Matthias Mailänder
0e7ad43425
Remove unused parameters.
2022-04-01 23:30:26 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
82115c6bf7
Move Text handling to its own class
2021-06-04 21:47:39 +02:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Matthias Mailänder
e7cfd2765c
Make UI cursors configurable.
2021-02-14 13:09:59 +00:00
abcdefg30
96c4554644
Remove GenericSelectTarget
2021-02-14 12:51:12 +00:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
abcdefg30
07d58337f1
Let order generators account for selection changes
2020-08-15 11:34:00 +01:00
abcdefg30
e57462e7ca
Make attack moving and guarding use a grouped order
2020-04-21 01:35:40 -05:00
Paul Chote
2c7a56625c
Move selectableActor check inside InputOverridesSelection.
2020-03-29 13:20:10 +02:00
Paul Chote
73a78eadb1
Move Interactable and Selectable to Mods.Common.
2020-03-24 00:07:10 -05:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
6fb3dc050b
Let CreateGroup use ExtraActors field.
2019-11-26 22:06:37 +01:00
Paul Chote
0e4cb53ada
Pass contextual information to TargetOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
3d6621f7ff
Force selection cursor when selection overrides input.
2019-10-30 14:53:23 +01:00
Paul Chote
9d4f683d80
Remove WorldRenderer argument from InputOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
0cfd6337ff
Fix InputOverridesSelection only considering the closest actor.
2019-10-30 14:53:23 +01:00
Paul Chote
7d1ce0c83b
Add annotation support to IOrderGenerator.
2019-10-20 23:46:33 +02:00
Paul Chote
292196e2d6
Allow left click to cancel AttackMove without clearing selected units.
2019-08-10 13:08:32 +02:00
Ivaylo Draganov
c1fc0c1b74
Allow selection priority to be modified using a hotkey
2019-06-29 20:46:12 +02:00
Paul Chote
44e41cc054
Add key handling to order generators.
2019-06-10 11:46:32 +02:00
teinarss
e801537d96
Hide cursor and render the placeholder directly
2019-04-22 21:51:49 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Paul Chote
222d1af706
Don't create invalid targets (dead actors) in UOG.
2018-02-04 15:46:36 +01:00
Paul Chote
3af6ffc017
Revert "Remove CreateGroup order as the ActorGroupProxy is gone."
2018-01-28 14:58:44 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
6f5d035e79
Introduce IMouseBounds and split/rework mouse rectangles.
...
The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.
An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
2017-12-11 19:45:07 +01:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Paul Chote
f4f27f8980
Add support for queuing AttackMove orders.
2017-09-03 12:54:09 +02:00
Matthias Mailänder
cba0fc3475
Remove CreateGroup order as the ActorGroupProxy is gone.
2017-08-22 18:44:35 +02:00
reaperrr
d949e17b88
Perform FogObscures as late as possible
...
FogObscures is more expensive than simpler boolean, player or HasTraitInfo checks, so in these places it makes sense to perform the other checks first.
2017-08-07 09:42:12 +02:00
Paul Chote
52f1ab0969
Add backend code for unit command bar.
2017-06-06 08:53:54 -06:00
Paul Chote
b74141666b
Implement a workaround for the mono 5.0 cursor enumerator bug.
2017-05-19 14:31:00 +02:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
Paul Chote
7a32c8e8e7
Change InputOverridesSelection return values to match name.
2016-04-09 11:24:10 -04:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
atlimit8
b07cd683e8
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
Oliver Brakmann
59d22a2ff0
Fix AttackMove not working properly under certain conditions
...
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
Paul Chote
756bec69b3
Fall back to target cell if there are no valid orders against the target actor.
2015-11-26 18:37:40 +00:00
Paul Chote
fb99a1f3c2
Remove ActorMap query for each actor.
2015-11-26 18:30:43 +00:00
Paul Chote
7b31f18046
Reduce duplication in UnitOrderGenerator.
2015-11-26 18:25:39 +00:00
Paul Chote
124c0ea041
Make CanTarget modifiers a ref parameter.
2015-11-16 20:38:53 +00:00
Pavel Penev
a69f26b705
Fix players being able to manually attack invisible structures
2015-10-23 00:27:46 +03:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
...
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00