reaperrr
54891ed4bd
Moved RejectsOrders and ValidateOrder from Game to Mods.Common
2016-05-26 11:37:39 +02:00
reaperrr
bdb7c80f42
Moved FlashTarget to Mods.Common
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There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
b254d5fa88
Merge pull request #11348 from reaperrr/clean-effects
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Remove redundant Effects
2016-05-26 07:52:12 +02:00
Oliver Brakmann
1b35882821
Merge pull request #11356 from GraionDilach/parach-shadow-nullcheck
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Do not try to tick undefined parachute shadows.
2016-05-25 20:40:01 +02:00
Zimmermann Gyula
785f883d41
Do not try to tick undefined parachute shadows.
2016-05-25 12:50:24 +02:00
Oliver Brakmann
86620888fd
Merge pull request #11183 from Mailaender/query-device-nre
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Fixed a NullReferenceException in OpenAL QueryDevices
2016-05-24 21:47:02 +02:00
Oliver Brakmann
363a15f0b5
Merge pull request #11354 from abcdefg30/mapcs
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Fix a wrong string.Format index in the Map ctor
2016-05-24 21:27:08 +02:00
abcdefg30
72ce367522
Fix a wrong string.Format index in the Map ctor
2016-05-24 21:01:01 +02:00
abcdefg30
42821a31a0
Merge pull request #10613 from Mailaender/ra-gates
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Added Gates to the Red Alert mod
2016-05-23 23:57:51 +02:00
reaperrr
122035c36c
Remove Smoke effect and use SpriteEffect instead
2016-05-23 23:57:18 +02:00
reaperrr
555d4f4adc
Remove Corpse effect and use SpriteEffect instead
2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf
Remove Explosion effect and use SpriteEffect instead
2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676
Move WorldInteractionControllerWidget and SpriteEffect to Common
2016-05-23 23:30:48 +02:00
abcdefg30
6637c20c59
Fix the bogus getAirstrikeTarget methods of the nod08 missions
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They always searched 6 times even after finding a target.
Now they also account for SAM sites (like in the previous missions).
2016-05-23 22:06:17 +02:00
reaperrr
f8583db0d4
Merge pull request #11342 from abcdefg30/lowShellmap
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Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 22:00:05 +02:00
reaperrr
d7b26509af
Enable AutoTarget on TS Tick Tank
2016-05-23 20:28:02 +02:00
reaperrr
6089599b3f
Make AutoTarget handling of AttackFollow more robust
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At least in theory, it's possible for an actor to have multiple AttackFollow traits, or AttackFollow is disabled initially but enabled via upgrade later.
To avoid crashes or other issues, let's play it safe and take the same approach as with AttackBase look-ups.
2016-05-23 20:28:02 +02:00
reaperrr
2a19f66a0e
Make AutoTarget able to handle multiple Attack* traits
2016-05-23 20:28:02 +02:00
reaperrr
1b6f67e9ee
Improve AutoTarget code readability
2016-05-23 20:28:02 +02:00
reaperrr
d5915431dd
Made AutoTarget upgradable
2016-05-23 20:28:02 +02:00
abcdefg30
031b4a81a4
Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 01:12:40 +02:00
abcdefg30
6682a4e97e
Merge pull request #11290 from Mailaender/d2k-shellmap-editor-crash
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Fixed a crash when loading the Dune 2000 shellmap in the map editor
2016-05-23 01:11:34 +02:00
abcdefg30
7663567dea
Merge pull request #11336 from obrakmann/fix11333-mpspawn-owners
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Fix mpspawn ownership
2016-05-23 00:38:46 +02:00
Oliver Brakmann
8d3320c0e3
Add a lint check to ensure mpspawns are owned by the world owner
2016-05-22 12:55:35 +02:00
Oliver Brakmann
913f4cf7f0
Fix mpspawn actors not being owned by the world owner
2016-05-22 12:43:57 +02:00
reaperrr
ff4f467a9c
Merge pull request #11330 from r34ch/grenadier-slot
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Change RA grenadier UI ordering
2016-05-22 11:44:52 +02:00
D'Arcy Rush
56a3237eef
Change RA grenadier UI ordering
2016-05-21 20:38:25 +01:00
Oliver Brakmann
6fe126d09d
Merge pull request #11329 from Biofreak1987/gdi06-polish
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Polish gdi06 commando behaviour
2016-05-21 18:52:36 +02:00
Biofreak1987
2d91ff93d4
Polish gdi06 commando behaviour
2016-05-21 14:47:13 +02:00
Oliver Brakmann
392dd7db3f
Merge pull request #11112 from reaperrr/improve-LeavesTrails
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Add facings support and other controls to LeavesTrails
2016-05-21 12:36:13 +02:00
Biofreak1987
3f8f688918
Add nod09
2016-05-21 01:16:36 +02:00
reaperrr
dbd7606667
Move SpriteEffect facing parameter to the end
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To avoid potential incompatibilities with downstream projects.
2016-05-20 23:24:33 +02:00
Matthias Mailänder
f22bc68d94
Count the string length in the system codepage.
2016-05-20 21:22:12 +02:00
Matthias Mailänder
1df5e556c6
Auto-detect UTF8 instead of assuming ANSI for device names.
2016-05-20 21:22:10 +02:00
Matthias Mailänder
e47383a4fa
Fix NREs in QueryDevices by bailing out early.
2016-05-20 21:21:52 +02:00
Oliver Brakmann
149271f71e
Merge pull request #11291 from reaperrr/fix-10111-para
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Some WithParachute fixes
2016-05-20 20:18:53 +02:00
Oliver Brakmann
ab3de743a1
Merge pull request #11327 from reaperrr/ts-cleanup
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Make TS not load unnecessary mix files
2016-05-20 20:10:34 +02:00
reaperrr
60557e59f1
Merge pull request #11284 from Mailaender/net-4-eol
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Updated to .NET version 4.5
2016-05-20 15:30:57 +02:00
reaperrr
f3d869c939
Polished TD shellmap
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- Nod now uses the singleplayer color scheme. While not directly visible, you can at least guess now that units use the correct color.
- Fixed position of a wall piece (was placed on a bib) and both tiberium trees (by moving them 1 cell down)
- Made all Nod Gun turrets face in a plausible direction
2016-05-20 15:11:20 +02:00
reaperrr
9a5db590be
Fixed TD infantry death animations
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For death by bullet and death by dinosaur.
This is how it was in the original.
2016-05-20 14:47:28 +02:00
reaperrr
840e5e7a4c
Tweaked GDI01 Gunboat and turret damage
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Made clear that the BoatMissile warhead is an additional bonus rather than an override, reduced the bonus damage and increased gun turret reload delay.
Overall, this makes the Gunboat and turrets behave a bit more like in the original.
2016-05-20 14:29:01 +02:00
reaperrr
c9f339b724
Change TD Gunboat missile to behave more like in the original
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Much more inaccurate, slightly higher BurstDelay and lower horizontal turn rate.
2016-05-20 14:08:26 +02:00
reaperrr
9915f34c99
Reduce turret TurnSpeed on TD Gunboat
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So it looks a bit more like in the original.
2016-05-20 14:06:28 +02:00
reaperrr
3cc9706ac4
Set high TurnSpeed on TD Gunboat
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So it doesn't get stuck at map edge for over a second.
2016-05-20 14:05:52 +02:00
reaperrr
2c07dfbbb7
Make TS not load unnecessary mix files
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gmenu.mix only contains the menu orverride from Patch 2.0/Firestorm, maps0*.mix only contain singleplayer maps, multi.mix only contains multiplayer maps, patch.mix only contains ini files.
None of these are used or even usable directly by OpenRA as-is, so it's pointless to load them.
2016-05-20 13:50:40 +02:00
Oliver Brakmann
ebba7fdaf1
Add methods to retrieve player stats to Lua API
2016-05-19 23:08:01 +02:00
Oliver Brakmann
09d1dacd95
Add a Lua API method to randomize a collection
2016-05-19 23:08:01 +02:00
Oliver Brakmann
735975057d
Add another way to call air strikes/paradrops to the Lua API
2016-05-19 23:08:01 +02:00
Oliver Brakmann
d743c23482
Add missing Requires to MissionObjectiveProperties
2016-05-19 23:08:01 +02:00
Oliver Brakmann
5d2445a234
Fix winstate logic for cooperative games
2016-05-19 23:08:01 +02:00