Commit Graph

2834 Commits

Author SHA1 Message Date
Matthias Mailänder
1a9c762115 add location in sequence yaml to FormatExceptions 2013-08-17 23:31:24 +02:00
Matthias Mailänder
a7504b5dd9 load Dune 2000 walls directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
d565413e4d Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
2013-08-17 02:42:23 -07:00
Matthias Mailänder
924e1e0061 Merge pull request #3688 from pchote/gps-fog
Add GPSDot to RA structures.
2013-08-17 02:17:59 -07:00
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Matthias Mailänder
503fdc463f Merge pull request #3684 from pchote/tileset-fixup
TileSet Refactoring
2013-08-17 01:08:42 -07:00
Paul Chote
5cb79283be Use uppercase extensions to support case-sensitive filesystems. 2013-08-17 20:01:24 +12:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361 Add "Build off Ally ConYards" option. Fixes #2464. 2013-08-17 14:42:40 +12:00
Paul Chote
059c88ca1b Reorganize map options panel. 2013-08-17 14:41:44 +12:00
Paul Chote
d76a8c2950 Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Paul Chote
608ca31f6d Support .r8 tileset artwork. 2013-08-15 19:28:55 +12:00
Paul Chote
b6a033eef5 Remove obsolete IRenderAsTerrain.
This removes the technical limitation preventing
FrozenUnderFog on bridges.
2013-08-15 18:12:49 +12:00
Paul Chote
7278739e45 Allow tilesets to specify their sheet size.
Decreased the default size from 4096 to 512.
2013-08-15 18:05:34 +12:00
Paul Chote
f6d0ea4b0f Remove TileSet rendering code. 2013-08-14 23:08:25 +12:00
Paul Chote
387ac04d9f Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for
non-square tiles in game.

The editor still relies on the old code for now.
2013-08-14 23:08:17 +12:00
Paul Chote
a1dd7cff7b Support additive blending for D2K explosions. 2013-08-14 17:31:02 +12:00
Matthias Mailänder
3fdf9ddbc9 Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Paul Chote
4b51b0c205 Allow custom dropdown group background. Fixes #3584. 2013-08-12 21:48:39 +12:00
Paul Chote
1040d7f3ef Add no-sync check around TickRender. 2013-08-12 21:35:46 +12:00
Paul Chote
3e605b1ee9 Add plumbing for issuing orders against frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
40a9caddc7 Add FrozenActor target type. 2013-08-12 21:34:18 +12:00
Paul Chote
c0cb52a5ca Show tooltips for frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
c3bcca2ff7 Use selection priority when picking tooltip actor. 2013-08-11 22:23:53 +12:00
Paul Chote
0a9d920eb6 Allow world and (render-) player actors to render. 2013-08-11 22:23:52 +12:00
Paul Chote
e4d1c654ed Merge IOrderTargeter.CanTargetActor and CanTargetLocation. 2013-08-11 22:23:52 +12:00
Paul Chote
4f3c9aa0af Introduce Target.Type property. 2013-08-11 22:23:52 +12:00
Paul Chote
fa517b8787 Change WeaponInfo.EffectivenessAgainst to take ActorInfo. 2013-08-11 22:23:52 +12:00
Paul Chote
ff98fb0cdf Add ITargetableInfo interface for querying target types. 2013-08-11 22:23:52 +12:00
Paul Chote
6b1b8d9ed4 Add Order.ExtraData field. 2013-08-11 22:23:51 +12:00
Paul Chote
9ccf2014b0 Merge pull request #3662 from Mailaender/player-stats
Cleanup kill/death counts
2013-08-11 03:23:11 -07:00
Matthias Mailänder
bbff99d958 remove kill/death count in player/health 2013-08-11 12:21:33 +02:00
Paul Chote
59d821b8ef Merge pull request #3647 from Mailaender/ip2geo
Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Paul Chote
0b1ce8097f Don't flash bibs when targeting buildings. 2013-08-11 16:39:18 +12:00
Paul Chote
3b3e6edc90 Add IMove interface.
Fixes Rallypoints for aircraft.
2013-08-11 00:28:31 +12:00
Paul Chote
a6ee4daf58 Remove obsolete ITooltip.Stance. 2013-08-11 00:28:30 +12:00
Paul Chote
4754cbb768 Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
5e03b503be Parse sequence ZOffsets as a WRange. 2013-08-10 22:25:05 +12:00
Paul Chote
be7fc57cdd Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
2013-08-10 22:25:05 +12:00
Paul Chote
8fcbe7bb9e Fix world visibility checks when shroud is disabled. 2013-08-10 20:15:05 +12:00
Matthias Mailänder
9d40b430dc try to grab the external IP of localhost from the NAT router 2013-08-08 13:39:18 +02:00
Matthias Mailänder
05f165357d StyleCop clean Map
move non-map specific functions to FileFormats
2013-08-07 15:52:29 +02:00
Matthias Mailänder
452342f289 StyleCop clean ModData 2013-08-07 15:52:29 +02:00
Matthias Mailänder
2653f95853 StyleCop clean OjbectCreator 2013-08-07 15:52:29 +02:00
Matthias Mailänder
79355bbb32 remove unused AssemblyInfos 2013-08-07 15:42:29 +02:00
Matthias Mailänder
f02bfbf0c2 disable StyleCop rules SA1115 and SA1116
closes #3562
2013-08-07 13:50:23 +02:00
Paul Chote
c7350b704e Add trait interfaces for added/removed from world. 2013-08-04 18:22:57 +12:00
Paul Chote
87b32fd0b9 Tweak starting unit defaults. 2013-08-04 13:07:47 +12:00
Paul Chote
c08f602661 Add lobby options for Shroud and Fog. 2013-08-04 13:04:09 +12:00