RoosterDragon
3a99111a42
Improve Util.Shuffle.
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Reduce algorithmic complexity from O(n^2) to O(n).
2016-02-14 22:22:00 +00:00
Oliver Brakmann
fe25b9501b
Merge pull request #10723 from abcdefg30/nukeHardcode
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Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:43:38 +01:00
abcdefg30
b27950b517
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:32:53 +01:00
Oliver Brakmann
ce62e456d7
Fix TD gunboat attack behaviour
2016-02-14 21:28:50 +01:00
teees
dc6d31cec8
Fix turreted immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
teees
e95cb7540d
Fix immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
abcdefg30
5327ea1418
Fix crushed sequences not appearing due to an FrameEndTask
2016-02-14 19:38:13 +01:00
abcdefg30
24ec7b0ad7
Fix the mobile trait spamming crush-notifications
2016-02-14 19:38:12 +01:00
abcdefg30
a46815e532
Move the creation of the CrushedSequence to WithDeathAnimation
2016-02-14 18:52:00 +01:00
abcdefg30
fe5754e2bd
Change the parameters of ICrushable.CrushableBy
2016-02-14 18:51:59 +01:00
abcdefg30
17e23a7adc
Add support for a FallbackSequence in WithDeathAnimation
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Used when the actor is killed by non-standard means, like suicide.
2016-02-14 18:51:58 +01:00
abcdefg30
f21d1f52e7
Make the ICrushable implementation explicit
2016-02-14 18:51:57 +01:00
abcdefg30
8b59ce4dc2
Add a new INotifyCrushed interface
2016-02-14 18:51:56 +01:00
abcdefg30
e343803810
Remove an unnecessary Where in Crate.cs
2016-02-14 18:51:55 +01:00
Zimmermann Gyula
f37e59e116
Do not render trails under fog by default.
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Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
reaperrr
fe76742651
Upgrade rules for renamed Missile speed properties
2016-02-14 13:41:27 +01:00
reaperrr
462b8583a2
Refactor Missile speed nomenclature
2016-02-14 13:41:27 +01:00
Matthias Mailänder
284e6ea061
Add a resize map command.
2016-02-13 21:56:51 +01:00
Oliver Brakmann
4c1322b4cd
Merge pull request #10740 from reaperrr/fix-missile-nre
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Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 21:25:50 +01:00
Oliver Brakmann
7f5143bf46
Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
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Add an explicit YamlException to ArmamentInfo
2016-02-13 19:07:42 +01:00
Taryn Hill
4f798ede3c
Add an explicit YamlException to ArmamentInfo
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Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
2016-02-13 09:15:16 -06:00
Matthias Mailänder
00ecea03cb
Require AircraftInfo for activity FallToEarth.
2016-02-13 14:24:19 +01:00
reaperrr
8729f39154
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 01:06:22 +01:00
Oliver Brakmann
613854de91
Merge pull request #10632 from reaperrr/cleanup-harv
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Improve Harvester-related code
2016-02-12 22:03:51 +01:00
Oliver Brakmann
6fa4b2bbda
Fix missing 'Cancel' buttons on some confirmation prompts
2016-02-12 16:48:59 +01:00
RoosterDragon
3b480ea4bb
Create singletons for AttackOrFleeFuzzy rulesets.
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This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f
Fix for 7539.
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When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3
Merge pull request #10543 from whinis/RestartSkirmish
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Restart skirmish matches
2016-02-09 20:42:02 +01:00
Paul Chote
34910cd128
Move map format upgrades to an explicit upgrade rule.
2016-02-08 18:53:28 +00:00
Paul Chote
e4867ad18a
Clean up GetMapHash lint rule.
2016-02-08 18:51:58 +00:00
Oliver Brakmann
5d88b7fae2
Merge pull request #10716 from Mailaender/all-assets
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Re-enabled All Packages which seems to be fast enough now.
2016-02-07 21:10:31 +01:00
Matthias Mailänder
aec74d8f7f
Only list packages with viewable contents.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
f87a4bf16f
Default to the all packages instead of the first.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
5e0a89fa30
Re-enabled All Packages which seems to be fast enough now.
2016-02-07 20:24:42 +01:00
Paul Chote
f8992991f5
Load the load screen images from the virtual filesystem.
2016-02-07 17:57:05 +00:00
Paul Chote
79b039d8b9
Change ILoadScreen to take a ModData instance.
2016-02-07 17:57:05 +00:00
Paul Chote
62402e0e2e
Unify static mod metadata collections.
2016-02-07 16:28:04 +00:00
Whinis
f2260174f0
Changes to allow restarting of skirmish match
2016-02-07 10:22:54 -05:00
Oliver Brakmann
1df728adad
Merge pull request #10697 from pchote/map-cleanup-part-2
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Remove Map references from MapPreview.
2016-02-07 15:47:37 +01:00
Oliver Brakmann
ce0e092432
Merge pull request #10707 from RoosterDragon/mobile-fix
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Fix mobile checks
2016-02-07 14:29:19 +01:00
Paul Chote
8b5592e1dd
Reduce jank in the mission chooser.
2016-02-06 22:30:50 +00:00
Paul Chote
7b00da04ca
Remove MapPreview.Map.
2016-02-06 22:30:50 +00:00
Paul Chote
3708a7649d
Remove MapPreview.CacheRules.
2016-02-06 22:30:49 +00:00
Paul Chote
4328f24276
Remove unnecessary Map usage from MissionBrowserLogic.
2016-02-06 22:30:49 +00:00
Paul Chote
e13e0792f6
Remove unnecessary Map usage from MainMenuLogic.
2016-02-06 22:30:49 +00:00
Paul Chote
d5e3fbf452
Store map path in MapPreview.
2016-02-06 22:30:49 +00:00
Paul Chote
6628bc046f
Add a Map reference to LobbyLogic.
2016-02-06 22:30:46 +00:00
Paul Chote
4ec3997be6
Rename LobbyPreview.Map to LobbyLogic.MapPreview.
2016-02-06 22:30:25 +00:00
Paul Chote
7a5678ec39
Move MapVisibility to MapPreview.
2016-02-06 22:28:35 +00:00
Pavel Penev
6aac8c5f70
Merge pull request #10705 from pchote/filesystem-lint
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Fix lint test yaml loading.
2016-02-07 00:24:49 +02:00