Commit Graph

16 Commits

Author SHA1 Message Date
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
alzeih
2584172aef fix perf issue in new harvester pathing 2010-03-20 18:25:10 +13:00
alzeih
3eb971ad2c New Wait activity 2010-03-20 18:24:41 +13:00
Chris Forbes
a96d67c5e7 DeliverOre hacking 2010-03-20 17:32:15 +13:00
Chris Forbes
e9d95dba72 spread out initial pathing queries from bulk moves 2010-03-19 21:24:44 +13:00
Chris Forbes
b5afedb601 fix scan rate of combat units (was every frame) 2010-03-19 20:41:11 +13:00
Chris Forbes
62cad205ff remove crash on cancel undeploy 2010-03-09 12:38:10 +13:00
Chris Forbes
171cae1833 flying off map simplification 2010-03-07 22:52:03 +13:00
Chris Forbes
a303299bbb added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf. 2010-03-07 17:49:12 +13:00
Chris Forbes
2c999808e7 Ore -> Resource 2010-03-04 08:43:35 +13:00
Chris Forbes
e634bec3fe similar to prev. 2010-03-04 08:43:34 +13:00
Chris Forbes
0e73431209 harvester can be fussy now. 2010-03-04 08:43:31 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
Chris Forbes
0c9e628bf9 removed TileReference.density 2010-03-04 08:43:27 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00