Commit Graph

244 Commits

Author SHA1 Message Date
Chris Forbes
999eef2ec9 #157 explosions weren't taking altitude into account 2010-10-16 09:30:32 +13:00
Chris Forbes
42092fe6dd fix #291 2010-10-14 14:41:43 +13:00
Bob
011a20e8b4 add IHasLocation 2010-10-12 07:59:40 +13:00
Chris Forbes
e3d71acb05 fix crash in CrateEffect 2010-10-09 13:40:57 +13:00
Chris Forbes
e2239fa50c #215 obli misses moving units fixed 2010-10-06 17:22:11 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Bob
699b4b1154 add IHasLocation 2010-09-26 18:17:23 +12:00
Chris Forbes
846371cf3e homing torps, bubble trail 2010-09-23 22:09:56 +12:00
Chris Forbes
b6e56560d4 fix a crash in RepairIndicator with a dead building 2010-09-22 20:48:45 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
Chris Forbes
25c098bad6 fix tesla accuracy 2010-09-07 20:17:08 +12:00
Chris Forbes
c7f8921cea fix crash in Missile.Tick when the target is killed while the missile is enroute 2010-08-26 21:22:23 +12:00
Bob
3f68330c70 pruning refs to Game.world 2010-08-20 17:46:58 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
718b0e7613 fix mslo nuke offset 2010-08-01 13:03:53 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Chris Forbes
2478b26a05 GetOrDefault can die. 2010-07-31 12:41:11 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Chris Forbes
e325b5954c split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable. 2010-07-29 18:16:26 +12:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
20785a6585 clean up bullets somewhat 2010-07-09 21:44:38 +12:00
Chris Forbes
5e1c63ebb5 change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories 2010-07-09 21:05:00 +12:00
Bob
bd74b29ea3 move projectile effects into mod 2010-07-08 16:04:18 +12:00
Paul Chote
37cf30a097 Refactor Mobile.TeleportTo -> IMove.SetPosition 2010-06-24 21:51:22 +12:00
Chris Forbes
b8093b7f6c removing a bunch of excessively low-level pixel -> cell conversions 2010-06-24 21:51:21 +12:00
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Chris Forbes
3870be5122 fix various breakage in nuke code 2010-06-11 17:55:42 +12:00
Chris Forbes
9b11e79592 blame nuke damage on the player actor, not the silo, to prevent retaliation 2010-05-28 19:48:34 +12:00
Chris Forbes
230625897a hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience 2010-05-27 19:02:07 +12:00
Paul Chote
49b1870eaa Nuke flash (fixes #16) 2010-05-26 21:26:49 +12:00
Paul Chote
a35d6207a9 Scriptable chronosphere + desaturate effect 2010-05-26 21:07:13 +12:00
Paul Chote
9dc8422adf Scriptable MSLO and shellmap win 2010-05-26 20:40:50 +12:00
Chris Forbes
f75a2d2fe6 moved infantry traits to ra 2010-05-20 18:41:24 +12:00
Chris Forbes
5deea6df93 move crate support to ra 2010-05-20 18:06:01 +12:00
Bob
823d7d44a9 did tesla instakill via damagemodifier instead 2010-05-13 18:06:20 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Chris Forbes
4882af8ad0 hack UIM stuff for crates 2010-03-19 18:10:07 +13:00
Matthew Bowra-Dean
d471c602c7 Assembly resolving, fixes to crate dropping. 2010-03-19 17:50:27 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00