RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Whinis
9059e3e2c8
Changes to the RestartGame function to make it more streamlined
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Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
RoosterDragon
081b40b14f
Make Log thread-safe.
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Since logging is exposed via static methods, it need to be thread-safe or multiple threads trying to log at the same time will cause bad things to happen.
2016-01-04 19:27:48 +00:00
Whinis
155c74fc5f
Reworking ReplayRecorderConnection to no longer be an IConnection but rather attached to IConnection
2015-12-30 22:17:13 -05:00
RoosterDragon
6d02d5ebaa
Remove some unneeded PerfSamples.
2015-12-23 20:19:22 +00:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
Oliver Brakmann
fd2bd7c9d3
Merge pull request #9639 from abcdefg30/specchat
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Add team chat for spectators
2015-12-01 22:32:57 +01:00
Matthias Mailänder
b75bfec2f8
avoid working with NatDevice directly as it is dangerous
2015-11-23 21:40:48 +01:00
Matthias Mailänder
86a2a54640
catch MappingExceptions in NatDevice.GetExternalIP
2015-11-23 21:39:42 +01:00
RoosterDragon
36a1715e5c
Ensure replays end when the recorder disconnects.
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When ReplayConnection fixes up disconnection packets, this allows the game to continue past the point of a player disconnecting. Unfortunately this also applies to the player who actually disconnected which means the replay continues in an invalid manner. To fix this - we now explicitly don't replace their packet in order to ensure such replays end at the correct time.
2015-10-25 21:22:44 +00:00
abcdefg30
cd62873003
Add team chat for spectators
2015-10-15 16:20:17 +02:00
abcdefg30
db37b14392
Minor code (style) cleanup
2015-10-15 15:05:17 +02:00
Herve-M
4366593b33
2 pass replay loader (fix freeze) close #6241
2015-10-11 20:21:19 +02:00
atlimit8
079cff0a7a
IRulesetLoaded Warhead support and better error messages.
2015-10-02 13:40:21 -05:00
Paul Chote
301b698c81
Add game speed dropdown to the lobby.
2015-09-06 17:48:41 +01:00
Paul Chote
257c043e58
Add Timestep property to GlobalSettings.
2015-09-06 17:48:26 +01:00
Matthias Mailänder
ba8e292b71
Merge pull request #9022 from RoosterDragon/less-sync
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Sync only once per tick
2015-08-17 21:13:55 +02:00
RoosterDragon
89f5a23077
When dumping the sync report, log all the orders issued in the frame that desynced.
2015-08-09 20:59:59 +01:00
RoosterDragon
709befda08
Sync only once per tick, rather than once per tick and once per order.
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This greatly improves performance by not syncing the world state for every single order processed as this becomes very expensive, at the cost of being unable to directly pinpoint the order that causes a desync. Instead the granularity of detecting desyncs is reduced to the tick level.
2015-08-09 20:58:20 +01:00
RoosterDragon
a0117a3890
Add a method to look up actors by ID.
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This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
Matthias Mailänder
88b98fa8ef
Merge pull request #8975 from penev92/bleed_rename
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Some more renaming from "country" and "race" to "faction"
2015-08-08 16:13:16 +02:00
Matthias Mailänder
e428e6d8cc
remove executable bits from source code
2015-08-06 18:05:50 +02:00
Pavel Penev
faf0da6994
Rename Session.Slot.LockRace
2015-08-05 18:11:10 +03:00
Pavel Penev
5eaf5b5b51
Rename Session.Client.Race
2015-08-05 17:45:56 +03:00
Matthias Mailänder
667646a984
fix null reference exception
2015-06-06 12:52:38 +02:00
Pavel Penev
3666fabf1e
Merge pull request #8137 from Mailaender/sanitize-player-name
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Added a client side player name sanitation
2015-05-30 22:21:32 +03:00
Matthias Mailänder
8e919d3215
move GeoIP functions into it's own class
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extract the geoip database .gz in-game
2015-05-23 16:00:46 +02:00
Matthias Mailänder
736b169319
sanitize player names
2015-05-23 15:07:13 +02:00
penev92
ea9d49e2b7
Don't do trait lookups for Health on each processed order
2015-05-05 19:41:45 +03:00
Oliver Brakmann
a992318208
Fix "ally" suffix being wrongly assigned to enemy players
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Fixes #7890
2015-04-07 17:34:54 +02:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
jabbink
1f26d900f5
Add "(Ally)" behind the name of allies in all-chat
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Fixes #7518
2015-03-15 11:52:32 +01:00
abcdefg30
63fe578ba8
Allow picking of a random subfaction
2015-03-12 21:34:23 +01:00
Paul Chote
aa550790e5
Merge pull request #4528 from Mailaender/mime
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Registered Linux MIME type to directly load replays
2015-02-12 11:21:37 +00:00
Matthias Mailänder
24deec2a7b
fix CodeLineMustNotEndWithWhitespace
2015-01-25 18:41:29 +01:00
Matthias Mailänder
1b5928879c
save replays in a less generic file extension
2015-01-18 13:17:11 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
89b2f4d5d3
Merge pull request #7217 from Mailaender/chrome-init-cleanup
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Cleaned up the ingame widget initialization
2015-01-08 07:40:36 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
9d2f33d42c
add a World type
2015-01-04 17:57:38 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Oliver Brakmann
30e42cdc62
Merge pull request #7247 from Hellhake/stylecop-game
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Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:58:04 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Oliver Brakmann
de0a62eb42
Add a lobby option to control spawning creeps (viceroids/worms)
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The lobby option is only exposed in d2k currently, not in TD or TS.
2014-12-28 19:26:39 +01:00
Paul Chote
2cdcd0f590
Don’t crash if a replay can’t be loaded.
2014-12-26 08:48:37 +13:00
Paul Chote
568a23e395
Show all mods in the server browser.
2014-12-25 09:46:14 +13:00
Paul Chote
199f80c8ed
Cache GameServer joinable/compatible state across render frames.
2014-12-25 09:46:14 +13:00
Paul Chote
96b5b1fc66
Automatically switch mods when connecting to a server / replay.
2014-12-23 09:20:21 +13:00
Paul Chote
acb29d74cd
Merge pull request #7141 from RoosterDragon/sync-less-tostring
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Generate sync reports faster
2014-12-22 09:01:08 +13:00