Commit Graph

306 Commits

Author SHA1 Message Date
Paul Chote
178b6b658d Remove broken DEV_VERSION warning.
This (before it was broken) was hardcoding upstream policy-specific
conventions into the core engine.
2018-05-20 13:55:10 +02:00
Paul Chote
9073249fe4 Fix player connection notifications.
New player notifications are now never reported to the joining player,
and always reported in the dedicated server output.
2018-05-20 13:55:10 +02:00
Paul Chote
7be71eb381 Remove broken Server.ExternalPort setting. 2018-03-31 18:09:07 +02:00
RoosterDragon
d0f7511a62 Add TrimExcess to TypeDictionary.
After adding is finished, this can be used to reduce the memory footprint of the dictionary.
2018-03-21 12:08:23 +01:00
Peter Antal
3ce2417a06 Create SupportDirPrefix and IsPathRelativeToSupportDirectory() as members on Platform class. 2018-03-10 12:54:01 +00:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
205c45198c Remove secondary AllowPortForward setting.
The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
Paul Chote
4c64a37e1d Reject invalid orders from unvalidated clients. 2017-12-23 21:48:59 +01:00
rob-v
78bedb0513 Fix IsSinglePlayer 2017-06-27 22:43:15 +01:00
rob-v
b2e6a0484b Fix Selecting a map resets player color 2017-05-14 14:00:45 +01:00
Paul Chote
b71d4ba7a3 Remove lag-drop frame workaround. 2017-02-04 16:35:55 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Oliver Brakmann
b4f6b25941 Merge pull request #12459 from pchote/fix-server-exploit
Reset server slots and reenable spectators when the last player quits.
2016-12-09 21:34:50 +01:00
Paul Chote
1153cd2f7c Reset slot configuration when all players leave a dedicated server. 2016-12-08 21:06:24 +00:00
Paul Chote
5188a08c81 Remove broken and disabled by default Server.TimeOut setting. 2016-12-08 20:49:28 +00:00
Paul Chote
bbe4864921 Fix dedicated server crash with AllowPortForward. 2016-11-11 13:06:00 +00:00
Oliver Brakmann
90e3912bcd Merge pull request #12076 from pchote/fix-orphaned-pings
Clean up ClientPings when a player drops from the server.
2016-09-21 18:17:26 +02:00
Oliver Brakmann
e108305f4e Merge pull request #12074 from RoosterDragon/runtime-long
Change Game.RunTime to a long to prevent overflow
2016-09-21 18:07:52 +02:00
Oliver Brakmann
92ec538208 Merge pull request #12077 from pchote/crashlog-dates
Include dates in crash/sync log filenames.
2016-09-21 17:54:06 +02:00
Paul Chote
bfa0c008eb Restore missing GameUid. 2016-09-21 05:09:16 +01:00
Paul Chote
709bd5b441 Clean up ClientPings when a player drops from the server. 2016-09-20 21:13:07 +01:00
Paul Chote
093053fd93 Read data from *all* connections to the server. 2016-09-20 20:55:52 +01:00
RoosterDragon
2ffea5db54 Change Game.RunTime to a long to prevent overflow. 2016-09-20 19:06:10 +01:00
abcdefg30
57d6f678e1 Remove an outdated TODO comment 2016-08-27 19:24:25 +02:00
Matthias Mailänder
880d848a66 Avoid duplication in server messages and fix a typo. 2016-08-21 18:27:23 +02:00
Paul Chote
bf4867909f Rename Manifest.Mod -> Metadata. 2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
7caf636222 Port game speed selection to new lobby backend. 2016-07-03 15:46:08 +01:00
reaperrr
7ed792ba88 Merge pull request #11286 from Mailaender/open.nat-2.0.16
Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
Oliver Brakmann
8e2adc7627 Disable singleplayer games by default on dedicated servers 2016-06-22 20:37:31 +02:00
Matthias Mailänder
5245df729d Migrate to Open.Nat version 2.0.16
Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Paul Chote
eb884ca76f Convert lobby checkboxes to new options backend. 2016-06-04 10:03:06 +01:00
Paul Chote
923883fad7 Fix and improve custom rule detection. 2016-04-09 13:40:44 -04:00
Paul Chote
a79f40bf4b Log all player joins on dedicated servers. 2016-04-02 17:10:00 +01:00
Paul Chote
4b0aa77ce5 Add missing timestamp to dedicated server logs. 2016-04-02 17:09:52 +01:00
Paul Chote
706d3ae52a Move dedicated server code to OpenRA.Server.exe 2016-03-30 19:26:50 +01:00
Paul Chote
fee899f63d Fix unnecessary uses of Game.ModData. 2016-03-29 23:46:12 +01:00
Paul Chote
1ba7a5e59e Use MapPreview on the server. 2016-03-12 20:07:07 +00:00
Paul Chote
20e8bc249d Restore support for inline map rules. 2016-03-10 19:27:50 +00:00
Paul Chote
8017844a15 Remove LobbyDefaults from mod.yaml. 2016-03-07 21:41:13 +00:00
Paul Chote
5e59a9d1c1 Move ServerStarted notifications into the server thread. 2016-03-07 21:41:12 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Alexandre Oliveira
989bf4f807 Disable 1 human versus bots games
Changed the Server.LockBots setting to Server.DisableSinglePlayer.

If the setting is enabled, and there is only one client in the server,
the game won't start.
2016-02-03 20:32:34 -02:00
Matthias Mailänder
eb9fb75d3c warn players if bots have been disabled 2016-01-21 21:25:23 +01:00
Oliver Brakmann
f89d40ee10 Merge pull request #10131 from pchote/add-join-logging
Add a server log line for player joins.
2015-11-28 15:44:59 +01:00
Paul Chote
92e6efd45c Add a server log line for player joins. 2015-11-28 10:38:47 +00:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
Paul Chote
64498b1ea7 Fix singleplayer game latency. 2015-10-31 11:36:32 +00:00
Pavel Penev
5eaf5b5b51 Rename Session.Client.Race 2015-08-05 17:45:56 +03:00