Chris Forbes
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a2b92d0fe4
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Merge commit 'matt/dune^'
Conflicts:
.gitignore
mods/d2k/rules/system.yaml
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2012-06-25 09:05:49 +12:00 |
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Matthias Mailänder
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b109436cc3
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race specific BaseAttackNotifier
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2012-06-22 18:21:29 +02:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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10c1b996ed
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tidy up disabled handling
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2012-04-06 19:34:43 +12:00 |
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Chris Forbes
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3cf09e656f
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Add support for negative prerequisites (#1323)
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2012-02-13 09:10:01 +13:00 |
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Chris Forbes
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0d25b6b5c9
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use spacebar to go to last attack event
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2011-12-31 10:48:30 +13:00 |
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Chris Forbes
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4bcd19f57c
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remove bogus SurrenderOnDisconnect feature
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2011-12-23 16:46:40 +13:00 |
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Chris Forbes
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c1e6e3f9b9
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don't announce self-damage
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2011-12-23 16:41:29 +13:00 |
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Chris Forbes
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480c35ab58
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add base attack notification
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2011-12-23 16:31:29 +13:00 |
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Chris Forbes
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cd155b21c9
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tidy up some bizarre namespacing
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2011-11-04 20:13:41 +13:00 |
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Chris Forbes
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bfddbeeb02
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fixed #1232 -- bots repair their own damaged buildings
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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2566b44627
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preserve whole CountryInfo object in ProductionQueue
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2011-10-15 13:46:36 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Paul Chote
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9270c9c6b7
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Don't clear RA production queues whenever anything dies.
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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9b96bfb33b
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Fix #931 ("Unit Ready" played when a production structure is destroyed).
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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2049030ad4
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Show remaining build time, remove unnecessary calculations from production palette
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2011-07-14 20:29:13 +12:00 |
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Paul Chote
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c76811c5e1
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Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
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2011-07-03 01:48:14 +12:00 |
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Paul Chote
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0236dd04ae
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Work around capturable tech bug.
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2011-06-30 20:17:49 +12:00 |
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Chris Forbes
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0e45968573
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remove 'private' keyword where possible
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2011-06-29 09:15:39 +12:00 |
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Paul Chote
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6feccab5db
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Add map-player check to SurrenderOnDisconnect
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2011-06-21 03:41:36 +12:00 |
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Paul Chote
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532bd42aed
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Remove obsolete Player index cruft
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2011-06-20 22:50:26 +12:00 |
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Chris Forbes
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b12a35af4c
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more trivial cleanups
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2011-05-22 20:36:25 +12:00 |
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Chris Forbes
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65c6a23900
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style nits & lambda reduction in ClassicProductionQueue.cs
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2011-05-04 19:39:28 +12:00 |
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Chris Forbes
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ea32b1bc6d
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remove a bunch of trait lookups for PlayerResources
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2011-05-04 18:40:33 +12:00 |
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Chris Forbes
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d86e0ec522
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rename ITraitPrerequisite<T> to Requires<T>
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2011-05-04 18:02:35 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
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2011-03-17 22:09:08 +13:00 |
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Chris Forbes
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770dbcee52
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tweak; save a bit of memory
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2011-03-02 22:18:16 +13:00 |
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Chris Forbes
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786eafd7fa
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fix ra production (oops)
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2011-02-15 08:28:50 +13:00 |
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Chris Forbes
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99bbd0ec7a
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fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky
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2011-02-15 08:02:56 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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451e06190f
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Sync harvester contents. Add ISync to ProductionQueue.
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2011-02-03 08:27:35 +13:00 |
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Paul Chote
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bf2f3cacd9
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Sync ProductionQueue
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2011-02-02 10:33:33 +13:00 |
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Paul Chote
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ccf04240cf
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Fix some more cases of stale Player references after capture.
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2011-01-30 17:35:40 +13:00 |
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Paul Chote
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d45db9eb9c
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Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Paul Chote
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2fca9b0b19
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Fix broken first tick rendering in BuildPaletteWidget.
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2011-01-20 00:51:13 +13:00 |
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Paul Chote
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8264c6c8dc
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Play "Unable to build more" eva when the production exit is blocked. Also fixes #484.
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2011-01-08 13:15:30 +13:00 |
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Chris Forbes
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4a94cf656b
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remove a redundant method from queries.
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2010-12-27 18:26:12 +13:00 |
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geckosoft
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bd9c748b17
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Fixed: SurrenderOnDisconnect (needs testing
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2010-11-13 17:33:16 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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geckosoft
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f5b8b18d86
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Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
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2010-11-05 19:48:32 +13:00 |
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Chris Forbes
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e32e060d37
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(gecko) make production queue content accessible to mod code
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2010-11-05 19:48:29 +13:00 |
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Caleb Anderson
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1527e472b6
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potential fix for bug 312 : PlaceBuilding.ResolveOrder does not validate the requested build location
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2010-11-01 18:42:51 +13:00 |
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Paul Chote
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9c944924de
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Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
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2010-10-14 19:40:00 +13:00 |
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Bob
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17990ab8b7
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move LobbyInfo onto OrderManager
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2010-10-12 17:24:00 +13:00 |
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