Matthias Mailänder
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b5fcb297af
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Merge pull request #3726 from pchote/cloak-fix
Cloak fixes
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2013-08-23 09:27:56 -07:00 |
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Paul Chote
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6e13cb7f3b
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Unacquire invalid AI targets.
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2013-08-22 19:32:25 +12:00 |
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Paul Chote
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bc5c11e44f
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Check ITargetable when deciding target validity. Fixes #3659.
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2013-08-22 19:29:05 +12:00 |
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ScottNZ
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3e0dd12db6
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Make buildings being captured flash the colour of the captor's owner
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2013-08-22 14:35:02 +12:00 |
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Matthias Mailänder
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1e2bccbc59
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Merge pull request #3693 from ScottNZ/crashform
Add crash dialog
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2013-08-18 00:11:02 -07:00 |
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ScottNZ
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7f67b567f9
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Add Fatal Error dialog
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2013-08-18 14:58:07 +12:00 |
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Matthias Mailänder
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018ceb8d82
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display where duplicate keys in MiniYaml are found
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2013-08-17 23:47:13 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Matthias Mailänder
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0a84ddc8fb
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fix d2k cursors
- center by default (also works better for ra/cnc/ts)
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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1a9c762115
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add location in sequence yaml to FormatExceptions
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d565413e4d
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Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
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2013-08-17 02:42:23 -07:00 |
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Matthias Mailänder
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924e1e0061
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Merge pull request #3688 from pchote/gps-fog
Add GPSDot to RA structures.
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2013-08-17 02:17:59 -07:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Matthias Mailänder
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503fdc463f
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Merge pull request #3684 from pchote/tileset-fixup
TileSet Refactoring
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2013-08-17 01:08:42 -07:00 |
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Paul Chote
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5cb79283be
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Use uppercase extensions to support case-sensitive filesystems.
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2013-08-17 20:01:24 +12:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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ce41eb2361
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Add "Build off Ally ConYards" option. Fixes #2464.
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2013-08-17 14:42:40 +12:00 |
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Paul Chote
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059c88ca1b
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Reorganize map options panel.
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2013-08-17 14:41:44 +12:00 |
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Paul Chote
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d76a8c2950
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Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
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2013-08-17 14:41:40 +12:00 |
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Paul Chote
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608ca31f6d
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Support .r8 tileset artwork.
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2013-08-15 19:28:55 +12:00 |
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Paul Chote
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b6a033eef5
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Remove obsolete IRenderAsTerrain.
This removes the technical limitation preventing
FrozenUnderFog on bridges.
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2013-08-15 18:12:49 +12:00 |
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Paul Chote
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7278739e45
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Allow tilesets to specify their sheet size.
Decreased the default size from 4096 to 512.
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2013-08-15 18:05:34 +12:00 |
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Paul Chote
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f6d0ea4b0f
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Remove TileSet rendering code.
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2013-08-14 23:08:25 +12:00 |
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Paul Chote
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387ac04d9f
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Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for
non-square tiles in game.
The editor still relies on the old code for now.
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2013-08-14 23:08:17 +12:00 |
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Paul Chote
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a1dd7cff7b
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Support additive blending for D2K explosions.
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2013-08-14 17:31:02 +12:00 |
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Matthias Mailänder
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3fdf9ddbc9
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Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
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2013-08-12 04:19:21 -07:00 |
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Paul Chote
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4b51b0c205
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Allow custom dropdown group background. Fixes #3584.
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2013-08-12 21:48:39 +12:00 |
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Paul Chote
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1040d7f3ef
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Add no-sync check around TickRender.
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2013-08-12 21:35:46 +12:00 |
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Paul Chote
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3e605b1ee9
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Add plumbing for issuing orders against frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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40a9caddc7
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Add FrozenActor target type.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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c0cb52a5ca
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Show tooltips for frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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c3bcca2ff7
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Use selection priority when picking tooltip actor.
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2013-08-11 22:23:53 +12:00 |
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Paul Chote
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0a9d920eb6
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Allow world and (render-) player actors to render.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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e4d1c654ed
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Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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4f3c9aa0af
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Introduce Target.Type property.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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fa517b8787
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Change WeaponInfo.EffectivenessAgainst to take ActorInfo.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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ff98fb0cdf
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Add ITargetableInfo interface for querying target types.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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6b1b8d9ed4
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Add Order.ExtraData field.
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2013-08-11 22:23:51 +12:00 |
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Paul Chote
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9ccf2014b0
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Merge pull request #3662 from Mailaender/player-stats
Cleanup kill/death counts
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2013-08-11 03:23:11 -07:00 |
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Matthias Mailänder
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bbff99d958
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remove kill/death count in player/health
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2013-08-11 12:21:33 +02:00 |
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Paul Chote
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59d821b8ef
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Merge pull request #3647 from Mailaender/ip2geo
Show locations of client and servers using a local GeoIP database
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2013-08-11 03:21:23 -07:00 |
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Paul Chote
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0b1ce8097f
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Don't flash bibs when targeting buildings.
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2013-08-11 16:39:18 +12:00 |
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Paul Chote
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3b3e6edc90
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Add IMove interface.
Fixes Rallypoints for aircraft.
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2013-08-11 00:28:31 +12:00 |
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Paul Chote
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a6ee4daf58
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Remove obsolete ITooltip.Stance.
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2013-08-11 00:28:30 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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Paul Chote
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5e03b503be
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Parse sequence ZOffsets as a WRange.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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be7fc57cdd
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Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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8fcbe7bb9e
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Fix world visibility checks when shroud is disabled.
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2013-08-10 20:15:05 +12:00 |
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