 +13:00 |
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Chris Forbes
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2eac701aab
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make SpawnMPUnits initial unit configurable
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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0edda0fb31
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make bot building repair controllable via yaml
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2011-11-01 22:00:28 +13:00 |
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Raymond Martineau
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72c6a428c9
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Fix exception, requiring usage of IComparable
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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986bf039fa
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remove HackyAI -> MPStartLocations dep; implement aggro as per alzeih's old patch
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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4dc3013cd0
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slight tidy to HackyAI
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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58cae272c6
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push unit queues for HackyAI out to yaml
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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1df9003fec
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fixed #1169 - bot rallypoint debug changed to BotDebug()
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2011-11-01 22:00:20 +13:00 |
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Chris Forbes
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f83c9fd4d7
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add IEnum<T>.JoinWith, use it to clean up a bunch of things
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2011-11-01 21:57:58 +13:00 |
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Chris Forbes
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8111ccbea6
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tidy projectfiles, Map
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2011-11-01 21:57:58 +13:00 |
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Chris Forbes
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c50aae25d3
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remove spurious .ToArray() in MainMenuButtonsLogic
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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7a6f4d3b04
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relax items type for DropDownButtonLogic.ShowDropDown
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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eaa4d06052
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tidy readiness checks in lobby
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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9279161de6
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tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
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2011-10-31 09:11:33 +13:00 |
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Chris Forbes
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268f06caf0
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use actor type string rather than ProductionItem in ChooseBuildLocation
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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3a5cce1f1f
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Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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bfddbeeb02
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fixed #1232 -- bots repair their own damaged buildings
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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92f5d67ef1
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fix stupid naming in Reservable
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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e602e086f3
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remove unused ReplaceWithActor trait
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2011-10-24 17:27:11 +13:00 |
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Chris Forbes
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35b0231746
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fixed #669 -- helicopters bob slightly in flight
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2011-10-24 17:12:23 +13:00 |
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Curtis S
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f5807f5f3b
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Fix #1230: crash when no hpad owned by player
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2011-10-23 14:53:33 -06:00 |
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Tirili
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4f505eb6a1
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Add ability to disable the shellmap
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2011-10-23 13:24:26 +13:00 |
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Tirili
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6174ccc882
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Change World.DisableTick to World.EnableTick
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2011-10-23 13:11:39 +13:00 |
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Chris Forbes
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ce8267992a
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remove self parameter from IPostRenderSelection.RenderAfterWorld
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2011-10-23 12:23:15 +13:00 |
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Curtis S
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eebfb34ea2
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Fix #1187; aircraft rearm properly now
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2011-10-22 13:41:09 -06:00 |
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Curtis S
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7d9641e195
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Update helis logic for returning to hpad, to mirror that of planes returning to aflds
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2011-10-22 13:26:51 -06:00 |
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Curtis S
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9e21282341
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Fix #725; planes don't stack afld / planes will fly to empty aflds
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2011-10-22 13:23:30 -06:00 |
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