Paul Chote
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17afe80a54
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Included attribution
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2010-11-09 21:44:58 +13:00 |
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Paul Chote
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42bf568d80
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Use Blast to decrypt data on extraction.
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2010-11-09 21:17:09 +13:00 |
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Paul Chote
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50157c43de
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Port Blast from zlib/contribute to c#
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2010-11-09 20:10:51 +13:00 |
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Paul Chote
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41988a1298
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Save PackageEntries into the index so the compressed data can be extracted.
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2010-11-09 14:33:02 +13:00 |
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Paul Chote
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86058ec19f
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Initial IFolder Installshield (.Z) package impl. Parses the package header/toc and prints a file list.
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2010-11-09 13:29:37 +13:00 |
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Paul Chote
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356c750b23
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Refactor Package -> MixFile; group filesystem related classes in FileFormats.
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2010-11-09 11:02:13 +13:00 |
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Bob
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26cbb9d9c6
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fix wrong output in Order.ToString
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2010-11-07 21:17:11 +13:00 |
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Chris Forbes
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4a0b78c1e6
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make all other engine widgets public, for Gecko
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2010-11-07 17:16:51 +13:00 |
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Bob
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fcb7c845ba
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adjust Mobile so that it also can't double-add to uim
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2010-11-07 17:16:17 +13:00 |
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Bob
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12f9c0bce9
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fix uim-crate crash
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2010-11-07 17:16:14 +13:00 |
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Bob
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47ed79b912
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rename some of Mobile's Activity-builders
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2010-11-07 17:16:11 +13:00 |
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Chris Forbes
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a265d11a5f
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make JoinServer public [at Gecko's request]
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2010-11-07 08:41:16 +13:00 |
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Bob
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8a96c5f7b5
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fix infantry entering buildings
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2010-11-06 22:27:28 +13:00 |
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Chris Forbes
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5e5456191c
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fix missing assembly reference FileFormats -> System.Windows.Forms in makefile
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2010-11-06 20:33:12 +13:00 |
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Chris Forbes
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aae7f56e7d
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extend RevealMapCrateAction to optionally reveal for allies
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2010-11-06 20:18:18 +13:00 |
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Chris Forbes
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3645b3ee13
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increase ParaBomb spread 3 -> 6
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2010-11-06 20:02:01 +13:00 |
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Chris Forbes
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e0f357390c
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clean up usings in AirstrikePower
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2010-11-06 19:58:41 +13:00 |
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Chris Forbes
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9c3cb62838
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reduce redeye damage 50 -> 40
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2010-11-06 19:55:53 +13:00 |
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Chris Forbes
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14225b8e79
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reduce dragon damage from 60 to 50
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2010-11-06 19:55:10 +13:00 |
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Chris Forbes
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e01bf735d9
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reduce cooldown on Chronoshift and Invulnerability to 2min each; reduce invuln duration to 30 seconds
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2010-11-06 19:51:57 +13:00 |
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Chris Forbes
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1904f8ced1
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fix weap door never closing
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2010-11-06 17:47:11 +13:00 |
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Caleb Anderson
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3caca8c323
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some noise on shellmap
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2010-11-06 17:00:36 +13:00 |
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Chris Forbes
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dd7ce2d45e
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fix dumb crash in UIM
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2010-11-06 16:56:50 +13:00 |
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geckosoft
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f793f4548b
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Added: A PasswordField widget (based on the TextField widget)
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2010-11-06 16:49:46 +13:00 |
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Chris Forbes
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56675a61f5
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rationalize the mess of Sound.Play[ToPlayer] functions.
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2010-11-06 16:49:08 +13:00 |
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Bob
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3dd27fcb77
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fix crash involving crushing and dead walls
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2010-11-06 16:35:51 +13:00 |
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Chris Forbes
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13d76f8e9c
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removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
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2010-11-06 15:10:29 +13:00 |
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Bob
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9a2cdcde11
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move Selectable.Radius into Health
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2010-11-06 14:35:26 +13:00 |
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Bob
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155e7320cb
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add support for decimal to fieldLoader. use decimal for speedmodifiers
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2010-11-06 14:10:56 +13:00 |
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Chris Forbes
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750fd84494
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reinstate order validation for ra & cnc
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2010-11-06 13:36:53 +13:00 |
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Bob
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924adc68a9
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fix aircraft desync
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2010-11-06 13:36:11 +13:00 |
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Bob
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0f8d9d7fb3
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fix heli repusion from grounded helis. cleanup flight code
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2010-11-06 12:44:25 +13:00 |
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Bob
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801aa1156f
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move aircraft code into Mods.RA/Air/
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2010-11-06 12:18:04 +13:00 |
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Bob
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aa0c14c214
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Fix crash when generating a syncreport when blaming something other than Tick.
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2010-11-06 12:08:33 +13:00 |
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Bob
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8fcbb670d8
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rename AllowOreAt => AllowResourceAt
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2010-11-06 11:53:41 +13:00 |
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Bob
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85a26ecdf7
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fix invincible aircraft, infantry
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2010-11-06 11:06:12 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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fdfa1ddf97
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extract DrawGrid from DrawBuildingGrid
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2010-11-05 19:50:18 +13:00 |
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Bob
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80caf1818b
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fix off-by-one in IsInRange. use CenterLocation in combat code where appropriate
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2010-11-05 19:50:17 +13:00 |
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Bob
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5c0cd50797
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remove unnecessary parameters from Aircraft.MovementSpeedForCell, and rename to MovementSpeed
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2010-11-05 19:50:17 +13:00 |
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Bob
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8129d5d7dc
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use CenterLocation, not Location, to determine facing during attack
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2010-11-05 19:50:17 +13:00 |
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Bob
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a77b7af5fd
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add Target overload for IsInRange
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2010-11-05 19:50:16 +13:00 |
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Bob
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ecf41722c3
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rename TargetableSquares -> TargetableCells
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2010-11-05 19:50:16 +13:00 |
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Bob
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39b09780f6
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refactor Targetable into Targetable{Unit,Building} and ITargetable
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2010-11-05 19:50:15 +13:00 |
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Bob
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98dec6dc8e
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revert sanity check that building is entirely within map (trees break it)
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2010-11-05 19:50:15 +13:00 |
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Bob
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50b1ba3acc
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attack if in range of any cell of a building
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2010-11-05 19:50:15 +13:00 |
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Bob
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c3fc7b98f3
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use UIM (was BIM) to determine what cells a building blocks
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2010-11-05 19:50:14 +13:00 |
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geckosoft
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f5b8b18d86
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Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
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2010-11-05 19:48:32 +13:00 |
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geckosoft
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e7c61fac5c
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Core: Added the attacker to IDamageModifier' GetDamageModifier
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2010-11-05 19:48:31 +13:00 |
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geckosoft
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2640603f6c
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Added 'Health' and 'PreviousHealth' to the AttackInfo (so we can know how many 'real' damage is done!)
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2010-11-05 19:48:31 +13:00 |
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