Matthias Mailänder
1b0e3a7a7f
StyleCop clean OpenRA.Mods.RA
2015-01-04 17:02:46 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Matthias Mailänder
167ba72119
Merge pull request #7246 from Hellhake/stylecop-ra
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Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
reaperrr
8f076131c8
Merge pull request #7090 from Mailaender/d2k-infantry-noidle-stand
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Fixed infantry without idle animation never returning to stand
2014-12-09 20:08:10 +01:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
Matthias Mailänder
9bfd82e868
fix infantry without idle animation not returning to stand
2014-12-07 16:39:09 +01:00
penev92
623642f9d5
Moved RenderSprites.cs from Mods.RA to Common
2014-11-02 18:33:47 +02:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
reaperrr
3dd5fe988d
Move SpawnsCorpse functionality from RenderInfantry into its own WithDeathAnimation trait.
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Add descriptions and player palette booleans to WithDeathAnimation.
2014-09-13 15:57:06 +02:00
Paul Chote
6fb4963a57
Revert "fix infantry without idle anim staying in fire animation state"
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This reverts commit 1c65b29a30 .
2014-09-06 20:42:25 +12:00
Matthias Mailänder
a81ce5f318
replace bogus tab with space
2014-08-31 09:23:10 +02:00
Matthias Mailänder
1c65b29a30
fix infantry without idle anim staying in fire animation state
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closes #5884
2014-08-31 09:23:10 +02:00
Matthias Mailänder
52de40f252
remove bogus tab
2014-08-31 09:23:05 +02:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
Paul Chote
9b3a73860c
Account for infantry in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
ef2f909f65
Reorganize IBodyOrientation.
2014-08-03 19:20:40 +12:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
Paul Chote
5650d5fc98
Revert "use TickRender() for RenderSprites and PaletteModifier"
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This reverts commit 87fd576b26 .
2014-07-08 11:09:54 +12:00
Paul Chote
18c9a25232
Revert "freeze animations during pause to visualize it better"
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This reverts commit 960248fe44 .
2014-07-08 10:40:06 +12:00
Matthias Mailänder
960248fe44
freeze animations during pause to visualize it better
2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
15f63fb5ea
RenderSprites.anims is finally private.
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Followup to #3348 .
2014-05-23 00:37:20 +12:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
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Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
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Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
reaperrr
49b35dca6e
Add UseInfantryDeath option to RenderInfantry trait.
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This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.
Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
Paul Chote
c223e23572
Remove RenderInfantry dependency on Mobile.
2014-03-19 14:28:38 +13:00
Taryn
9c4ad15d1e
Changed most references of trait Mobile -> IMove.
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In Mobile.cs IsMoving now has a public set as opposed to the initial internal.
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
ae86e20bc7
Add support for multiple stand animations.
2013-10-26 11:05:07 +13:00
Paul Chote
d0c5ab0ca3
Clean up style nits in RenderInfantry.
2013-10-26 11:05:07 +13:00
Matthias Mailänder
74c136b7e3
Merge pull request #3627 from pchote/muzzleflash
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Improved Muzzleflash support
2013-08-03 02:20:46 -07:00
Paul Chote
755fa6eaf4
Include Armament and Barrel in INotifyAttack.
2013-08-03 16:21:57 +12:00
Paul Chote
03e09e25bb
Fix turret facings for GTWR etc. Fixes #3610 .
2013-08-03 12:45:21 +12:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
4d8dd2db7d
Convert Corpse to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
fa5cf96f40
Ditto for Corpse.
2013-02-26 09:24:43 +13:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
Chris Forbes
2cdd1f7376
fix #2126 - crash on spawning a corpse for an actor which has already been destroyed
2012-06-21 09:50:02 +12:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
833533b4c3
fix #1056
2011-08-09 08:51:35 +12:00
Paul Chote
7173d193cf
Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
2011-07-15 20:10:21 +12:00
Chris Forbes
d86e0ec522
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
Paul Chote
1c2574f4f4
Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
2011-04-16 10:58:35 +12:00