Commit Graph

187 Commits

Author SHA1 Message Date
pchote
fce0a8787d New pips interface; use pips.shp instead of native drawing 2009-12-18 19:07:21 -08:00
pchote
a18fae872e MCV Deploy sound 2009-12-18 17:26:57 -08:00
pchote
0c6a4c4d2a Forgot to add AftermathInfo.cs to last commit 2009-12-18 16:51:55 -08:00
pchote
6091cd1259 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-18 16:45:17 -08:00
pchote
3d41d35226 Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy 2009-12-18 16:41:28 -08:00
Chris Forbes
571816b7ac made teleport work 2009-12-19 13:28:32 +13:00
pchote
cdea6b642b Better harvester pip behavior 2009-12-18 15:54:13 -08:00
unknown
144ffa2444 Harvester uses pips to show load 2009-12-18 15:19:01 -08:00
unknown
f399f18603 Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:56:41 -08:00
unknown
f41609433d Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:52:38 -08:00
Chris Forbes
07b5b4c164 revamp of damage notifs; added Explodes 2009-12-19 10:42:35 +13:00
Chris Forbes
10431a5038 fixed chrisf/#6: base defenses attacking before finished 2009-12-19 09:33:14 +13:00
unknown
15ab0738c7 Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification. 2009-12-17 22:05:34 -08:00
Chris Forbes
f9b4782a99 GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero 2009-12-18 12:16:13 +13:00
Chris Forbes
278eb7b4f7 prone while not moving fix 2009-12-18 12:07:49 +13:00
Chris Forbes
ac2b666366 added infantry taking cover behavior 2009-12-17 21:52:39 +13:00
Chris Forbes
605f8aa960 Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything. 2009-12-17 16:31:22 +13:00
Chris Forbes
997ddecc03 infantry deaths (handled by Corpse effect) 2009-12-17 15:46:50 +13:00
Chris Forbes
bd2a2cefbb moving altitude onto Unit 2009-12-17 09:44:22 +13:00
Chris Forbes
c6c30ebc95 base defenses with Powered=yes don't work in low power now. 2009-12-17 09:33:02 +13:00
Chris Forbes
e6e00d2010 tesla charges 2009-12-17 09:28:50 +13:00
Chris Forbes
d86e317d2c fixes turrets trying to move 2009-12-17 09:21:34 +13:00
Bob
87e5141600 TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :) 2009-12-16 14:29:57 +13:00
Chris Forbes
4a01a911ff don't autotarget trees. 2009-12-16 11:57:54 +13:00
Chris Forbes
5112cd2aa1 banned suicide 2009-12-16 11:44:50 +13:00
Chris Forbes
0a4db765a9 added force-fire capability 2009-12-16 11:35:13 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Bob
e505726a8b working on letting _any_ actor be a production-queue. (chrome still needs work) 2009-12-15 22:59:48 +13:00
Bob
ca946ea7cf started working on the Player-Actor. 2009-12-15 21:58:09 +13:00
Chris Forbes
e4c9073884 much better sub behavior 2009-12-13 13:32:19 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
170ee73b42 allows delaying of fire action 2009-12-13 12:48:04 +13:00
Chris Forbes
42bd51f2b0 moved weapon report from bullet/missile to attackbase 2009-12-13 12:26:49 +13:00
Chris Forbes
5580424011 infantry that sortof work 2009-12-12 19:58:44 +13:00
Bob
9482789efc Merge branch 'master' of git://github.com/beedee/OpenRA 2009-12-10 00:41:51 +13:00
Bob
b060b2ef47 UIM no longer references Mobile by name (uses IOccupySpace) 2009-12-09 00:50:08 +13:00
Chris Forbes
c62298a585 oops, that was rather exploitable. 2009-12-08 21:21:28 +13:00
Chris Forbes
12ac96a885 added AutoTarget trait 2009-12-08 21:12:25 +13:00
Chris Forbes
bcea1f01b0 power tracks damaged/destroyed correctly 2009-12-08 20:33:54 +13:00
Chris Forbes
073cdc202d reuse CenterOfCell 2009-12-08 20:21:48 +13:00
Chris Forbes
4528ee4910 moved a query where it belongs 2009-12-08 20:13:59 +13:00
Chris Forbes
2c4b29bd51 IOccupySpace split off; BuildingInfo.BaseNormal works again. 2009-12-08 20:07:39 +13:00
Chris Forbes
ff8de0b676 burst fire works 2009-12-07 17:23:28 +13:00
Chris Forbes
684fae36c2 GUN works; fixes dumb breakage in AttackBase 2009-12-06 22:00:57 +13:00
Chris Forbes
5382f5c627 prevent inappropriate weapons from being used 2009-12-06 21:40:06 +13:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00
Chris Forbes
5b970c499b PlayFacing() ext 2009-12-06 20:14:50 +13:00
Chris Forbes
2de5ec4b3a #89, #124 fixed 2009-12-05 22:20:41 +13:00
Chris Forbes
764da53fd4 split ore/cash 2009-12-05 21:35:17 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00