Chris Forbes
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4d9c2a30df
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Dropdown listboxes
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2010-11-25 20:04:56 +13:00 |
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Chris Forbes
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d77563bdb0
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reduce coverage of UiOverlay sprites so you can see the building you're placing
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2010-11-24 20:10:14 +13:00 |
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Paul Chote
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96cd0e2259
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Render building previews
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2010-11-24 13:43:07 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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1dfe437641
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Refactor Viewport.
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2010-11-24 11:57:18 +13:00 |
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Paul Chote
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b8eda5a152
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Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
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2010-11-24 11:37:18 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
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Paul Chote
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f11bcd27cc
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Kill Map.XOffset / Map.YOffset.
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2010-11-24 10:26:38 +13:00 |
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Paul Chote
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00dc91cf49
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Standardise Theater -> Tileset.
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2010-11-24 10:09:51 +13:00 |
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Paul Chote
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3a2279f378
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Set cursor position based on mouse click location.
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2010-11-23 21:39:34 +13:00 |
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geckosoft
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8085bcb232
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Textfield cursor support and forward-delete (rewritten by pchote).
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2010-11-23 21:39:34 +13:00 |
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Chris Forbes
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5e6f325df1
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#377 fixed
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2010-11-23 21:39:34 +13:00 |
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Paul Chote
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2072b78489
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Remove duplication from PasswordFieldWidget.
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2010-11-23 21:39:34 +13:00 |
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Paul Chote
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41665f7e95
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AOE Iron Curtain
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2010-11-23 21:38:28 +13:00 |
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geckosoft
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be701007df
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Changed: DrawRangeCircle now accepts a float instead of an int
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2010-11-23 15:59:04 +13:00 |
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Chris Forbes
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730ed8c597
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finished removing ctors from Order
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2010-11-23 15:33:15 +13:00 |
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Chris Forbes
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7b5be4a0ec
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remove more ctors
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2010-11-23 15:30:21 +13:00 |
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Chris Forbes
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da5830845b
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remove another ctor
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2010-11-23 15:24:45 +13:00 |
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Chris Forbes
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23e6eada26
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another ctor removed
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2010-11-23 15:20:11 +13:00 |
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Chris Forbes
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490b0801a0
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start removing weird ctors on Order
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2010-11-23 15:14:48 +13:00 |
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Chris Forbes
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49ab704a84
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add ctor & readonlys for required args
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2010-11-23 14:04:39 +13:00 |
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Chris Forbes
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4a12b78f14
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experiment -- _Order is a mutable builder-object for Order, implicitly convertible
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2010-11-23 13:59:43 +13:00 |
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Chris Forbes
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656dbdcd28
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add Order.ExtraLocation as a second int2 parameter
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2010-11-23 13:56:04 +13:00 |
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Chris Forbes
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88398afba6
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symmetry between reading and writing int2
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2010-11-23 13:06:37 +13:00 |
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Chris Forbes
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2f74207bf6
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tighten order encoding
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2010-11-23 12:58:59 +13:00 |
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Paul Chote
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dba7335594
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Fix a pile of compiler warnings.
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2010-11-21 13:10:22 +13:00 |
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Paul Chote
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1461309dba
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Use the Gl renderer by default on all platforms.
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2010-11-21 13:10:22 +13:00 |
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Paul Chote
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ccf66cde2f
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Expose Graphics.Renderer setting; Refactor Renderer.Null.
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2010-11-21 13:10:19 +13:00 |
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Paul Chote
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f2a20a182e
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Begin work on the glsl renderer. Renders blue blocks for chrome-rgba.
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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64a7592fed
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Rename OpenRA.Gl -> OpenRA.Renderer.Cg
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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bfb076b9bc
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Refactor IShader to take a name instead of a stream.
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2010-11-21 13:10:18 +13:00 |
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Chris Forbes
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5292272902
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#186 unlimited power devhack
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2010-11-21 12:36:18 +13:00 |
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Chris Forbes
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1db3ce4b59
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some usings cleanup
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2010-11-21 12:25:22 +13:00 |
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Chris Forbes
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d78dde4db1
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fix ModData still being bogus about custom sequences
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2010-11-21 11:26:22 +13:00 |
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Chris Forbes
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e4bb788fb9
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#366 only host can see AI players in a lobby -- fixed
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2010-11-21 11:11:29 +13:00 |
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geckosoft
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be9f52e029
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Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets
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2010-11-21 10:59:26 +13:00 |
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geckosoft
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000dd6de7b
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ed: Made it possible for maps to define custom & override existing voices
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2010-11-21 10:57:36 +13:00 |
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geckosoft
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5e8e4dd9d5
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Changed: Made it possible for maps to define custom & override existing weapons
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2010-11-21 10:57:36 +13:00 |
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geckosoft
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b31a35d34b
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Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build')
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2010-11-21 10:57:16 +13:00 |
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Bob
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a7f42dcf0c
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fix interaction between autoattack and idleanimation
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2010-11-16 20:32:00 +13:00 |
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Chris Forbes
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c1eacc225d
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fix DrawLineToTarget drawing from the ground below flying units
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2010-11-14 21:27:17 +13:00 |
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Bob
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6cf9939ab3
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remove staticness on Server
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2010-11-14 21:26:50 +13:00 |
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Bob
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80e897abfb
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add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
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2010-11-14 18:36:36 +13:00 |
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Bob
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e7a07ea9c3
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Add target param to INotifyAttack. Remove target field from AttackOmni
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2010-11-14 16:03:01 +13:00 |
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Bob
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f8e6245903
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make order queuing work for buildings and turreted units, too
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2010-11-14 15:48:02 +13:00 |
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geckosoft
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622f9bfe71
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Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
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2010-11-13 17:46:36 +13:00 |
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geckosoft
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0e750a3f25
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Cleanup: Idle activity now reuses itself instead of returning null (causing another Idle object to be created)
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2010-11-13 17:43:41 +13:00 |
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geckosoft
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5b71bee4c8
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Added: ISelectionColorModifier
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2010-11-13 17:08:00 +13:00 |
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Bob
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75e7124af0
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oops
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2010-11-13 17:07:48 +13:00 |
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geckosoft
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9e93edf336
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Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding more generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded)
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2010-11-13 17:03:24 +13:00 |
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