penev92
7e59e1bf9a
Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-08 15:29:58 +03:00
steelphase
628463f920
remove copy local
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remove copy local from project references
2014-10-08 02:29:14 -04:00
Oliver Brakmann
36477ae323
Added notifications for new objectives to scripted missions
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Fixes #6692
2014-10-08 06:24:51 +02:00
obrakmann
c1d1c6f226
Merge pull request #6653 from pchote/empdisable
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Disable movement of EMPd actors
2014-10-07 21:31:19 +02:00
Paul Chote
d610c02642
Add an early TS tileset importer and temperate tileset.
2014-10-08 08:11:39 +13:00
obrakmann
3c791f0eb9
Merge pull request #6643 from DeadlySurprise/assetBrowser
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Adds vqa playback to the asset browser
2014-10-07 21:07:08 +02:00
Paul Chote
446d98e625
Support ini files with spaces around the ‘=‘.
2014-10-08 08:06:50 +13:00
obrakmann
220bc2ec08
Merge pull request #6673 from pchote/unhardcode-sprites
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Move sprite parsers into mod code
2014-10-07 20:45:50 +02:00
obrakmann
532c658b5d
Merge pull request #6704 from chrisforbes/closure-hazards
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Closure hazards -- Fixes #6703
2014-10-07 20:01:19 +02:00
DeadlySurprise
e187876bdf
Adds vqa playback to the asset browser
2014-10-07 18:59:02 +02:00
Paul Chote
5050748afe
Fix invalid targets invalidating GrantUpgradeWarhead for all nearby actors.
2014-10-07 20:21:28 +13:00
Paul Chote
fde963a993
Make EMP freeze mobile actors.
2014-10-07 19:30:24 +13:00
Paul Chote
6b54575569
Fix Move activity ignoring IDisableMove.
2014-10-07 19:30:24 +13:00
Paul Chote
34eb634779
Add self argument to Move constructors.
2014-10-07 19:30:23 +13:00
Paul Chote
772994c1c4
Remove Mobile assumptions from Lua APIs.
2014-10-07 19:30:23 +13:00
steelphase
0cb0ae57f3
Mods.Common Commands namespace
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Added Commands Namespace.
2014-10-07 02:14:09 -04:00
steelphase
c5bea39bf8
Mods.Common R# Console
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Resharper corrections.
2014-10-07 02:07:40 -04:00
Chris Forbes
ea475ed39b
DomainIndex: Fix benign loop variable in closure hazard
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This never outlived a single iteration of the neighbors loop.
2014-10-07 18:30:23 +13:00
Chris Forbes
3360b11962
WithMuzzleFlash: fix loop variable in closure hazard
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This fixes a real bug -- if the actor had multiple armaments, we'd end
up placing the muzzle flashes all based on the offsets of the last one.
2014-10-07 18:27:31 +13:00
Chris Forbes
98563eb854
PrimaryBuilding: Fix benign loop variable in closure hazard
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This never outlived a single loop iteration.
2014-10-07 18:24:00 +13:00
Chris Forbes
f2492f4155
LevelUpCrateAction: fix loop variable in closure bug
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This was a real bug -- if there were multiple recipients, we'd apply the
levels N times to the last recipient rather than once to each.
2014-10-07 18:19:55 +13:00
Chris Forbes
edbd65bdf3
filesystem: Fix benign use of loop variable in closure
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This closure never outlives a single loop iteration.
2014-10-07 18:17:09 +13:00
Chris Forbes
f61b52ccae
editor: Fix a benign loop-variable-inside-closure issue
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The getter is accessed exactly once, at call time.
The setter is stored, and invoked later on losing focus, but we pass a
bogus one anyway, so there is no issue.
2014-10-07 18:12:41 +13:00
Paul Chote
41c296e5c2
Fix some bogus cell accesses in Map.
2014-10-07 09:55:50 +13:00
Paul Chote
9312d1915f
Fix the legacy map editor.
2014-10-07 09:55:50 +13:00
Paul Chote
fff8c7680b
Support tmp(ts) templates with empty tiles.
2014-10-07 09:55:50 +13:00
Paul Chote
6a72e87028
Remove the remaining legacy sprite plumbing.
2014-10-07 09:55:50 +13:00
Paul Chote
beb7a394a2
Move ShpD2 sprite loading into Mods.Common.
2014-10-07 09:55:50 +13:00
Paul Chote
533d044755
Move TmpTS sprite loading into Mods.TS.
2014-10-07 09:55:50 +13:00
Paul Chote
37cedd88a2
Move TmpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
997c79130a
Move TmpRA sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
ca38193264
Move R8 sprite loading into Mods.D2k.
2014-10-07 09:55:49 +13:00
Paul Chote
c798b306c4
Move ShpTS sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73
Move ShpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
9cf8328979
Add plumbing for mod-defined sprite loaders.
2014-10-07 09:55:49 +13:00
Paul Chote
ad0da91ecc
Remove --transpose utility command.
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The engine has supported transposed sprites for a long time now.
2014-10-07 09:55:49 +13:00
Paul Chote
2b92ce7edd
Use SpriteLoader for frame exporting.
2014-10-07 09:55:49 +13:00
Paul Chote
7207841f8b
Use the existing SpriteLoader cache for tilesets.
2014-10-07 09:55:48 +13:00
Guido L
8afb4a3672
added also gatech to the AI ...
2014-10-06 22:31:57 +02:00
Guido L
30db708fd5
Adding NASTLH to the AI
2014-10-06 22:31:57 +02:00
Matthias Mailänder
802eaac87b
Merge pull request #6691 from pchote/objective-duplication
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Fix closure issue with mission objectives.
2014-10-06 20:58:18 +02:00
Matthias Mailänder
86c12a3637
Merge pull request #6667 from steelphase-forks/common-effects
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Mods.Common effects
2014-10-06 20:57:12 +02:00
Matthias Mailänder
1770ce4b60
Merge pull request #6687 from pchote/fix-shellmap
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Revert "Some minor Cargo style fixes."
2014-10-06 19:50:21 +02:00
obrakmann
d288868ca6
Merge pull request #6690 from huwpascoe/cargoland
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Chinooks now accept deploy order inflight
2014-10-06 17:21:28 +02:00
Paul Chote
06d1a2fbe2
Merge pull request #6379 from Mailaender/allies-02-new-lua
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Ported Allies 02 to the new Lua API
2014-10-06 19:47:43 +13:00
steelphase
3c60794e2e
Mods.Common Effects
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Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
Paul Chote
a77714f98b
Fix closure issue with mission objectives. Fixes #6680 .
2014-10-06 18:49:36 +13:00
Paul Chote
ba89eaa50d
Revert cachedLocation change that caused issues with transports.
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This partially reverts commit 2f5ac1a360 .
2014-10-06 18:07:30 +13:00
huwpascoe
d948cb5d55
Chinooks now accept deploy order inflight
2014-10-06 01:16:14 +01:00
Matthias Mailänder
24732ae635
port allies-02 to new Lua API
2014-10-05 22:45:23 +02:00