Paul Chote
2064dc7c30
Support non-int Enum types in the Lua API.
2018-11-04 18:32:33 +01:00
Chris Forbes
d653614e75
Replicate palette high bits into the low bits
...
Previously we didn't quite get the full range -- the most intense value we
could produce was 0xfc.
2018-11-04 15:06:50 +01:00
Ivaylo Draganov
a7279415dc
Allow player to add a "priority unit" to production queue
...
* If production is ordered by `Ctrl + Left Click` the item is added to the top of the stack after the currently produced item
* Works with `Shift` for priority queueing of 5 items
* This modifier is not taken into account for `ParallelProductionQueue` as it doesn't make sense in that context
2018-11-03 17:54:50 +01:00
Paul Chote
4ea3e8382d
Work around a race condition between server join and auth validation.
2018-11-03 14:25:05 +01:00
Taryn Hill
5899636e10
Fix SubCell indexing in Map.CenterOfSubCell and MapGrid.OffsetOfSubCell
2018-11-02 22:42:51 +00:00
Paul Chote
95c5c683e3
Limit samplers to 8 in combined.frag.
...
The additional palette sampler wasn't accounted
for in the original PR.
2018-11-01 14:38:57 +01:00
Paul Chote
dee6d03626
Allow sprites to store custom metadata.
2018-10-28 20:55:40 +00:00
reaperrr
422ba16ed9
Run TickIdle from inside Actor.Tick instead of World.Tick
...
Avoids calling ActorsWithTrait<INotifyIdle> every tick and allows caching all INotifyIdle traits at creation.
2018-10-15 22:53:57 +02:00
Paul Chote
a06cfb4004
Move TerrainRenderer to a mod-defined trait.
2018-10-13 18:16:56 +02:00
Andre Mohren
450dc70375
Refactored cursors.yaml to use palettes from rules.
2018-10-07 19:28:11 +02:00
Paul Chote
eb0e2eeb9d
Fix misc indentation errors.
2018-10-06 23:32:38 +02:00
teinarss
cfaf5a6467
Updated CPos struct to use a bit field for all properties.
2018-10-02 00:54:45 +01:00
abcdefg30
9f82ef999f
Set AutoGenerateBindingRedirects to true in OpenRA.Game.csproj
2018-10-01 17:52:52 +01:00
teinarss
e353c8c176
Changed SubCell to byte
2018-09-30 19:48:27 +01:00
Andre Mohren
693b5a54af
PNG spritesheet support, along with PaletteFromPng.
...
Cursor palette loader can now be specified via yaml.
2018-09-29 21:12:40 +02:00
Andre Mohren
640078a2b1
Refactored Health usage to IHealth.
2018-09-29 18:12:40 +02:00
reaperrr
28c89920ac
Add dynamic muzzle LaunchEffect facing plumbing
2018-09-28 21:32:34 +02:00
Paul Chote
09d8aafddf
Add a lint test for audio notifications.
...
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
reaperrr
9bcb754836
Add OnActorDispose plumbing to Activity
...
This allows activities to perform necessary cleanups on actor
death/disposal, for example by running OnLastRun directly,
which would otherwise be skipped when the actor dies or is disposed
through other means.
2018-09-24 22:01:22 +02:00
Noam
4e7a35b50f
add NoAvailableMaps exception.
...
modify ChooseInitialMap to throw NoAvailalbeMaps exception if no maps were loaded.
implement Utilities.TryWithPrompt - safe execution of a provided action with ability to prompt user on error.
2018-09-19 12:52:51 +02:00
Paul Chote
8533aa8d26
Disable sync reports when we know we won't need them.
...
Generating the sync report takes ~twice as long as
a normal tick, and occurs once every 3 ticks.
These reports record of all of the synced state
(separate to the sync hash, which is still calculated)
in order to generate the syncreport.log of the game
desyncs. This perf overhead is completely unnecessary
when we know that we won't have other syncreports to
compare against (singleplayer, replays).
Disabling report generation in these cases gives
us an easy 40% average tick-time win.
2018-09-10 19:44:06 +02:00
abcdefg30
5d1c37a4c5
Remove the CodeAnalysisRuleSet property from all csproj files
2018-08-25 22:02:59 +02:00
Paul Chote
8475bd6294
Ignore malformed orders instead of crashing.
2018-08-25 18:23:35 +02:00
Paul Chote
e374c8e6c3
Sync auth information with the master server.
2018-08-18 16:57:28 +02:00
Paul Chote
77bb39304b
Give server operators more control over client validation.
2018-08-18 16:57:28 +02:00
Paul Chote
efccd610d3
Simplify server tick timeout handling.
2018-08-18 09:31:11 +01:00
Paul Chote
d37119655b
Add Engine.SupportDir argument.
2018-08-17 21:02:36 +02:00
Paul Chote
4a5525d1af
Ensure that TLS 1.2 is enabled for web downloads.
2018-08-16 19:56:18 +02:00
reaperrr
c983dda077
Fix husks not updating targetable positions on teleport
...
This should have checked for IPositionableInfo to begin with.
Husk already implements IPositionable, so implementing *Info as well
makes sense, even if it only serves to exclude it from
ITargetablePositions caching for now.
2018-08-14 17:26:36 +01:00
Andre Mohren
3f81df9c52
Fixed backwards animation playback.
2018-08-04 20:58:02 +02:00
Paul Chote
3661dbdfd0
Disable the threaded renderer on Windows.
...
A DisableWindowsRenderThread graphics setting is
added to allow players to optionally reenable it.
2018-08-04 20:10:52 +02:00
Curtis Shmyr
de8c5e40c4
Remove creation of irc.log
2018-07-31 20:39:08 +02:00
Paul Chote
6ec93bd8cf
Add player badges.
2018-07-29 00:30:17 +02:00
Paul Chote
c74159e549
Add player authentication backend.
2018-07-29 00:30:17 +02:00
Paul Chote
0965464148
Add crypto helpers for working with RSA keys.
2018-07-29 00:30:17 +02:00
Paul Chote
9a6fdfa180
Expose setting clipboard text to mod code.
2018-07-29 00:30:17 +02:00
reaperrr
b2a069f8ab
Add FillTriangle support
2018-07-28 21:35:42 +02:00
Chris Forbes
d4ef841678
Convert masses of HashSet<string> to BitSet<DamageType>
2018-07-28 20:12:42 +01:00
Paul Chote
f9230a72f2
Fix NRE in mods that don't immediately show the main menu.
2018-07-27 18:38:30 +02:00
BGluth
a43bdff603
Implemented #15325
...
- Leaving a game now returns you to the respective menu.
- I think that I covered all of the possibilities (mission, skirmish, multiplayer, map editor, replay).
2018-07-23 17:20:26 +01:00
teinarss
0c1b11ed4f
Added Dedicated to GlobalSettings
2018-07-05 23:22:09 +01:00
Paul Chote
670e153372
Remove byte order marks from csproj files.
2018-07-01 11:08:32 +02:00
Paul Chote
1ac13de4b2
Remove byte order marks from C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
8c0f4fde81
Fix newlines in C# files.
2018-07-01 11:08:32 +02:00
RoosterDragon
bb536ee4fc
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-06-22 18:40:16 +01:00
Paul Chote
4d664d4f74
Report custom map rule errors in the lint output.
2018-06-15 23:39:48 +02:00
Paul Chote
9ff177359b
Split IGraphicsContext from IPlatformWindow.
2018-06-13 18:45:21 +01:00
Paul Chote
ab14a86d39
Rename Renderer.Device to Renderer.Window.
2018-06-13 18:45:21 +01:00
Paul Chote
28c8089bc7
Rename IGraphicsDevice to IPlatformWindow.
2018-06-13 18:45:21 +01:00
Paul Chote
8461a82577
Remove requirement for depth sprites to share color sheet.
2018-06-04 23:33:57 +02:00