Commit Graph

4139 Commits

Author SHA1 Message Date
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Ivaylo Draganov
04648a66e6 Clarify the wording and explain the meaning of some labels in settings 2023-01-09 21:47:11 +02:00
Gustas
e21f94f36a Guarantee 1 riflemen on sell in mods
And engineer on RA and D2K construction yards
2022-12-31 16:51:26 +01:00
Matthias Mailänder
943751547e Don't hardcode enemy aircraft ignorance. 2022-12-25 22:24:57 +01:00
Ivaylo Draganov
a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00
Ivaylo Draganov
614603089e Define and measure duration for text notifications in milliseconds
During a game notification duration should be the same regardless of
game speed. Switch to using wall-clock time defined in milliseconds 
instead of game ticks. Also use the opportunity to rename the field 
to "Duration" because "RemoveTime" is not so clear.
2022-12-15 23:28:46 +01:00
Ivaylo Draganov
18e36b96db Add HPF overlay controls to observer chrome 2022-12-12 23:51:46 +01:00
Matthias Mailänder
8297fcff30 Expose lobby options to localisation. 2022-12-07 18:40:26 +02:00
Andre Mohren
e6682d2108 Added C&C Remastered installer support (Origin and Steam) 2022-11-19 12:27:13 +01:00
Andre Mohren
f5b169ab54 Added ExtractMixSourceAction. 2022-11-19 12:27:13 +01:00
IceReaper
09b32f7f98 Fixed the blast decompression. Fixes #13689 2022-11-19 12:27:13 +01:00
Matthias Mailänder
621c85059e Extract Tiberian Dawn campaign translations. 2022-11-17 22:28:07 +02:00
IceReaper
35eb246080 Replaced hardcoded SourceType with custom defined ISourceResolver. 2022-11-17 21:19:57 +01:00
IceReaper
7188f88ba1 Replaced hardcoded source actions by user defined ISourceAction. 2022-11-17 21:19:57 +01:00
IceReaper
fcc8f53b59 Installer downloads now using specified IPackageLoader. 2022-11-17 21:19:57 +01:00
Thomas Christlieb
ed9880f801 fix misclicks through sidebar 2022-11-16 23:20:50 +01:00
IceReaper
8ae5383698 Made installer asset resolving case insensitive. 2022-11-17 00:16:59 +02:00
Gustas
0b86936dcd Nerf player experience 2022-11-10 23:33:52 +01:00
ThomasChr
6c348620f3 Use Stop button on (production) buildings to reset rally point fixes #20414 2022-11-09 08:44:09 +02:00
ThomasChr
a3f8b41e25 Add dropdown for sorting maps in map chooser dialog 2022-11-01 12:08:01 +02:00
Matthias Mailänder
efe65701e4 Expose game speeds to localisation. 2022-10-27 23:30:19 +02:00
penev92
425c678cd9 Fix TD missions file not using package syntax 2022-10-24 11:45:36 +02:00
abcdefg30
c100e64c8e Update Tiberium Forest 2022-10-21 10:35:52 -05:00
Orb370
d9a8a0619c TD-Fall-2022-Balance-Commit 2022-10-19 20:23:19 +03:00
Gustas
686f158117 Refactor BindButtonIcon 2022-10-19 18:26:24 +02:00
abcdefg30
3de0b7982e Adjust the ZOffset of pyle to avoid clipping through the flagpole 2022-10-19 12:23:35 +02:00
abcdefg30
3f5e5e43b3 Make the exit cells of the GDI Barracks transient 2022-10-19 12:23:35 +02:00
Gustas
347148e02f Allow cash ticking sound to overlap 2022-10-18 22:36:44 +02:00
abcdefg30
df484633f7 Update the TD map pool 2022-10-14 21:22:42 -05:00
abcdefg30
9498f067bc Remove crate crushing from Visceroids 2022-10-14 20:56:47 -05:00
abcdefg30
625dca6435 Fix dinos not being able to crush crates 2022-10-14 20:56:47 -05:00
Matthias Mailänder
eb897d755e Add observer vision stats. 2022-10-03 20:48:18 +02:00
Gustas
ba763ac0f0 Add highlighted state to GetCachedStatefulImage 2022-10-01 16:52:04 +03:00
Gustas
fe72dd4140 Remove a ScrollItem header hack
with the merge of #20218 headers no longer need to be selected
2022-09-24 16:23:59 +02:00
Gustas
6b63114aaa Rename ScrollWidget BaseName to Background
To match button
2022-09-24 16:23:59 +02:00
Gustas
5e6f14c9ee Polish TD ScrollItemWidget 2022-09-24 16:23:59 +02:00
Gustas
1809817b3f Add ContrailEndColor and Contrail transparency control 2022-09-24 13:19:22 +02:00
Matthias Mailänder
b8e261ff2f Code cleanup in the Tiberian Dawn Lua scripts.
Uppercase global variables.
Declare local variables.
Remove unused variable.
2022-09-11 19:44:38 +03:00
Ivaylo Draganov
3453d13188 Adjust faction label width in lobby to fit better when truncated 2022-09-10 18:26:40 +02:00
penev92
99b27bbe7b Added missing file extensions to asset browser
These are all file extensions used by the respective mods ingame, so they should be visible in the asset browser as well.
2022-09-09 16:57:22 +03:00
penev92
60b85c933e Reorder asset browser UI's asset list and filters 2022-09-09 16:57:22 +03:00
penev92
8a38ac0d24 Added an asset type filter to AssetBrowserLogic 2022-09-09 16:57:22 +03:00
reaperrr
145f6abc09 Add option to limit render fps to game tick rate
This helps slow systems that struggle to render 2 frames per game tick.
2022-09-04 17:00:37 +03:00
penev92
df836620dc Added missing spacing to map editor dropdowns 2022-09-02 16:16:45 +02:00
Ivaylo Draganov
c1e1765c2f Move game speed lobby dropdown before time limit dropdown
Game speed is the more frequently changed option and with the current
layout it was buried below the fold.
2022-09-02 16:09:05 +02:00
RoosterDragon
2d45e67bca Teach HierarchicalPathFinder about Immovable actors.
By tracking updates on the ActorMap the HierarchicalPathFinder can be aware of actors moving around the map. We track a subset of immovable actors that always block. These actors can be treated as impassable obstacles just like terrain. When a path needs to be found the abstract path will guide the search around this subset of immovable actors just like it can guide the search around impassable terrain. For path searches that were previously imperformant because some immovable actors created a bottleneck that needed to be routed around, these will now be performant instead. Path searches with bottlenecks created by items such as trees, walls and buildings should see a performance improvement. Bottlenecks created by other units will not benefit.

We now maintain two sets of HPFs. One is aware of immovable actors and will be used for path searches that request BlockedByActor.Immovable, BlockedByActor.Stationary and BlockedByActor.All to guide that around the immovable obstacles. The other is aware of terrain only and will be used for searches that request BlockedByActor.None, or if an ignoreActor is provided. A new UI dropdown when using the `/hpf` command will allow switching between the visuals of the two sets.
2022-08-31 23:12:42 +02:00
Gustas
f98a74f70d Update TD maps to format 12 2022-08-30 20:03:40 +02:00
Gustas
08dbfe0cbd Refactor ScrollItemWidget to use stateful image names 2022-08-29 13:45:38 +03:00
Gustas
ce254f8b46 Add per player mutes 2022-08-20 14:52:49 +02:00
Gustas
81da717f19 Add chat on/off icon to glyphs 2022-08-20 14:52:49 +02:00