Commit Graph

14918 Commits

Author SHA1 Message Date
reaperrr
26075b8eaf Moves loadscreens into LoadScreens folder/namespace.
Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00
reaperrr
75b91af023 TimedUpgradeBar moved to Traits/Render 2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b Renames RallyPoint effect to RallyPointIndicator 2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481 Move some Render traits to Mods.Common 2014-12-11 23:10:06 +01:00
reaperrr
88c119ebba Merge pull request #7106 from penev92/bleed_moveFiles
Move Upgrades and Prerequisites from Mods.RA to Mods.Common
2014-12-11 22:34:58 +01:00
obrakmann
c8ad2d4911 Merge pull request #7093 from RoosterDragon/frozen-stream
Make FrozenActorsInBox a streaming enumerable.
2014-12-11 00:10:40 +01:00
obrakmann
2d5b41338e Merge pull request #7091 from RoosterDragon/buffer-copy-palettes
Block copy palettes
2014-12-10 22:57:37 +01:00
obrakmann
3b0a725c23 Merge pull request #7067 from WolfGaming/AttackMove
Fix: AttackMove moving when within range
2014-12-10 22:07:50 +01:00
WolfGaming
a155c7b7ac Fixes AttackMove moving even if an enemy is within range. 2014-12-10 13:28:10 +00:00
reaperrr
fb6b9b8be5 Merge pull request #7085 from Mailaender/d2k-clock
Fixed color and overlap glitches in the Dune 2000 build palette
2014-12-10 13:13:18 +01:00
Chris Forbes
d72dfe30e1 Merge pull request #6993 from Mailaender/server-browser-colors
Color coded the server browser and added a filter for password protected games
2014-12-10 16:30:57 +13:00
penev92
ce2c536a1a Move Upgrades and Prerequisites 2014-12-10 00:07:07 +02:00
obrakmann
af0be2f592 Merge pull request #7042 from Mailaender/chronosphere-owner-shroud
Fixed teleporter check the target instead of the initiating owner shrouds
2014-12-09 21:09:32 +01:00
Matthias Mailänder
4be6b51c58 save a trait lookup 2014-12-09 20:31:34 +01:00
Oliver Brakmann
ac1e7a7352 check shroud against the initiating owner when teleporting
fixes #6999
2014-12-09 20:31:33 +01:00
Matthias Mailänder
253dfcac29 split SimpleTeleport into it's own file 2014-12-09 20:31:33 +01:00
reaperrr
8f076131c8 Merge pull request #7090 from Mailaender/d2k-infantry-noidle-stand
Fixed infantry without idle animation never returning to stand
2014-12-09 20:08:10 +01:00
Matthias Mailänder
f56876cd23 Merge pull request #7036 from penev92/bleed_moveFiles_1
Moved several render traits from Mods.RA to Common
2014-12-09 19:53:27 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
obrakmann
fbddff3a75 Merge pull request #7088 from Gishten/taskbranch-7083
Fix aircraft fly endlessly in a circle when ordered to attack inside own...
2014-12-08 09:57:32 +01:00
Jonathan Gustafsson
d7f321e04d Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius 2014-12-08 07:41:10 +01:00
Chris Forbes
eec4f7171a Merge pull request #7057 from pchote/celllayerupdates
Improve radar rendering performance
2014-12-08 14:09:09 +13:00
Chris Forbes
522c63ff58 Merge pull request #7081 from Mailaender/ignore-missing-npc-objectives
Removed the need to give NPCs fake objectives to properly end the game
2014-12-08 14:05:59 +13:00
RoosterDragon
1116f578a3 Make FrozenActorsInBox a streaming enumerable.
Following the same layout as ActorsInBox, this streams the enumerable internally making it cheaper to call if only part of it is required, and also avoids building an intermediate list.
2014-12-07 21:36:56 +00:00
RoosterDragon
8c2fdb9097 Add CopyToArray method for IPalette.
By allowing a palette to be copied to an array, a speedup can be gained in HardwarePalette since palettes can be block copied using native magic rather than having to copy them item by item. We transpose the buffer in HardwarePalette in order to allow a contiguous block copy into this buffer, transposing again in the shader to keep everything correct.
2014-12-07 20:46:46 +00:00
Matthias Mailänder
9bfd82e868 fix infantry without idle animation not returning to stand 2014-12-07 16:39:09 +01:00
Matthias Mailänder
cd6e3291e2 adjust clock.shp to the Dune 2000 icon size
remove artifacts from automatic palette conversions
2014-12-07 11:53:31 +01:00
Matthias Mailänder
a57b7800c0 color code the server browser and filter protected
closes #4495
2014-12-07 08:22:32 +01:00
Paul Chote
51f874fae2 Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
obrakmann
0454d94e77 Merge pull request #6896 from LipkeGu/ai_waepons
[TS] Add Defence buildings to the AI
2014-12-06 22:59:37 +01:00
Paul Chote
400cfb9713 Merge pull request #6904 from LipkeGu/fix_log_path_prefix
fix LogPathPrefix
2014-12-07 10:29:19 +13:00
obrakmann
01b44f0478 Merge pull request #7079 from Mailaender/mobile-cursor
Unhardcoded and self-documented the mobile cursor definitions
2014-12-06 21:25:01 +01:00
Matthias Mailänder
d319a8f506 split Einstein and Tanya survival objectives for clarity
fixes #7068
2014-12-06 21:04:48 +01:00
Matthias Mailänder
e16bc064a0 fix the end game dialog not showing which objectives failed
- don't mark everything as failed just because one objective did
- remove fake objectives workarounds for non-playable factions
2014-12-06 21:04:46 +01:00
Matthias Mailänder
f246475b81 Merge pull request #7065 from reaperrr/magenta-fix
Revive magenta cnc desert tiles for compatibility reasons
2014-12-06 21:01:37 +01:00
Matthias Mailänder
486376b56a Merge pull request #7045 from Gishten/bleed
Closes #6989
2014-12-06 20:54:50 +01:00
Matthias Mailänder
2ae93f44aa move carryall to it's own aircraft queue 2014-12-06 20:31:15 +01:00
Matthias Mailänder
74d22f4db2 unhardcode the cursor definitions
closes #7074
2014-12-06 19:01:10 +01:00
Jonathan Gustafsson
c5b2c747f8 Vehicles can't move to nearby walled tile #6989 2014-12-06 15:01:17 +01:00
obrakmann
de28df2c41 Merge pull request #7049 from WolfGaming/FixUpgradeCrash
Added missing stance check.
2014-12-05 21:26:04 +01:00
Paul Chote
ea05e06290 Merge pull request #7038 from Mailaender/packaging-tweaks
Reduced the Travis dependencies and adapted the installation instructions
2014-12-05 19:58:43 +13:00
obrakmann
7a91e7937a Merge pull request #7018 from atlimit8/PoisonedByTiberiumByUpgrade
Control whether actor is poisioned by resource through the use of upgrades.
2014-12-04 21:44:20 +01:00
obrakmann
e5c4ae28de Merge pull request #6768 from atlimit8/PowerByUpgrade
Add Upgrade support to Power/CanPowerDown
2014-12-04 21:26:36 +01:00
atlimit8
92779cc496 Support multiple Power traits 2014-12-04 14:19:50 -06:00
atlimit8
47357addeb Add Upgrade support to Power/CanPowerDown 2014-12-04 04:12:21 -06:00
atlimit8
4646e8fb32 Control whether actor is poisioned by resource (Tiberium) through the use of upgrade(s) 2014-12-04 04:00:39 -06:00
Paul Chote
af9a74ddd4 Optimise actor radar rendering for another significant perf win. 2014-12-04 21:18:45 +13:00
Paul Chote
5e402e95cb Update only dirty radar pixels and refresh every tick. 2014-12-04 21:18:45 +13:00
Paul Chote
e064593961 Add a CellEntryChanged event to CellLayer. 2014-12-04 21:18:45 +13:00