Commit Graph

151 Commits

Author SHA1 Message Date
Matthias Mailänder
14fc0254c6 Make all range circles fully configurable. 2020-10-18 15:08:17 +01:00
Paul Chote
dd7b8b24af Use tileset ID in sequences instead of the TileSet object. 2020-10-11 01:23:15 +02:00
Paul Chote
ad4d6eaec9 Improve --check-missing-sprites error handling. 2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Oliver Brakmann
e019b70420 Fix actor previews for actors with types written in capital letters 2020-07-26 10:57:18 +02:00
Paul Chote
aae497eff1 Pass pre-combined rotations into the rendering code. 2020-07-17 15:02:32 +02:00
Paul Chote
8c3793e7ea Rename WRot.Zero to WRot.None. 2020-07-17 15:02:32 +02:00
Paul Chote
01e955ca37 Implement TS-style terrain lighting. 2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Paul Chote
a2269e7ee7 Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle. 2020-07-08 20:38:30 +02:00
Paul Chote
c6c3a8c60d Make ActorPreview and EditorActorPreview wrap ActorReference. 2020-06-19 17:57:56 +02:00
Paul Chote
b856613194 Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
0eb0041f90 Allow ActorInits to target a specific trait by matching the @ suffix. 2020-06-08 19:18:38 +02:00
Paul Chote
b38018af9c Replace IActorInit with an abstract class.
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Paul Chote
c999b2d778 Convert QuantizeFacing to WAngle facings. 2020-05-28 21:23:51 +02:00
Paul Chote
bfb6c671fb Change QuantizeFacing to return a facing instead of an index. 2020-05-28 21:23:51 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
Paul Chote
fe58ed1283 Animation facing -> WAngle. 2020-05-09 10:20:23 -05:00
Paul Chote
361e2d463c ISpriteSequence facing -> WAngle. 2020-05-09 10:20:23 -05:00
reaperrr
c10487d635 Move ClassicFacingFudge support to Mods.Cnc
This moves the TD/RA-specific re-mapping of sprite facings
and coordinates to Mods.Cnc.
2020-04-24 18:22:35 +02:00
Paul Chote
9c251e8b6a Fix detection circle line rendering. 2020-03-24 20:59:46 +01:00
Paul Chote
9f3254dbd1 Implement isometric selection boxes for TS structures. 2020-03-24 00:07:10 -05:00
Paul Chote
ac200f6173 Rework decoration renderable traits:
- Removed implicit pip definitions and IPips interface.
  New decoration traits have been added to render them.
  Pip types are no longer hardcoded in OpenRA.Game.

- Decoration rendering is now managed by SelectionDecorations(Base),
  which allows us to remove assumptions about the selection box
  geometry from the decoration traits.

- RenderNameTag has been replaced by WithNameTagDecoration, which is
  an otherwise normal decoration trait.

- Unify the configuration and reduce duplication between traits.

- Removed hardcoded references to specific selection box renderables.

- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
reaperrr
eb007fc43c Add Frames support to Combine 2020-02-27 18:44:34 +01:00
Paul Chote
2016ab105e Fix Reverses parsing. 2020-02-23 16:41:57 +01:00
Paul Chote
def65b10bd Don't crash with an unhelpful IndexOutOfRangeException. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
2049d1b26a Allow guessing of sprite sequence length from number of frames. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
43cac2f051 Don't complain about shadow frame length when there are none. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
39b7db2703 Allow repetition of frames in sequence setups. 2020-02-23 16:41:57 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
79aac08a48 Fix turret positioning in the map editor. 2019-12-11 11:02:04 +01:00
Paul Chote
ebd1557523 Draw voxel debug annotations using the UI renderers. 2019-12-08 04:36:31 +01:00
Paul Chote
1599eac66c Rename SelectionBoxRenderable to SelectionBoxAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
43e84c89ef Rename SelectionBarsRenderable to SelectionBarsAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
8e280ef0a7 Rename RangeCircleRenderable to RangeCircleAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
81d9b705a6 Rename DetectionCircleRenderable to DetectionCircleAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
4ec0fa299d Rename TextRenderable to TextAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
e772adb0a9 Draw annotations using the UI renderers. 2019-10-20 23:46:33 +02:00
Andre Mohren
7f7341a369 Fixed incorrect sequence frame amount checks using Stride. 2019-10-05 18:03:09 +02:00
RoosterDragon
31918e8712 Add UnionRectangles extension method. 2019-09-14 22:09:40 +02:00
Paul Chote
c9ed749908 Add (Polygon|Circle|Line)AnnotationRenderable. 2019-09-14 18:49:44 +02:00
Paul Chote
a8b1762464 Fix ActorPreviewWidget viewport manipulation. 2019-09-13 11:24:57 +02:00
Paul Chote
dabc7ec8dd Remove unnecessary this. references. 2019-06-08 13:19:27 +02:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
1d98b8b8f0 Fix damagestates in the map editor. 2018-12-08 22:53:13 +01:00