Commit Graph

13 Commits

Author SHA1 Message Date
Paul Chote
15f63fb5ea RenderSprites.anims is finally private.
Followup to #3348.
2014-05-23 00:37:20 +12:00
Paul Chote
0ca7ee280f Move unwanted AttackBase logic to the individual Armaments. 2014-03-21 10:03:53 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Bob
aa0b7bedf0 pass target to DoAttack 2010-10-25 08:03:10 +13:00
Bob
d8de477edb fix IdleAnimation. add IsAttacking to AttackBase 2010-09-22 12:21:49 +12:00
Chris Forbes
b4068f0ac7 msam polish -- contains some dirty hacks 2010-08-15 21:11:38 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00