reaperrr
119cfbd671
Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'.
2013-12-28 14:15:54 +01:00
Chris Forbes
a5316a488f
Merge pull request #4360 from cjshmyr/crates
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CrateSpawner changes
2013-12-27 19:11:12 -08:00
Matthias Mailänder
6e5b5d430f
Merge pull request #4358 from s1ww/bleed
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Adding detailed 5 players ffa conquest map (format 6)
2013-12-27 13:48:23 -08:00
Paul Chote
f251f64c11
Add explicit bounds for Crate. Fixes #4362 .
2013-12-27 10:17:55 +13:00
Paul Chote
9d221b85e4
Merge pull request #3666 from Mailaender/c4-bridges
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Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c08335b7b2
made fields non-explodable
2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
9d09f82393
Merge pull request #4373 from reaperrr/patch-1
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Fix visceroid health radius and name
2013-12-26 12:12:10 -08:00
Curtis Shmyr
f8dca4b834
Replaced references of CrateDrop with CrateSpawner in RA maps
2013-12-26 12:14:51 -07:00
Curtis Shmyr
0c77dab922
Remove CrateDrop and move all crate spawning logic into CrateSpawner
2013-12-26 12:14:50 -07:00
Matthias Mailänder
61ef48585c
Merge pull request #4374 from MicroGraphics/rushouse
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fixed yaml for rushouse and snowhut
2013-12-26 06:57:00 -08:00
MicroGraphics
16a3f38a11
fixed yaml for rushouse and snowhut
2013-12-26 15:46:56 +01:00
reaperrr
4ba664da47
Fix visceroid health radius and name
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Visceroids are vehicle-sized (in-game at least), so their health radius should reflect that.
And yes, I'm pretty sure it should be Visceroid and not Viceroid. The majority of Westwood documents and Tiberian Suns' rules.ini clearly spell it with an 's' added before the 'c'.
2013-12-26 13:16:09 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
253349e3eb
Merge pull request #4317 from Mailaender/d2k-grenadier
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Added the Atreides grenadier
2013-12-25 14:16:11 -08:00
MicroGraphics
f00c82a110
polished rushouse , changed footprint
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made it smaller and worked with a blurring-tool, so it fits better to
the westwood-stuff
2013-12-25 16:32:17 +01:00
Matthias Mailänder
9db32178b3
remove executable bits from brimstone map
2013-12-25 09:39:43 +01:00
s1ww
3c769d6579
Adding detailed 5 players ffa conquest map (format 6)
2013-12-23 17:47:58 +01:00
Matthias Mailänder
35e906c606
Merge pull request #4347 from ihptru/battle-lake
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update battle-lake.oramap, fixes #3245 ;
2013-12-23 00:39:29 -08:00
Matthias Mailänder
63f3a9e611
Merge pull request #4346 from MicroGraphics/bleed
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Added a Snowhut and new map "Snow Town"
2013-12-23 00:34:28 -08:00
MicroGraphics
43586a1178
New Map Snow Town
2013-12-21 20:16:09 +01:00
Igor Popov
04b3387f0e
update battle-lake.oramap, fixes #3245 ;
2013-12-21 21:17:47 +04:00
MicroGraphics
8e9364e5a4
snowhut
2013-12-21 13:52:38 +01:00
Matthias Mailänder
b6d5f53465
Merge pull request #4321 from ScottNZ/lua
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Lua fixes/polish
2013-12-20 13:46:56 -08:00
Matthias Mailänder
5ebeb1b077
use the new OpenRA download redirect URL
2013-12-20 22:20:53 +01:00
ScottNZ
7ca5d56c1f
Move the TraitInfo stuff into rules.lua
2013-12-20 22:53:37 +13:00
Paul Chote
883b014888
Generalize reinforcement insertion / extraction.
2013-12-20 20:32:42 +13:00
ScottNZ
09b694095c
Add Map.GetNamedActor for map actor lookup
2013-12-20 19:20:56 +13:00
ScottNZ
061eb412ca
Rename SupportPowers.Parabomb to SupportPowers.Airstrike
2013-12-19 19:26:58 +13:00
ScottNZ
a4f3caa6e7
Moved mods/ra/lua to mods/common/lua
2013-12-19 19:26:58 +13:00
ScottNZ
e8fb96c55f
Add Lua cargo insertion code and Utils.Skip. Needed for Allies 03 Classic.
2013-12-19 19:26:58 +13:00
ScottNZ
b2e9de810e
Add CPos.New etc functions to Lua standard library and helpers to LuaScriptInterface.cs. Rename Team.Create to Team.New.
2013-12-19 19:26:57 +13:00
Paul Chote
c1b894959e
Fix RA crate artwork.
2013-12-19 09:22:10 +13:00
Paul Chote
d4ab156352
Fix C&C crate artwork.
2013-12-19 09:21:52 +13:00
Paul Chote
1b41848623
Fix palette modifiers and the effect palette.
2013-12-18 22:48:09 +13:00
Paul Chote
56894f811a
Use effect palette for crates. Fixes #4316 .
2013-12-18 22:27:20 +13:00
Matthias Mailänder
37ea791841
added the Atreides grenadier
2013-12-15 13:07:26 +01:00
Matthias Mailänder
dfc56f6201
document where we ripped it from
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off by one
2013-12-15 12:03:21 +01:00
Paul Chote
7e89763eb9
Fix initial HTNK turret facing in C&C shellmap.
2013-12-15 22:12:02 +13:00
Paul Chote
d63dcc5dd1
Add a lua actor facing helper.
2013-12-15 22:12:02 +13:00
ScottNZ
49ba44fbaa
Merge pull request #4313 from pchote/gifts
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Change crate graphics for christmas.
2013-12-14 21:17:23 -08:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Matthias Mailänder
58f8b7228f
reveal shroud for aircraft husks falling down
2013-12-13 15:23:42 +01:00
Paul Chote
d0752736fc
Add sight to helicopter husks. Fixes #4298 .
2013-12-13 21:30:11 +13:00
Paul Chote
3abadd1ec6
Use the original D2K craters.
2013-12-11 22:54:00 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Matthias Mailänder
f5123981fa
Merge pull request #4287 from pchote/shroud
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Rewrite shroud renderer.
2013-12-11 01:28:22 -08:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
Paul Chote
089973280d
Add Multiply blend mode for D2K move-flash and shroud.
2013-12-11 19:22:54 +13:00