Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
reaperrr
56eca3a5e3
Ion Cannon now scorches the whole hit area, and uses higher Spread + low
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MaxSpread to increase damage within the hit area, but keep area of effect
itself relatively low.
Additionally increased damage to make it less inferior to Nukes.
2014-07-12 16:31:53 +02:00
reaperrr
eb96b72878
Add MaxSpread to Warhead to allow setting a specific area of effect.
2014-07-12 12:14:56 +02:00
Matthias Mailänder
a03d607878
Merge pull request #5930 from MustaphaTR/ra-oil-explode
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RA - Explosive Oil Derricks
2014-07-12 11:25:30 +02:00
Chris Forbes
d8df332d97
Merge pull request #5940 from Mailaender/fort-lonestar-tech-disable
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Fixed unbuildable high-tech on Fort Lonestar
2014-07-12 20:28:56 +12:00
Matthias Mailänder
e512799eeb
disable tech properly
2014-07-12 09:47:42 +02:00
Matthias Mailänder
8afddd9497
Merge pull request #5938 from abcdefg30/fortlonestar
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Fixed a bug in Fort Lonestar
2014-07-12 09:45:00 +02:00
Pavlos Touboulidis
dcb7a44aa2
Use available TypeConverters to serialize and deserialize types
2014-07-12 04:46:45 +03:00
Pavlos Touboulidis
451426bc3f
Trivial typo in exception message
2014-07-12 04:35:31 +03:00
Pavlos Touboulidis
e9dd0b0fab
Make FieldLoader/FieldSaver able to work with private fields
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* Unify the FieldLoader-related attributes (Ignore, LoadUsing,
FieldFromYamlKey) into a new 'Serialize' attribute. Keep the
previous attributes as shortcuts/aliases to the new attribute.
* Add 'YamlName' field to the new 'Serialize' attribute to allow
yaml names different from the field names. Example:
[Serialize(YamlName = "Width")]
private int widthExpression = "0";
* The FieldLoader will treat private fields like public now and
will try to load their values. The FieldSaver gets an optional
parameter specifying whether to save private fields by default.
The 'Serialize' attribute can be used to fine-tune individual
fields.
* Updated the traits documentation exporter to write the yaml
name if it has been overriden.
2014-07-12 04:33:36 +03:00
abcdefg30
b87ea6ddef
Update fort-lonestar.lua
2014-07-11 23:47:02 +02:00
Mustafa Alperen Seki
70af7f3595
Changed some tiles types
2014-07-11 16:34:16 +03:00
Mustafa Alperen Seki
b6a39c5993
Explosive Oil Derricks
2014-07-11 15:08:41 +03:00
Matthias Mailänder
a357bceb35
Merge pull request #5926 from pchote/ra-tabs
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Fixes #5915
2014-07-11 13:42:21 +02:00
Matthias Mailänder
43242245b8
Merge pull request #5927 from MustaphaTR/ra-building-sort
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Fixes #5914
2014-07-11 13:34:11 +02:00
Mustafa Alperen Seki
5fa4a5fa20
Sort Changes
2014-07-11 12:56:45 +03:00
Paul Chote
393702fe67
Fix bogus inconsistencies in the ra tab images:
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- Soviet-normal tab glyphs were off by 1px.
- Allied-selected tabs had random semi-transparent pixels.
- Most tabs had a discoloured pixel near the left edge.
2014-07-11 20:04:03 +12:00
Paul Chote
1aacb21b04
Enable correct tab images for helicopters and aircraft.
2014-07-11 18:27:35 +12:00
Paul Chote
fc882437f0
Fix incorrect soviet tab image coordinates.
2014-07-11 18:26:00 +12:00
Daniel Hernandez
bac2b4f28e
Add opposing-faction tab art for aircraft and navy,
2014-07-11 18:11:40 +12:00
Paul Chote
ee27b248d8
Remove bitrotted tab source artwork.
2014-07-11 18:09:32 +12:00
Paul Chote
fd2254f9db
Merge pull request #5924 from Cr0s/patch-1
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Fixed typo in HackyAI building placement code
2014-07-11 18:07:32 +12:00
Paul Chote
be2357f509
Merge pull request #5917 from pavlos256/deterministic-sort
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Make tiles sorting deterministic in all cases
2014-07-11 17:53:08 +12:00
Cr0s
0f363d4c0f
Fixed typo in HackAI building placement code
2014-07-11 05:44:45 +04:00
Matthias Mailänder
efeba3ec4f
Merge pull request #5898 from MustaphaTR/d2k-techlevel
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D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Matthias Mailänder
6af834c436
Merge pull request #5901 from ScottNZ/techlevel
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Add tech levels to ra
2014-07-10 15:07:46 +02:00
Matthias Mailänder
e8a7d4d93a
Merge pull request #5911 from pchote/concrete-fix
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Add AllowInvalidPlacement check to IsCellBuildable.
2014-07-10 13:41:02 +02:00
Pavlos Touboulidis
f45d063f1e
Make tiles sorting deterministic in all cases
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This may fix issue #5916 .
In any case, it's wanted because this kind of sort is "unstable".
According to the docs:
"This implementation performs an unstable sort; that is, if two
elements are equal, their order might not be preserved."
2014-07-10 12:40:38 +03:00
Paul Chote
c6ed6dbeb9
Remove redundant overload and return early if outside map.
2014-07-10 20:34:17 +12:00
Matthias Mailänder
17310b7234
Merge pull request #5912 from pchote/powr-fix
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Allow NormalizeSequence to remove existing damage prefixes.
2014-07-10 09:37:31 +02:00
Matthias Mailänder
d3128463c0
Merge pull request #5907 from reaperrr/misc-ts-fixes
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More TS fixes & tuning
2014-07-10 09:04:22 +02:00
Paul Chote
2e9e4cff5c
Allow NormalizeSequence to remove existing damage prefixes. Fixes #5909 .
2014-07-10 17:16:46 +12:00
Paul Chote
05e1841e0e
Add AllowInvalidPlacement check to IsCellBuildable. Fixes #5902 .
2014-07-10 17:06:57 +12:00
Pavlos Touboulidis
b88b87b899
Improve game loop
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Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00
reaperrr
69077629a7
Reduce infantry sequence tick values, fix Cyborg Commando idle shadow.
2014-07-09 20:14:21 +02:00
reaperrr
b09a301bb3
Added ^Tank default, adjusted movement penalties on terrain types.
2014-07-09 20:14:20 +02:00
reaperrr
1600b30fde
Doubles Refinery storage capacity.
2014-07-09 20:14:19 +02:00
reaperrr
1973208694
Fixes Light Post. Closes #5903 .
2014-07-09 20:13:38 +02:00
RoosterDragon
ffd2e8ea9d
Sped up ActorMap.ActorsInBox.
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- By ensuring both the add and remove actor lists are sets, we ensure the partitioning bins will contain only distinct actors. We can remove the HashSet and Distinct in ActorsInBox and ActorsInWorld which provides a nice speedup for queries. ActorsInBox sees nearly a 3x speedup in the RA shellmap.
2014-07-09 18:43:40 +01:00
ScottNZ
f8ad69889c
Add tech levels to ra
2014-07-10 01:23:29 +12:00
Matthias Mailänder
fd68c81b15
Update .travis.yml
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remove failing auto-wiki-update
2014-07-09 14:11:01 +02:00
Matthias Mailänder
5f1a0ddb99
Merge pull request #5899 from obrakmann/blinky-blinky
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Change the colour of the blinking READY to gold
2014-07-09 13:09:46 +02:00
Oliver Brakmann
ab4a9388ce
Change defaults for the production palette's ready sign
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Default is now to blink alternating between white and gold.
2014-07-09 12:09:44 +02:00
Matthias Mailänder
a816956b5e
Merge pull request #5897 from pchote/disable-green
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Restore blinking ready label in RA.
2014-07-09 11:37:04 +02:00
Paul Chote
8b01ed034b
Restore blinking ready label in RA.
2014-07-09 21:08:00 +12:00
Paul Chote
4471891cae
Merge pull request #5896 from Mailaender/d2k-parachute-corpse
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Fixed missing parachute corpses in Dune 2000
2014-07-09 21:00:28 +12:00
Paul Chote
2524ead1c4
Merge pull request #5892 from Mailaender/destroyed-repair-building-nre
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Added a check if the rearm host building is gone
2014-07-09 20:55:20 +12:00
Paul Chote
15ec2b40f2
Merge pull request #5890 from Mailaender/negative-spawns-crash-fix
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Made GetSpawnOccupants more robust against invalid list queries
2014-07-09 20:48:12 +12:00
Matthias Mailänder
dc2880e047
bring it in line with Rearm
2014-07-09 09:35:36 +02:00