Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
351c759793
separate content install from loadscreen
2014-07-06 14:04:25 +02:00
Paul Chote
08b1c989d6
Merge pull request #5640 from Mailaender/editor-tick
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Separated Tick and TickRender more cleanly
2014-07-07 00:03:04 +12:00
Matthias Mailänder
7e496f8db9
StyleCop and avoid redundancy
2014-07-06 12:48:47 +02:00
Matthias Mailänder
bf1743ac6e
Merge pull request #5838 from obrakmann/fix5378
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Fix non-infantry support units starting on subcells. Fixes #5378
2014-07-06 12:09:01 +02:00
Oliver Brakmann
bb38521d70
Add myself to AUTHORS
2014-07-06 12:04:15 +02:00
Oliver Brakmann
cb8ed251b2
Fix non-infantry support units starting on subcells.
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Fixes #5378
2014-07-06 12:04:15 +02:00
Matthias Mailänder
cde7ec1948
disallow building placement when the game is paused
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touches the most glitchy case of #3277
2014-07-06 09:39:16 +02:00
Matthias Mailänder
565ea05bd7
fix problem with cnc nuke leaking the long idle sequence Tick
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and avoid magic numbers
2014-07-06 09:23:31 +02:00
Matthias Mailänder
960248fe44
freeze animations during pause to visualize it better
2014-07-06 08:24:08 +02:00
Matthias Mailänder
d1e18cad7a
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
Matthias Mailänder
d580ca6417
ActorMap is updated in Tick
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so we can't search for adjacent actors in TickRender
2014-07-06 08:24:08 +02:00
Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
Matthias Mailänder
58cb603803
Merge pull request #5834 from Squiggles211/heli-turn
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Increase Chinook landing speed and removed turn before landing.
2014-07-06 08:19:44 +02:00
Matthias Mailänder
9be8f4ce29
Merge pull request #5832 from obrakmann/fix-old-lua-breakage
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Fix breakage of the old Lua API due to recent changes
2014-07-06 07:55:34 +02:00
Squiggles211
ebc6515d73
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
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Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook. (may be desireable for
single player missions visual effect like Allies01?) Also gives the
chinook a faster ascend/descend speed. Fixes #5054
2014-07-06 00:52:43 -05:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Chris Forbes
ee2dc60eb3
Merge pull request #5822 from Mailaender/voxel-walker-move
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Moved specialized voxel render traits to Mods.TS library.
2014-07-06 10:52:35 +12:00
Chris Forbes
636f926184
Merge pull request #5821 from Mailaender/bye-scott
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Removed Scott from the active maintainer list
2014-07-06 10:22:01 +12:00
Chris Forbes
1ca218182a
Merge pull request #5831 from pchote/repair-crashfix
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Don’t try to render the repair indicator if there are no repairers.
2014-07-06 10:19:36 +12:00
Paul Chote
cc14f5ef17
Don’t try to render the repair indicator if there are no repairers. Fixes #5823
2014-07-06 10:05:56 +12:00
Matthias Mailänder
b9d84cb422
Merge pull request #5829 from reaperrr/ts-fiendshard
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Fixes TS FiendShard using wrong projectile
2014-07-05 18:14:29 +02:00
reaperrr
0d33aec9d9
Fix TS FiendShard using wrong projectile.
2014-07-05 17:30:39 +02:00
Matthias Mailänder
b5a514d868
move WithVoxelUnloadBody
2014-07-05 12:13:47 +02:00
Matthias Mailänder
07c75b5e27
move WithVoxelWalkerBody to Mods.TS
2014-07-05 12:12:56 +02:00
Matthias Mailänder
a0a5d10e4b
remove Scott from the active maintainer list
2014-07-05 11:57:19 +02:00
Paul Chote
8743f39a79
Merge pull request #5814 from Mailaender/vamos-vamos
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Fixed units not moving to the RallyPoint
2014-07-05 20:00:47 +12:00
Paul Chote
88cd454ce1
Merge pull request #5695 from Mailaender/parachute-dangers
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Added the possibility for paratroopers to die on impact
2014-07-05 19:49:15 +12:00
Paul Chote
da66a9a6b3
Merge pull request #5797 from Mailaender/ts-harvester
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Fixed the Tiberian Sun harvester
2014-07-05 19:14:47 +12:00
Matthias Mailänder
5e7e677ca9
fix shadow sprite not being rendered on the ground
2014-07-05 09:13:52 +02:00
Matthias Mailänder
8cdd7dce6c
make the fallrate customizable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
4a7687d7e4
add a customizable parachute shadow
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closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
18a77e0039
make the parachute palettes configurable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ef01fb289b
make the parachute animation optional
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instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ff1be8daea
merge ParachuteAttachment and Parachutable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
e04ff18060
@pchote's quest against legacy truth value definitions
2014-07-05 09:13:51 +02:00
Matthias Mailänder
a38d43019a
new setting to allow unlucky paratroopers
2014-07-05 09:13:51 +02:00
Matthias Mailänder
2907273ef2
new trait Parachtuable that decides on the fate upon landing
2014-07-05 09:13:51 +02:00
Matthias Mailänder
1a0bb726e6
document for modders
2014-07-05 09:13:51 +02:00
Matthias Mailänder
8f805248ca
StyleCop
2014-07-05 09:13:51 +02:00
Matthias Mailänder
d6c60f6436
tweak the DockOffset a bit
2014-07-05 09:08:50 +02:00
Matthias Mailänder
f4f127e3d1
spaces to tabs
2014-07-05 09:08:50 +02:00
Matthias Mailänder
7385fcbf3f
fix VoxelAnimation.DisableFunc being ignored
2014-07-05 09:08:49 +02:00
Matthias Mailänder
6734cd96a4
add a voxel harvester unload animation
2014-07-05 09:08:47 +02:00
Matthias Mailänder
1e2e7bcf42
StyleCop
2014-07-05 09:00:20 +02:00
Matthias Mailänder
7b5f000ba0
stop pretending this is configurable and use MoveTo
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fixes #5682
2014-07-05 08:58:21 +02:00
Matthias Mailänder
4fed3371d0
avoid an unneccessary conversion FieldLoader can do
2014-07-05 08:58:21 +02:00
Matthias Mailänder
9199cf4669
get to work automatically
2014-07-05 08:45:37 +02:00
Matthias Mailänder
270975a590
fix crash when docking with a voxel harvester
2014-07-05 08:45:34 +02:00