Paul Chote
c46d1944d9
Add assault move to RA.
2017-09-11 19:08:33 +02:00
abc013
944dfeb476
Corrected gnrl sequences & added TakeCover: to him
2017-08-13 21:06:14 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
SoScared
bfca4897ea
Visual, Polish/Performance and Balance Tweak
2017-07-17 23:37:04 +02:00
Forcecore
568d7efdb1
ExternalCaptures Type filter fix up
2017-06-18 12:37:59 +02:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
e57fd37697
Fix RA Spy attack sequence
2017-03-06 02:30:48 +01:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
...
Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
abc013
423744451b
Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 15:21:33 +01:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
...
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
...
Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
abcdefg30
5999a028ad
Merge pull request #12739 from SoScared/balance_patch_core
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[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
SoScared
e26b0495ad
balance batch 1
2017-02-11 19:20:18 +01:00
abcdefg30
55dd61ebe5
Fix the ProneOffsets of TakeCover
2017-02-08 20:14:02 +01:00
FrameLimiter
ef917588e4
Fixes Spy detection for Spies.
2017-01-11 14:13:00 -05:00
Paul Chote
a846e484c7
Convert Disguise to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
4ed7725e20
Update RA rules.
2016-11-19 17:19:27 +00:00
Rob Wilkinson
e337048a97
Fixes issue with rocket soldiers wandering
...
Fixes #12368
2016-11-19 17:13:17 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
abc013
78305ca7d6
Fix the secondary weapon of e3 being named "primary"
2016-09-30 22:18:17 +02:00
reaperrr
b8f89ac5fb
Merge pull request #11945 from MustaphaTR/ant-dog-fix
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RA - Fix Dogs can attack Giant Ants
2016-09-02 22:35:18 +02:00
Mustafa Alperen Seki
09be3d2ab2
Fix dogs can attack ants
2016-09-02 09:13:41 +02:00
Mustafa Alperen Seki
ec82924b48
Fix ants and zombies can be trained from kennel
2016-09-02 08:54:41 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Mustafa Alperen Seki
079d58dbef
Some fixes about Giant Ants.
2016-06-28 16:42:58 +03:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
...
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
629f17b430
Merge pull request #11294 from Mailaender/generic-demolition
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Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
D'Arcy Rush
56a3237eef
Change RA grenadier UI ordering
2016-05-21 20:38:25 +01:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Oliver Brakmann
742cc613c5
Undo lowering selection priority of medics and mechanics (RA)
2016-02-15 21:27:36 +01:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
...
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
...
Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
DArcy Rush
5d7a088f18
Add CHAN to EmitInfantryOnSell on certain structures.
2015-11-21 09:39:05 +00:00
DArcy Rush
23880afe05
Rename Chan to Scientist.
2015-11-20 20:38:10 +00:00
abcdefg30
16dbdebb72
Increase the speed of HIJACKER
2015-10-31 16:08:16 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
Paul Chote
c87c2270ca
Merge pull request #9668 from abcdefg30/balanceRA
...
RA-Balance changes for the next playtest
2015-10-24 21:16:52 +01:00
Oliver Brakmann
9c75079b2e
Remove tesla boost from RA
2015-10-23 19:51:39 +02:00
abcdefg30
f675c17640
Remove junk values (5c0 is the default)
2015-10-22 16:43:11 +02:00
abcdefg30
1a7a184730
Add cloak to HIJACKER
2015-10-22 16:43:10 +02:00
abcdefg30
065386f134
Increase Crushable: WarnProbability: to 95 for HIJACKERs
2015-10-22 16:43:09 +02:00
Matija Hustić
03c80fb9c6
Added tesla boost capabilities.
...
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00