Commit Graph

14513 Commits

Author SHA1 Message Date
penev92
7e59e1bf9a Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common 2014-10-08 15:29:58 +03:00
steelphase
628463f920 remove copy local
remove copy local from project references
2014-10-08 02:29:14 -04:00
Oliver Brakmann
36477ae323 Added notifications for new objectives to scripted missions
Fixes #6692
2014-10-08 06:24:51 +02:00
obrakmann
c1d1c6f226 Merge pull request #6653 from pchote/empdisable
Disable movement of EMPd actors
2014-10-07 21:31:19 +02:00
Paul Chote
d610c02642 Add an early TS tileset importer and temperate tileset. 2014-10-08 08:11:39 +13:00
obrakmann
3c791f0eb9 Merge pull request #6643 from DeadlySurprise/assetBrowser
Adds vqa playback to the asset browser
2014-10-07 21:07:08 +02:00
Paul Chote
446d98e625 Support ini files with spaces around the ‘=‘. 2014-10-08 08:06:50 +13:00
obrakmann
220bc2ec08 Merge pull request #6673 from pchote/unhardcode-sprites
Move sprite parsers into mod code
2014-10-07 20:45:50 +02:00
obrakmann
532c658b5d Merge pull request #6704 from chrisforbes/closure-hazards
Closure hazards -- Fixes #6703
2014-10-07 20:01:19 +02:00
DeadlySurprise
e187876bdf Adds vqa playback to the asset browser 2014-10-07 18:59:02 +02:00
Paul Chote
5050748afe Fix invalid targets invalidating GrantUpgradeWarhead for all nearby actors. 2014-10-07 20:21:28 +13:00
Paul Chote
fde963a993 Make EMP freeze mobile actors. 2014-10-07 19:30:24 +13:00
Paul Chote
6b54575569 Fix Move activity ignoring IDisableMove. 2014-10-07 19:30:24 +13:00
Paul Chote
34eb634779 Add self argument to Move constructors. 2014-10-07 19:30:23 +13:00
Paul Chote
772994c1c4 Remove Mobile assumptions from Lua APIs. 2014-10-07 19:30:23 +13:00
steelphase
0cb0ae57f3 Mods.Common Commands namespace
Added Commands Namespace.
2014-10-07 02:14:09 -04:00
steelphase
c5bea39bf8 Mods.Common R# Console
Resharper corrections.
2014-10-07 02:07:40 -04:00
Chris Forbes
ea475ed39b DomainIndex: Fix benign loop variable in closure hazard
This never outlived a single iteration of the neighbors loop.
2014-10-07 18:30:23 +13:00
Chris Forbes
3360b11962 WithMuzzleFlash: fix loop variable in closure hazard
This fixes a real bug -- if the actor had multiple armaments, we'd end
up placing the muzzle flashes all based on the offsets of the last one.
2014-10-07 18:27:31 +13:00
Chris Forbes
98563eb854 PrimaryBuilding: Fix benign loop variable in closure hazard
This never outlived a single loop iteration.
2014-10-07 18:24:00 +13:00
Chris Forbes
f2492f4155 LevelUpCrateAction: fix loop variable in closure bug
This was a real bug -- if there were multiple recipients, we'd apply the
levels N times to the last recipient rather than once to each.
2014-10-07 18:19:55 +13:00
Chris Forbes
edbd65bdf3 filesystem: Fix benign use of loop variable in closure
This closure never outlives a single loop iteration.
2014-10-07 18:17:09 +13:00
Chris Forbes
f61b52ccae editor: Fix a benign loop-variable-inside-closure issue
The getter is accessed exactly once, at call time.
The setter is stored, and invoked later on losing focus, but we pass a
bogus one anyway, so there is no issue.
2014-10-07 18:12:41 +13:00
Paul Chote
41c296e5c2 Fix some bogus cell accesses in Map. 2014-10-07 09:55:50 +13:00
Paul Chote
9312d1915f Fix the legacy map editor. 2014-10-07 09:55:50 +13:00
Paul Chote
fff8c7680b Support tmp(ts) templates with empty tiles. 2014-10-07 09:55:50 +13:00
Paul Chote
6a72e87028 Remove the remaining legacy sprite plumbing. 2014-10-07 09:55:50 +13:00
Paul Chote
beb7a394a2 Move ShpD2 sprite loading into Mods.Common. 2014-10-07 09:55:50 +13:00
Paul Chote
533d044755 Move TmpTS sprite loading into Mods.TS. 2014-10-07 09:55:50 +13:00
Paul Chote
37cedd88a2 Move TmpTD sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
997c79130a Move TmpRA sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
ca38193264 Move R8 sprite loading into Mods.D2k. 2014-10-07 09:55:49 +13:00
Paul Chote
c798b306c4 Move ShpTS sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73 Move ShpTD sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
9cf8328979 Add plumbing for mod-defined sprite loaders. 2014-10-07 09:55:49 +13:00
Paul Chote
ad0da91ecc Remove --transpose utility command.
The engine has supported transposed sprites for a long time now.
2014-10-07 09:55:49 +13:00
Paul Chote
2b92ce7edd Use SpriteLoader for frame exporting. 2014-10-07 09:55:49 +13:00
Paul Chote
7207841f8b Use the existing SpriteLoader cache for tilesets. 2014-10-07 09:55:48 +13:00
Guido L
8afb4a3672 added also gatech to the AI ... 2014-10-06 22:31:57 +02:00
Guido L
30db708fd5 Adding NASTLH to the AI 2014-10-06 22:31:57 +02:00
Matthias Mailänder
802eaac87b Merge pull request #6691 from pchote/objective-duplication
Fix closure issue with mission objectives.
2014-10-06 20:58:18 +02:00
Matthias Mailänder
86c12a3637 Merge pull request #6667 from steelphase-forks/common-effects
Mods.Common effects
2014-10-06 20:57:12 +02:00
Matthias Mailänder
1770ce4b60 Merge pull request #6687 from pchote/fix-shellmap
Revert "Some minor Cargo style fixes."
2014-10-06 19:50:21 +02:00
obrakmann
d288868ca6 Merge pull request #6690 from huwpascoe/cargoland
Chinooks now accept deploy order inflight
2014-10-06 17:21:28 +02:00
Paul Chote
06d1a2fbe2 Merge pull request #6379 from Mailaender/allies-02-new-lua
Ported Allies 02 to the new Lua API
2014-10-06 19:47:43 +13:00
steelphase
3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
Paul Chote
a77714f98b Fix closure issue with mission objectives. Fixes #6680. 2014-10-06 18:49:36 +13:00
Paul Chote
ba89eaa50d Revert cachedLocation change that caused issues with transports.
This partially reverts commit 2f5ac1a360.
2014-10-06 18:07:30 +13:00
huwpascoe
d948cb5d55 Chinooks now accept deploy order inflight 2014-10-06 01:16:14 +01:00
Matthias Mailänder
24732ae635 port allies-02 to new Lua API 2014-10-05 22:45:23 +02:00