reaperrr
0fcc07cb7b
Add UpgradeOnMovement trait
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This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
2016-10-23 13:23:04 +02:00
Paul Chote
eabd881ca3
Merge pull request #12129 from reaperrr/aircraft-ismoving
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Change Aircraft.IsMoving to be true only when moving horizontally
2016-10-15 15:07:41 +01:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
reaperrr
22a90c546f
Merge pull request #12161 from abcdefg30/uncloakDamage
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Fix UncloakOn: Damage only working when the damage state changes
2016-10-09 16:21:21 +02:00
Paul Chote
4ed78e1ff6
Work around an initialisation order conflict.
2016-10-04 01:13:32 +01:00
abcdefg30
d57c476eaa
Fix UncloakOn: Damage only working when the damage state changes
2016-10-03 14:35:38 +02:00
reaperrr
16d4ee0034
Move IsMovingVertically to IMove
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- avoids an Aircraft trait look-up in #11886
- potentially useful for future additional locomotors (jumpjet), custom locomotors in external mods, possibly future updates to default ground locomotor (Mobile) with regard to behavior on slopes
2016-10-02 20:27:03 +02:00
Oliver Brakmann
0d54f2994f
Merge pull request #12086 from pchote/fake-spy-infiltration
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Fix spy infiltration cursor giving away fake buildings.
2016-10-01 20:20:44 +02:00
abc013
ebb1c45786
Added an AttackSequences property to WithInfantryBody
2016-09-30 22:18:16 +02:00
Oliver Brakmann
65b919a7ae
Merge pull request #12062 from abc013/VoxelShadows
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Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, …
2016-09-30 16:04:30 +02:00
Paul Chote
abf837a934
Add InfiltrateForDecoration trait.
2016-09-29 22:58:00 +01:00
reaperrr
4b8700bb97
Remove work-around for aircraft from WithMoveAnimation
2016-09-29 22:55:52 +02:00
reaperrr
9cf916e8b6
Change Aircraft.IsMoving to only return true when moving horizontally
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Additionally added IsMovingVertically for potential edge cases where vertical movement needs to be considered.
2016-09-29 22:16:24 +02:00
reaperrr
6571f926fb
Aircraft.ReserveSpawnBuilding style fixes
2016-09-29 21:21:34 +02:00
reaperrr
888d7c638f
Move Aircraft.firstTick above constructor
2016-09-29 21:16:30 +02:00
reaperrr
678f9563f6
Merge pull request #12103 from pchote/resource-tooltip
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Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
Paul Chote
34b10dcb77
Hack around the Lua API.
2016-09-26 17:48:25 +01:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Paul Chote
3487d6bad5
Change aircraft default to move to rally point after resupplying.
2016-09-25 15:57:18 +01:00
Paul Chote
ea65ac542e
Add AbortOnResupply property to cancel aircraft activities on resupply.
2016-09-25 15:57:17 +01:00
Paul Chote
6eafaeecf6
Remove unnecessarily queued ResupplyAircraft activity.
2016-09-25 15:57:17 +01:00
Paul Chote
eeaa461311
Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.
2016-09-25 15:57:16 +01:00
reaperrr
0ffde88aad
Merge pull request #12094 from pchote/work-around-smudge-desync
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Use CosmeticRandom for picking smudge type.
2016-09-24 20:47:55 +02:00
reaperrr
8f2657ec75
Merge pull request #11982 from obrakmann/fix11979-helicopter-reservations
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Fix helicopter reservations
2016-09-24 20:24:35 +02:00
Paul Chote
cd99e78501
Use CosmeticRandom for picking smudge type.
2016-09-24 14:00:36 +01:00
reaperrr
d762e54e2a
Merge pull request #12070 from abcdefg30/chevrons
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Render WithDecoration above shroud
2016-09-23 21:32:50 +02:00
RoosterDragon
1993ee25b8
Merge pull request #12085 from pchote/repair-range-check
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Add a range check to Repair.
2016-09-23 18:56:24 +01:00
abcdefg30
b21cf1fdb2
Render WithDecoration above shroud
2016-09-22 14:33:35 +02:00
Paul Chote
323ed98a15
Add a range check to Repair.
2016-09-21 18:25:23 +01:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
Oliver Brakmann
57ceda3025
Merge pull request #11926 from abc013/JamsRadarStances
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Added diplomatic stances to JamsRadar
2016-09-20 19:24:57 +02:00
abc013
b9d1f373fe
Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, WithVoxelTurret, WithVoxelUnloadBody and WithVoxelWalkerBody
2016-09-20 13:34:05 +02:00
abc013
353e61378a
Added diplomatic stances to JamsRadar
2016-09-20 13:08:42 +02:00
Paul Chote
095b093f39
Merge pull request #12046 from obrakmann/fix11996_spy-exodus-crash
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Fix crashing when a spy's "real" owner gets changed
2016-09-20 09:15:20 +01:00
reaperrr
b10cf35972
Merge pull request #12051 from obrakmann/fix12035-selling-airfield-during-rearm-lockage
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Fix locking an airfield that is rearming aircraft while being sold
2016-09-18 16:15:46 +02:00
Oliver Brakmann
d099aa0d46
Fix crashing when a spy's "real" owner gets changed
2016-09-18 14:27:18 +02:00
reaperrr
d3de132dbb
Merge pull request #11916 from pchote/fix-heightmap-aistrike
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Account for terrain height in AttackBomber.
2016-09-18 13:52:40 +02:00
Oliver Brakmann
ab8c1403a8
Fix locking an airfield that is rearming aircraft while being sold
2016-09-18 13:48:17 +02:00
Matthias Mailänder
fd068c3f9f
Require the Terrain to be set for RadarColorFromTerrain.
2016-09-18 10:07:51 +02:00
Oliver Brakmann
852d947764
Fix setting MayYieldReservation when there is no reservation
2016-09-15 21:10:47 +02:00
Paul Chote
af0249f2ae
Merge pull request #12015 from RoosterDragon/better-exceptions
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Improve some exception types
2016-09-15 19:31:48 +01:00
abcdefg30
620e005cfd
Create a PlayLaunchSounds method in SupportPower.cs
2016-09-12 14:47:54 +02:00
abcdefg30
08d84c5b90
Fix the support power SpeechNotifications not being played to the correct player
2016-09-12 14:42:45 +02:00
RoosterDragon
9f1c872340
Improve some exception types.
2016-09-11 15:14:44 +01:00
Matthias Mailänder
c9474a857a
Merge pull request #11956 from obrakmann/fix11953_fix-aircraft-reservation-madness
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Fix aircraft reservation madness
2016-09-04 21:54:28 +02:00
Oliver Brakmann
6d15406ffe
Fix aircraft reservation madness
2016-09-04 21:31:05 +02:00
Paul Chote
53f47f8ee1
Use explicit interfaces in WithBuildingPlaced(Overlay|Animation).
2016-09-04 15:25:50 +01:00
Paul Chote
21f9a0ec6c
Remove tech disabling when building is locked.
2016-09-04 15:25:50 +01:00
Paul Chote
013b717a84
Disable unit production when building is locked.
2016-09-04 15:25:50 +01:00