pchote
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1ed3a2c518
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Fix Makefile
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2010-02-20 21:27:38 +13:00 |
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Bob
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7e28f28fae
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moved text rendering into renderer dll.
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2010-02-20 21:10:02 +13:00 |
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Bob
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b519f2bace
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oops, need to commit this file too :(
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2010-02-20 20:34:12 +13:00 |
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pchote
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b362f06ff6
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Merge branch 'freetype'
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2010-02-20 19:46:35 +13:00 |
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pchote
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37084f4014
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Tidy up font code
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2010-02-20 19:08:29 +13:00 |
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Chris Forbes
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6e91c8015c
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hack hack hack... we have working text rendering
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2010-02-20 18:31:46 +13:00 |
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pchote
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d6ea8abfd6
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Remove some dependencies on RA mixen
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2010-02-20 16:00:21 +13:00 |
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pchote
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31a933d5ac
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Commit what i have (doesn't work) for debug
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2010-02-20 14:01:51 +13:00 |
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pchote
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4f6c37c803
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Stop the crashes
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2010-02-20 01:49:05 +13:00 |
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pchote
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6a4dfce4b9
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Fix compile error
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2010-02-19 19:56:25 +13:00 |
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pchote
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ea6dbfc092
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os x compat and basic app packaging
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2010-02-19 19:47:24 +13:00 |
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Chris Forbes
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5adefb8fee
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fixes for running on linux
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2010-02-18 23:46:00 +13:00 |
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Chris Forbes
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3237485055
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cleaned up compiler warnings
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2010-02-18 20:32:34 +13:00 |
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Chris Forbes
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a6d36fcb9a
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allow feedback on window size; ask glfw how big a window we *actually* got.
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2010-02-18 08:18:46 +13:00 |
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Bob
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5637b0dc43
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some of a glfw window
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2010-02-17 23:23:07 +13:00 |
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Bob
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e6120238c7
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inverting the Engine <-> GL project dependency.
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2010-02-17 19:54:51 +13:00 |
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Chris Forbes
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bb1e9e09f2
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killed homebrew AL interop; using Tao.OpenAL now instead
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2010-02-16 23:41:31 +13:00 |
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Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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95ae493dc4
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disable text antialiasing
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2010-02-16 18:31:45 +13:00 |
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Chris Forbes
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82693a53c8
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merged beedee's text renderer. shows up some texel-offset issues
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2010-02-16 18:21:34 +13:00 |
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Chris Forbes
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99d2310f30
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fixed text renderer. it's slow, but it works
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2010-02-16 18:09:53 +13:00 |
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Bob
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20e586b9ad
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works :D
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2010-02-16 17:11:17 +13:00 |
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Matthew Bowra-Dean
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c6684a7436
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Text rendering to bitmap using System.Drawing. Currently broken.
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2010-02-16 14:03:26 +13:00 |
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Chris Forbes
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09ee4ee50d
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effect parameter setting
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2010-02-15 19:00:10 +13:00 |
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Chris Forbes
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915c8f997e
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gl context works
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2010-02-15 17:05:24 +13:00 |
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Chris Forbes
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a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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a6851a1f05
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chrome version of shp shader
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2010-01-16 17:53:26 +13:00 |
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Chris Forbes
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ef01cacd9a
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IPaletteModifier hooked up; no impls yet
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2009-12-23 20:56:04 +13:00 |
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Chris Forbes
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ea211fcc1c
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#109 fixed
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2009-12-17 21:05:49 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
|
Bob
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c7e95c71b2
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- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
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2009-11-23 18:53:01 +13:00 |
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Chris Forbes
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1d60fa3343
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batch count vis
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2009-11-19 18:22:42 +13:00 |
|
Chris Forbes
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db965cd22d
|
removing some random dead crap
|
2009-11-19 18:11:41 +13:00 |
|
Bob
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a17296ff8a
|
[Fixing indentation]
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2009-11-19 15:02:04 +13:00 |
|
Chris Forbes
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35f00cbc54
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new chrome stuff
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2009-11-15 20:28:49 +13:00 |
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Chris Forbes
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4dd54eb1e3
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fixed water animation direction
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2009-11-01 15:09:24 +13:00 |
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Chris Forbes
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4ada055f06
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more infantry tweaks; sidebar mouseover shows desc & prices now
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2009-11-01 15:06:21 +13:00 |
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Chris Forbes
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9d543db7fc
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text rendering
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2009-10-29 21:45:29 +13:00 |
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Chris Forbes
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bebe9bee85
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did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
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2009-10-13 23:02:46 +13:00 |
|
Chris Forbes
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70bc8366a5
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water anim in shader
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2009-10-10 20:51:17 +13:00 |
|
Chris Forbes
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2e4279664f
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line rendering - selection box!!
|
2009-10-08 21:53:59 +13:00 |
|
chrisf
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4ea033f63d
|
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
|
2008-07-20 20:06:19 +00:00 |
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