Paul Chote
|
1038a9a7e8
|
Fix bridges and trees
|
2010-02-05 11:02:20 +13:00 |
|
Paul Chote
|
69aff6e0f0
|
Basic mod works (can build up to PROC); disabled some features
|
2010-02-05 11:02:18 +13:00 |
|
Paul Chote
|
ec849c19ab
|
Load default packages from the default mod
|
2010-02-05 11:02:15 +13:00 |
|
Alli
|
171ef0a77f
|
Bug #32 fixed (a little hacky)
|
2010-02-04 21:58:13 +13:00 |
|
Chris Forbes
|
9efede94af
|
more chrome perf
|
2010-02-01 19:22:12 +13:00 |
|
Chris Forbes
|
603bb44529
|
Game.IssueOrder wrapper for OM; moved some more features into mod
|
2010-01-29 19:34:13 +13:00 |
|
Bob
|
0e6fcdf64f
|
trees work again.
|
2010-01-29 19:00:02 +13:00 |
|
Bob
|
95b98a78bb
|
support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases.
|
2010-01-29 14:19:44 +13:00 |
|
Chris Forbes
|
dc61cd19da
|
clickable bits in local player row
|
2010-01-26 19:30:46 +13:00 |
|
Chris Forbes
|
be8bb20e82
|
added protocol versioning. AssignPlayer order is dead.
|
2010-01-25 18:29:56 +13:00 |
|
Chris Forbes
|
d7a2691db3
|
new support power impl
|
2010-01-24 12:25:46 +13:00 |
|
Bob
|
3bb40f7d0e
|
some Network changes.
|
2010-01-23 16:17:41 +13:00 |
|
Bob
|
5ede4442e1
|
perf measurements on ChangeMap, and World.ctor
|
2010-01-22 15:14:20 +13:00 |
|
Bob
|
698985c30c
|
more refs to Game.world (Controller)
|
2010-01-21 13:57:44 +13:00 |
|
Bob
|
232ed72bbf
|
more refs to Game.world (Orders, etc)
|
2010-01-21 13:47:06 +13:00 |
|
Bob
|
f01990cae1
|
some refs to "Game.world" i missed a while ago.
|
2010-01-21 13:44:02 +13:00 |
|
Bob
|
6ac384669b
|
Ditto for OrderGenerators.
|
2010-01-21 13:37:45 +13:00 |
|
Bob
|
7f5c59a967
|
passing refs to World in Chrome
|
2010-01-21 13:20:46 +13:00 |
|
Bob
|
d32461a940
|
moved some input stuff from MainWindow to Game
|
2010-01-21 13:07:48 +13:00 |
|
Bob
|
d7be2b0dd3
|
moved Game.palette into WorldRenderer
|
2010-01-21 13:07:47 +13:00 |
|
Bob
|
d07b782044
|
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
|
2010-01-21 13:05:13 +13:00 |
|
Chris Forbes
|
b037250054
|
Game.usingAftermath dead
|
2010-01-20 23:17:21 +13:00 |
|
Chris Forbes
|
19ff382b7f
|
mod manifest loading
|
2010-01-20 21:48:47 +13:00 |
|
Chris Forbes
|
06b9c0dcf5
|
moving another filelist out to where we want it
|
2010-01-20 20:31:58 +13:00 |
|
Chris Forbes
|
359e833366
|
ChromeProvider/SequenceProvider split
|
2010-01-20 20:26:04 +13:00 |
|
Chris Forbes
|
00abdce68f
|
oh ffs. old world was being referenced. fixed so it crashes if you do that.
|
2010-01-19 11:21:45 +13:00 |
|
Chris Forbes
|
b7c5b9e265
|
pushed TcpClient crap into NetworkOrderSource
|
2010-01-18 17:52:43 +13:00 |
|
Bob
|
fd6d2a1f99
|
moved SpawnPoints to Map
|
2010-01-18 02:58:03 +13:00 |
|
Bob
|
ab1abee843
|
moved helper functions out of Game, into WorldUtils
|
2010-01-18 02:46:22 +13:00 |
|
Bob
|
6f0c2c5a5d
|
moved Game.minimap into World
|
2010-01-18 02:21:44 +13:00 |
|
Bob
|
a98296c4c4
|
moved Game.PathFinder into World
|
2010-01-18 02:04:31 +13:00 |
|
Bob
|
2f568ce829
|
move Game.worldRenderer into World
|
2010-01-18 01:58:01 +13:00 |
|
Bob
|
b581f248a7
|
maintenance on Ore
|
2010-01-17 19:22:50 +13:00 |
|
Bob
|
356b449374
|
moved oreTick to World. moved call to UIM.Tick() to World.
|
2010-01-17 13:02:00 +13:00 |
|
Bob
|
e792c9ce17
|
moved BIM/UIM to World, and added World.CreateActor
|
2010-01-17 12:54:01 +13:00 |
|
Bob
|
1ec3ee60eb
|
moving Map, TileSet from Rules to World
|
2010-01-17 12:18:26 +13:00 |
|
Chris Forbes
|
b290d46ddc
|
chronotank in aftermath mod dll
|
2010-01-17 10:31:48 +13:00 |
|
Chris Forbes
|
59c0791d93
|
renamed OpenRa.Game.* to OpenRa.*; a few other bits
|
2010-01-17 09:30:53 +13:00 |
|
Chris Forbes
|
950a2acb0b
|
fixing mapchange trigger; also paint the power bar in the right place again (LineRenderer is still in worldspace)
|
2010-01-16 20:58:08 +13:00 |
|
Chris Forbes
|
cff25cf9cc
|
downloader works.
|
2010-01-16 20:26:51 +13:00 |
|
Chris Forbes
|
9b011e3ada
|
client side of package downloader; incomplete
|
2010-01-16 18:16:08 +13:00 |
|
Chris Forbes
|
af2abf5205
|
fix minor shroud bug [where we have no units]; spawn point choosing
|
2010-01-16 17:33:32 +13:00 |
|
Chris Forbes
|
b46087986d
|
spawnpoint loading
|
2010-01-16 16:55:50 +13:00 |
|
Chris Forbes
|
b0fed3be91
|
order latency via lobbyinfo
|
2010-01-16 11:22:01 +13:00 |
|
Chris Forbes
|
705954ebca
|
global settings in lobbyinfo; map change uses it.
|
2010-01-16 11:14:35 +13:00 |
|
Chris Forbes
|
1a7a80ac84
|
more hax
|
2010-01-14 22:00:18 +13:00 |
|
Chris Forbes
|
88c085c1c0
|
lobby info hax
|
2010-01-14 21:42:18 +13:00 |
|
Chris Forbes
|
6184169408
|
reorder hax actors: World is now always first.
|
2010-01-14 21:06:15 +13:00 |
|
Chris Forbes
|
370b7ff1aa
|
cleaning
|
2010-01-14 21:05:25 +13:00 |
|
Chris Forbes
|
ef59f3cb05
|
Actor.Info is now never null
|
2010-01-14 17:51:00 +13:00 |
|