Paul Chote
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20c0419782
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Don't leak information on the underlying terrain via the mouse cursor. Cursor and voice response always "move" for terrain under shroud.
Needs pathfinder changes before being mergeable
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2010-07-23 22:53:38 +12:00 |
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Paul Chote
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c74fe87fc8
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Fix voice on unpathable terrain
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2010-07-23 22:45:11 +12:00 |
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Paul Chote
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52c8c93b30
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Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
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Paul Chote
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c90317fb35
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Aircraft/Helicopter move/dock flashing and cursor fixes
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2010-07-23 19:10:10 +12:00 |
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Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
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Paul Chote
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1fc3ca284e
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Fix "Unit Lost" in cnc; remove related cruft
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2010-07-23 17:33:39 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Paul Chote
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ac526f9762
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Split the radar into multiple bitmaps
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2010-07-22 22:54:12 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Paul Chote
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5ce8a643a7
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...
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2010-07-22 20:40:24 +12:00 |
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Paul Chote
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53304b3de2
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Cloaked units (not) on radar; untested but is simple enough that it should work
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2010-07-22 20:33:54 +12:00 |
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Paul Chote
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a09a6997b4
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Radar takes into account visibility under fog
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2010-07-22 20:26:19 +12:00 |
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Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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a234dd4382
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New interface for things that show on radar; groundwork for future patches.
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2010-07-22 19:50:41 +12:00 |
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Chris Forbes
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6d527c3668
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unbreak Target
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2010-07-22 18:36:56 +12:00 |
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alzeih
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1497c31908
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some more hax
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2010-07-22 18:01:32 +12:00 |
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alzeih
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4e22e37192
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Fix the in range check
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2010-07-22 15:54:42 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
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Chris Forbes
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88b705c8ef
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add Target type, in prep for allowing attack-ground
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2010-07-22 08:26:51 +12:00 |
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Chris Forbes
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a78001a5cc
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strip some redundancy from UnitOrders, but it still sucks; fix nudges breaking everything
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2010-07-22 08:03:44 +12:00 |
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alzeih
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3f9ffbac80
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smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
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2010-07-22 01:39:44 +12:00 |
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alzeih
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8e2d422054
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Improvements to VictoryConditions, and Dead = Chat to all
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2010-07-21 20:21:02 +12:00 |
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Chris Forbes
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3a7bec1eef
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implement INudge on Mobile
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2010-07-21 19:37:24 +12:00 |
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Chris Forbes
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8006e20dd3
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however, we *do* need to know who nudged us, so we can tell them where to shove it if required.
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2010-07-21 19:27:49 +12:00 |
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Chris Forbes
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5ef651ce6d
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return value not required.
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2010-07-21 19:25:32 +12:00 |
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Chris Forbes
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e426d50cc2
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add INudge interface; Move tries to nudge things that are in the way as a good first option
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2010-07-21 19:24:45 +12:00 |
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alzeih
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2f9f539857
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big pile of Render refactoring
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2010-07-21 18:59:33 +12:00 |
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alzeih
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222b29cec6
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Bye Bye Chrome!
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2010-07-21 17:57:06 +12:00 |
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alzeih
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647252b0cb
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Chrome.rootWidget -> Widget.RootWidget
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2010-07-21 16:14:31 +12:00 |
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alzeih
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795da1b088
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unhacking IChromeButton.
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2010-07-21 16:00:26 +12:00 |
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alzeih
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f92b59e6db
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Developer Mode (pchote: amended)
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2010-07-20 21:20:03 +12:00 |
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Chris Forbes
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02e4de61eb
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only play 'unit lost' etc to owner
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2010-07-20 20:17:30 +12:00 |
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Chris Forbes
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19fda0b98e
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kill most of GlobalDefaults
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2010-07-20 18:26:09 +12:00 |
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Chris Forbes
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2684284c27
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unit-lost sounds through voice
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2010-07-20 17:39:35 +12:00 |
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Chris Forbes
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fa0d6b3e72
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move LimitedAmmo to RA dll; reduce pips for YAK
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2010-07-19 19:44:18 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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8abc8e03cb
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Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
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2010-07-16 20:51:20 +12:00 |
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alzeih
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aeefc94fe0
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BuildPaletteWidget: don't click on buttons if the palette isn't open. Don't allow hotkeys unless palette is open. Move key handling into widget.
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2010-07-15 18:24:54 +12:00 |
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Paul Chote
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50f3aecf53
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Move chat display into a widget
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2010-07-10 20:43:29 +12:00 |
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Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
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Paul Chote
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476d40b317
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Move StoresOre into Mods.RA
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2010-07-08 19:32:07 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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Bob
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7a738ed6af
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move CYard trait and UndeployMCV activity into mod
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2010-07-08 15:34:21 +12:00 |
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Bob
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6a840dff4c
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move ActorGroupProxy to mod; move SupportPower traits into directory
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2010-07-08 14:01:44 +12:00 |
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Chris Forbes
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fb1d37ae53
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use explosion *names*, not *numbers* like RA.
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2010-07-07 19:44:14 +12:00 |
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Chris Forbes
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2ed8045736
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remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
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2010-07-07 18:32:45 +12:00 |
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Chris Forbes
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68b63dc89e
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ralint: verify voices, support (and still verify) @-form prerequisites.
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2010-07-04 14:50:26 +12:00 |
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Chris Forbes
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8e68449af1
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voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
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2010-07-04 14:25:34 +12:00 |
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