Commit Graph

1656 Commits

Author SHA1 Message Date
Mark Olson
f043aa6366 DISCONNECT should use a LeaveGame'ish method.
It should be moved out of IngameChromeLogic, but I don't know where to..
2011-11-25 18:03:12 +13:00
Mark Olson
8933b201f1 Add buttons to Observe or Leave after a user's game ends. 2011-11-25 18:03:04 +13:00
Mark Olson
2bb968d0d3 Hide Chrome once we have Won or Lost 2011-11-25 18:01:34 +13:00
Raymond Martineau
bf222425fc Fix bug #1271 2011-11-25 17:49:05 +13:00
Chris Forbes
0ea9e06c22 remove spurious parameter from ScanAndAttack 2011-11-25 17:41:19 +13:00
Chris Forbes
54e8266e37 tidy AttackOrderTargeter 2011-11-25 17:38:58 +13:00
Chris Forbes
2462902d8b remove some duplication in binding order buttons 2011-11-25 15:12:04 +13:00
Chris Forbes
55f811faf5 remove some duplication in global order OGs 2011-11-25 15:11:49 +13:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Curtis S
77fc6199fe New serverbrowser for RA and CNC 2011-11-06 22:49:40 -07:00
Curtis S
49bf93085f Added support to GivesBounty for setting player Stances which give bounties 2011-11-06 13:24:20 -07:00
Chris Forbes
6cb8ee1f9f expose appropriate *Inits, and make them work in editor 2011-11-06 18:17:13 +13:00
Chris Forbes
772734d032 merge cnc and ra lobby, fixes #1267, #1224, #106, others 2011-11-06 17:01:00 +13:00
Chris Forbes
bd90666c07 tidy 2011-11-05 11:40:13 +13:00
Chris Forbes
cd155b21c9 tidy up some bizarre namespacing 2011-11-04 20:13:41 +13:00
Chris Forbes
cbee1513f3 fix formatting in CanPowerDown 2011-11-04 20:02:09 +13:00
Chris Forbes
6932db1d05 fixed #1264 - squish sound is positioned now 2011-11-04 19:45:02 +13:00
Chris Forbes
57e2d4f9b1 fixed #1237 - crash in UpdateCurrentMap 2011-11-04 19:16:53 +13:00
Chris Forbes
5a029e337a fixed #1257 - predict stance changes on the client 2011-11-04 19:09:46 +13:00
Chris Forbes
bc5efa3fc5 #1241 fixed - crash in ChooseBuildTabOnSelect.SelectionChanged 2011-11-04 19:03:38 +13:00
Chris Forbes
192cbaf744 fix namespace for ChooseBuildTabOnSelect 2011-11-04 19:00:34 +13:00
Chris Forbes
9ac912fa0e #1262 fixed -- initial unit stance via AutoTarget:InitialStance: 2011-11-04 16:33:20 +13:00
Chris Forbes
b88a32759c fixed #800 - infantry can walk on AT mines 2011-11-01 22:16:35 +13:00
Chris Forbes
c9fd874b07 unify colorpickers across ra and cnc 2011-11-01 22:00:29 +13:00
Chris Forbes
2eac701aab make SpawnMPUnits initial unit configurable 2011-11-01 22:00:28 +13:00
Chris Forbes
0edda0fb31 make bot building repair controllable via yaml 2011-11-01 22:00:28 +13:00
Raymond Martineau
72c6a428c9 Fix exception, requiring usage of IComparable 2011-11-01 22:00:28 +13:00
Chris Forbes
986bf039fa remove HackyAI -> MPStartLocations dep; implement aggro as per alzeih's old patch 2011-11-01 22:00:28 +13:00
Chris Forbes
4dc3013cd0 slight tidy to HackyAI 2011-11-01 22:00:28 +13:00
Chris Forbes
58cae272c6 push unit queues for HackyAI out to yaml 2011-11-01 22:00:28 +13:00
Chris Forbes
1df9003fec fixed #1169 - bot rallypoint debug changed to BotDebug() 2011-11-01 22:00:20 +13:00
Chris Forbes
f83c9fd4d7 add IEnum<T>.JoinWith, use it to clean up a bunch of things 2011-11-01 21:57:58 +13:00
Chris Forbes
8111ccbea6 tidy projectfiles, Map 2011-11-01 21:57:58 +13:00
Chris Forbes
c50aae25d3 remove spurious .ToArray() in MainMenuButtonsLogic 2011-11-01 21:57:57 +13:00
Chris Forbes
7a6f4d3b04 relax items type for DropDownButtonLogic.ShowDropDown 2011-11-01 21:57:57 +13:00
Chris Forbes
eaa4d06052 tidy readiness checks in lobby 2011-11-01 21:57:57 +13:00
Chris Forbes
9279161de6 tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat 2011-10-31 09:11:33 +13:00
Chris Forbes
268f06caf0 use actor type string rather than ProductionItem in ChooseBuildLocation 2011-10-31 09:10:01 +13:00
Chris Forbes
3a5cce1f1f Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir 2011-10-31 09:10:01 +13:00
Chris Forbes
bfddbeeb02 fixed #1232 -- bots repair their own damaged buildings 2011-10-31 09:10:01 +13:00
Chris Forbes
92f5d67ef1 fix stupid naming in Reservable 2011-10-31 09:10:01 +13:00
Chris Forbes
e602e086f3 remove unused ReplaceWithActor trait 2011-10-24 17:27:11 +13:00
Chris Forbes
35b0231746 fixed #669 -- helicopters bob slightly in flight 2011-10-24 17:12:23 +13:00
Curtis S
f5807f5f3b Fix #1230: crash when no hpad owned by player 2011-10-23 14:53:33 -06:00
Tirili
4f505eb6a1 Add ability to disable the shellmap 2011-10-23 13:24:26 +13:00
Tirili
6174ccc882 Change World.DisableTick to World.EnableTick 2011-10-23 13:11:39 +13:00
Chris Forbes
ce8267992a remove self parameter from IPostRenderSelection.RenderAfterWorld 2011-10-23 12:23:15 +13:00
Curtis S
eebfb34ea2 Fix #1187; aircraft rearm properly now 2011-10-22 13:41:09 -06:00
Curtis S
7d9641e195 Update helis logic for returning to hpad, to mirror that of planes returning to aflds 2011-10-22 13:26:51 -06:00
Curtis S
9e21282341 Fix #725; planes don't stack afld / planes will fly to empty aflds 2011-10-22 13:23:30 -06:00