Paul Chote
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ddd1314613
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Convert ScreenShaker to world coords.
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2013-07-20 15:34:28 +12:00 |
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Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
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Paul Chote
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7883b1bd7f
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Convert Combat.DoExplosion to world coords.
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2013-07-08 21:52:27 +12:00 |
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Paul Chote
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170e14546a
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Convert NukeLaunch to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Paul Chote
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ca5f2c3785
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Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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d878c96343
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Change Renderable to take centered positions.
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2013-05-17 18:12:26 +12:00 |
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Paul Chote
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885eec7444
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Move effects to WorldRenderer palette lookup.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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064b996ea2
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slight tidy in nuke
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2011-08-22 07:14:24 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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cb3eca9d5f
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remove unused NukeLaunch.Silo field
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2011-01-09 14:26:32 +13:00 |
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Paul Chote
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9f38df013e
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Target uses int2.
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2011-01-07 20:21:47 +13:00 |
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Chris Forbes
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7b5a8cf089
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#394 nuke without a launch site crashes -- fixed
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2011-01-01 21:52:43 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Chris Forbes
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6655b6ba6a
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(gecko) make IonCannon and NukeLaunch effects public
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2010-11-05 19:48:28 +13:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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718b0e7613
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fix mslo nuke offset
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2010-08-01 13:03:53 +12:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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3870be5122
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fix various breakage in nuke code
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2010-06-11 17:55:42 +12:00 |
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Chris Forbes
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9b11e79592
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blame nuke damage on the player actor, not the silo, to prevent retaliation
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2010-05-28 19:48:34 +12:00 |
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Paul Chote
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49b1870eaa
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Nuke flash (fixes #16)
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2010-05-26 21:26:49 +12:00 |
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Paul Chote
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9dc8422adf
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Scriptable MSLO and shellmap win
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2010-05-26 20:40:50 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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