Commit Graph

2638 Commits

Author SHA1 Message Date
Paul Chote
18311be3ae Remove nearest-int position rounding from SpriteRenderer.
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
2013-06-15 19:16:08 +12:00
Paul Chote
7d09e78655 Add WorldRgbaSpriteRenderer. 2013-06-15 19:16:08 +12:00
Paul Chote
7beef85a64 Use PaletteReferences everywhere. 2013-06-15 19:16:08 +12:00
Paul Chote
e5bcb88b0e Support sprites with an internal offset. 2013-06-15 19:16:08 +12:00
Paul Chote
9b576d3fdd Add a visualization layer for renderable geometry. 2013-06-15 19:16:08 +12:00
Paul Chote
4152f61999 Move MakeFloatMatrix to Graphics.Util. 2013-06-15 19:16:08 +12:00
Paul Chote
5f0ab1f62d Add functions for calculating voxel bounding boxes. 2013-06-15 19:16:08 +12:00
Paul Chote
37770a4e47 Extract voxel transform matrix into a function. 2013-06-15 19:16:08 +12:00
Paul Chote
013ad0617e Allow sheets to wrap an ITexture directly. 2013-06-15 19:16:07 +12:00
Paul Chote
0e1c12131a Generalize SheetBuilder overflow behavior. 2013-06-15 19:16:07 +12:00
Paul Chote
da8202a15e Clean up LineRenderer whitespace (no code changes). 2013-06-15 19:09:20 +12:00
Chris Forbes
2301c11309 Merge pull request #3383 from Mailaender/wave
Added support for WAVE sound files
2013-06-12 17:01:20 -07:00
Chris Forbes
ae809ce39f Use actor/target generations to invalidate targets on ownership change 2013-06-13 09:44:50 +12:00
Chris Forbes
5bc47f4834 Add generation counting to Actor and Target
This allows us to invalidate targets based on arbitrary conditions,
just by bumping the actor's generation number.

The next patches will use this.
2013-06-13 09:44:13 +12:00
Matthias Mailänder
0554ef35b7 added support for WAVE sound files
closes #2174
2013-06-12 20:18:07 +02:00
Paul Chote
1ea322ff9b Merge pull request #3294 from Mailaender/single-player-orderlag
Set the OrderLatency to 1 in single player games
2013-06-12 11:02:53 -07:00
Chris Forbes
e7fcb758e3 Merge pull request #3361 from pchote/voxels
TS/RA2 Voxel support
2013-06-06 17:25:39 -07:00
Paul Chote
18f1683968 Simplify admin promotion check in ValidateClient.
This also fixes a crash if we want to allow
multiple admins in a server.
2013-06-05 22:35:30 +12:00
Paul Chote
235042ea65 Add VoxelRenderable to integrate voxel drawing with render traits. 2013-06-04 20:40:24 +12:00
Paul Chote
82faf7e929 Allow mods and maps to define voxel sequences. 2013-06-04 20:40:24 +12:00
Paul Chote
a00696ec3b Add core voxel rendering code. 2013-06-04 20:40:24 +12:00
Paul Chote
f6264eeba4 Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9 Expose depth buffer to render code. 2013-06-04 20:25:21 +12:00
Paul Chote
fb3e776cb9 Add matrix helpers to Graphics.Util. 2013-06-04 20:25:20 +12:00
Paul Chote
5692b95ad2 Use stream extensions to read binary map data. 2013-06-02 17:29:31 +12:00
Paul Chote
8123a383b6 Fixes #3334. 2013-06-01 12:53:31 +12:00
Matthias Mailänder
cc9a45daff set the order lag to 1 in single player games 2013-05-28 19:36:23 +02:00
Paul Chote
bf3d337913 Support alternate sequence ordering for ts and d2k. Fixes #3333. 2013-05-28 22:37:07 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
13f8d944d2 Split RenderSprites out of RenderSimple.
RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
2013-05-28 22:34:57 +12:00
Chris Forbes
33376b52bd Merge pull request #3312 from ScottNZ/forcemove
Add force-move
2013-05-26 13:23:14 -07:00
Chris Forbes
93c89a6ef5 Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Paul Chote
0dd8d7f7b6 Distinguish between classic and crc file hashes. Fixes #3306, #3328. 2013-05-24 21:10:41 +12:00
Paul Chote
a11e403084 Draw turrets, spinners, rotors at ZOffset +1 relative to the body. 2013-05-24 18:18:47 +12:00
Paul Chote
25dd8d9fa7 Fix aircraft shadow render order. 2013-05-23 21:25:11 +12:00
Scott_NZ
ac430bd3bc Add force-move 2013-05-18 17:52:36 +12:00
Matthias Mailänder
be3b18057a replace PackageContent yamls with XCC database 2013-05-18 07:34:49 +02:00
Paul Chote
85056e1c6c Convert bridges to world coordinates. 2013-05-17 18:12:28 +12:00
Paul Chote
e382dc9b71 Remove obsolete functions from WorldRenderer. 2013-05-17 18:12:28 +12:00
Paul Chote
e1290dca47 Round PxPosition to the nearest pixel. 2013-05-17 18:12:28 +12:00
Paul Chote
ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. 2013-05-17 18:12:28 +12:00
Paul Chote
9b7aaebcbc Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Paul Chote
462478afdf Convert building rendering to world coordinates. 2013-05-17 18:12:27 +12:00
Paul Chote
d7e6125dd7 Convert ChronoshiftPower to world coords. 2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
fb17654ea0 Convert Renderable to World Coordinates internally. 2013-05-17 18:12:26 +12:00
Paul Chote
d878c96343 Change Renderable to take centered positions. 2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6 Make the guts of Renderable private. 2013-05-17 18:12:26 +12:00
Paul Chote
7719ad1f2d Move Renderable into its own file. 2013-05-17 18:12:26 +12:00