RoosterDragon
b5f24c3fa6
Add some missing Dispose calls, fix some Dispose implementations.
2016-01-01 04:51:54 +00:00
Matthias Mailänder
d4e842e643
add a benchmark mode
2015-12-25 19:30:15 +01:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Paul Chote
e819ff832b
Record the SheetType in each Sheet.
2015-10-17 22:28:19 +01:00
Pavel Penev
6e1f461e9b
Move mod asset validation from BlankLoadScreen.StartGame() to Game.InitializeMod()
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This fixes a crash that happens when you try to launch a mod directly while its assets aren't installed.
Additionally should reduce the overhead for dedicated servers (in theory).
2015-10-09 12:34:58 +03:00
Pavel Penev
4401e1aa0c
Pipe mod music installation through the ModChooser
2015-09-23 15:33:03 +03:00
Pavel Penev
fbfb2cfda1
Remove asset handling from BlankLoadScreen
2015-09-23 15:32:40 +03:00
Pavel Penev
1e57f13ecd
Fix ModChooser UI
2015-09-23 15:32:26 +03:00
Guido L
bc39fcda98
LoadScreen: Add fallback message when no Text or Image is specified.
2015-08-25 20:44:38 +02:00
Matthias Mailänder
7c86519242
organize launch arguments in it's own class
2015-08-01 11:56:45 +02:00
Matthias Mailänder
88e16a890d
extract Launch args for automatic manpage creation
2015-08-01 11:55:46 +02:00
Paul Chote
75210b692e
Don’t switch mods from inside button click handlers.
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Fixes screen flickering and desyncs when returning to the mod chooser.
2015-06-17 21:55:48 +01:00
Matthias Mailänder
a3c8d4691a
add a missing dispose of the base class
2015-05-31 15:31:22 +02:00
Matthias Mailänder
da2b7e687c
add a new Launch.URI parameter
2015-05-21 20:33:36 +02:00
Paul Chote
2de91a4c4e
Convert ContentInstaller into a manifest module.
2015-03-07 10:02:42 +00:00
Matthias Mailänder
e13447e641
automatically switch mods when possible
2015-03-07 10:12:16 +01:00
Matthias Mailänder
3bb448b29b
warn before loading incompatible replays
2015-03-07 10:06:17 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Paul Chote
4ea7b5a908
Usings order.
2014-12-26 12:13:07 +13:00
Paul Chote
660f6682ff
Add Launch.Connect parameter for launching directly to a server.
2014-12-23 09:20:21 +13:00
Paul Chote
7bfffeadc2
Simplify mod content installation plumbing.
2014-12-23 09:20:21 +13:00
Paul Chote
ec7a32184e
Move the mod-level initialisation code back into the load screen.
2014-12-23 09:20:19 +13:00
RoosterDragon
9cbac2d5e1
Clean up style of files affected by the last commit.
2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c
Dispose of graphics resources deterministically.
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Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.
As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.
Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
reaperrr
26075b8eaf
Moves loadscreens into LoadScreens folder/namespace.
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Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00