penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
50fb6f1d25
Make buildings grant prerequisites explicitly
2015-05-04 01:39:32 +03:00
Paul Chote
97b4509607
Remove deprecated Buildable.Owner field.
2015-04-30 07:35:27 +12:00
abcdefg30
1c44f30e2c
Fix an issue in EnemyWatcher.cs
2015-04-19 21:48:14 +02:00
reaperrr
e25247f259
Removes map control from player statistics for performance reasons
2015-04-04 01:38:54 +02:00
Paul Chote
d1839701bb
Add Plug and Pluggable for building actor-specific upgrades.
2015-03-31 22:23:41 +01:00
Taryn Hill
c6c52eac7d
Expose and document the palette used
...
by PlaceBuildingOrderGenerator for
the structure placement overlay
2015-03-31 15:26:04 -05:00
penev92
460d0b84a6
Fix EnemyWatcher's interaction with disguised actors
2015-03-26 15:20:26 +02:00
penev92
1b616123ef
Introduce INotifyDiscovered interface and use it to move notifications from EnemyWatcher to AnnounceOnSeen
2015-03-21 07:53:41 +02:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
penev92
4a5b3b59ed
Properly remove worms from the world
2015-03-08 15:01:40 +02:00
penev92
58ab28206f
Fix multiple notifications in multiplayer bug
2015-03-08 15:01:38 +02:00
penev92
1261fd1b07
Increase NotificationInterval to 30 seconds
2015-03-08 15:01:36 +02:00
Paul Chote
7b27b803f9
Allow actors to force a specific race variant.
2015-03-03 18:45:44 +00:00
Paul Chote
d1ed1bf0fb
Set actor race (and icons) based on active producer.
2015-03-03 18:45:44 +00:00
Paul Chote
00a2146299
Adjust GetImage plumbing in preparation for race-specific sequences.
2015-03-02 20:46:24 +00:00
ScottNZ
582b6635ff
Brace style fixes
2015-02-13 02:32:49 +13:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
...
Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
Oliver Brakmann
2c71e954bf
Merge pull request #7170 from penev92/bleed_enemySightedNotification
...
Implement "Enemy unit sighted" notification
2015-01-22 21:58:58 +01:00
abcdefg30
2fd1576d15
Ignore buildlimits with AllTech cheat
2015-01-18 20:36:26 +01:00
penev92
e2832bb3d7
Implement EnemyWatcher and AnnounceOnSeen traits
2015-01-17 14:41:22 +02:00
reaperrr
e82b2ce8dd
Moves BaseAttackNotifier to Mods.Common
2015-01-15 22:59:43 +01:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
penev92
8504c233d9
Move everything Repair-related to Mods.Common
2015-01-08 01:49:14 +02:00
RoosterDragon
a6cda967c2
Formatted all files.
...
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Oliver Brakmann
158517c09f
Merge pull request #7251 from Mailaender/stylecop-clean-game
...
StyleCop cleaned OpenRA.Game Part 1
2015-01-04 01:00:56 +01:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
penev92
b1e2e5bea6
Move PlayerStatistics to Mods.Common
2015-01-03 07:03:40 +02:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Oliver Brakmann
470ae17271
Move mission objectives and victory conditions to Mods.Common
2014-12-18 20:03:26 +01:00
penev92
1e9535b63a
Move more files
...
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
penev92
ce2c536a1a
Move Upgrades and Prerequisites
2014-12-10 00:07:07 +02:00