Chris Forbes
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999eef2ec9
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#157 explosions weren't taking altitude into account
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2010-10-16 09:30:32 +13:00 |
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Chris Forbes
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42092fe6dd
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fix #291
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2010-10-14 14:41:43 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Chris Forbes
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e3d71acb05
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fix crash in CrateEffect
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2010-10-09 13:40:57 +13:00 |
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Chris Forbes
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e2239fa50c
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#215 obli misses moving units fixed
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2010-10-06 17:22:11 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Chris Forbes
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846371cf3e
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homing torps, bubble trail
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2010-09-23 22:09:56 +12:00 |
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Chris Forbes
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b6e56560d4
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fix a crash in RepairIndicator with a dead building
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2010-09-22 20:48:45 +12:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Chris Forbes
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25c098bad6
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fix tesla accuracy
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2010-09-07 20:17:08 +12:00 |
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Chris Forbes
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c7f8921cea
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fix crash in Missile.Tick when the target is killed while the missile is enroute
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2010-08-26 21:22:23 +12:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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718b0e7613
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fix mslo nuke offset
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2010-08-01 13:03:53 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Chris Forbes
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2478b26a05
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GetOrDefault can die.
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2010-07-31 12:41:11 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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20785a6585
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clean up bullets somewhat
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2010-07-09 21:44:38 +12:00 |
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Chris Forbes
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5e1c63ebb5
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change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
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2010-07-09 21:05:00 +12:00 |
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Bob
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bd74b29ea3
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move projectile effects into mod
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2010-07-08 16:04:18 +12:00 |
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Paul Chote
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37cf30a097
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Refactor Mobile.TeleportTo -> IMove.SetPosition
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2010-06-24 21:51:22 +12:00 |
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Chris Forbes
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b8093b7f6c
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removing a bunch of excessively low-level pixel -> cell conversions
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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66adbee2a6
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moving Actor.Location onto the appropriate traits (bob)
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2010-06-19 14:37:06 +12:00 |
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Chris Forbes
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3870be5122
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fix various breakage in nuke code
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2010-06-11 17:55:42 +12:00 |
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Chris Forbes
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9b11e79592
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blame nuke damage on the player actor, not the silo, to prevent retaliation
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2010-05-28 19:48:34 +12:00 |
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Chris Forbes
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230625897a
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hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience
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2010-05-27 19:02:07 +12:00 |
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Paul Chote
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49b1870eaa
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Nuke flash (fixes #16)
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2010-05-26 21:26:49 +12:00 |
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Paul Chote
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a35d6207a9
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Scriptable chronosphere + desaturate effect
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2010-05-26 21:07:13 +12:00 |
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Paul Chote
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9dc8422adf
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Scriptable MSLO and shellmap win
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2010-05-26 20:40:50 +12:00 |
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Chris Forbes
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f75a2d2fe6
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moved infantry traits to ra
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2010-05-20 18:41:24 +12:00 |
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Chris Forbes
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5deea6df93
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move crate support to ra
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2010-05-20 18:06:01 +12:00 |
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Bob
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823d7d44a9
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did tesla instakill via damagemodifier instead
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2010-05-13 18:06:20 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Paul Chote
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85f9b3627f
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Remove duplication
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2010-03-21 20:49:36 +13:00 |
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Chris Forbes
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4882af8ad0
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hack UIM stuff for crates
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2010-03-19 18:10:07 +13:00 |
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Matthew Bowra-Dean
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d471c602c7
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Assembly resolving, fixes to crate dropping.
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2010-03-19 17:50:27 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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