Matthias Mailänder
2876522617
Add a Kate project file.
2016-01-24 10:58:31 +01:00
abcdefg30
6b008a1b71
Merge pull request #10563 from whinis/ObeliskFix
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Fixes Obelisk not attacking again after a forced attack command
2016-01-23 17:47:15 +01:00
Whinis
ad81b2ee68
Fixes Obelisk not attacking again after a forced attack command
2016-01-23 11:40:51 -05:00
Matthias Mailänder
9d3a3dd9e5
Merge pull request #10568 from abcdefg30/waterCrates
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Fix crates not showing their water animation
2016-01-23 15:10:26 +01:00
Matthias Mailänder
8b478e3d0a
Merge pull request #10569 from abcdefg30/PrimaryNote
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Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 14:09:41 +01:00
Paul Chote
5f4ca605bd
Merge pull request #10420 from Mailaender/revert-fixAttack
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Revert "Don't attack actors that you can't see"
2016-01-23 12:45:55 +00:00
abcdefg30
71c804781e
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 13:41:18 +01:00
abcdefg30
b1fac69b01
Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit
2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603
Fix crates not showing their water animation
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when they are not paradropped.
2016-01-23 13:21:29 +01:00
Matthias Mailänder
7aa6921c72
Merge pull request #10557 from abcdefg30/queueCleanup
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More cleanup in the production logic
2016-01-23 10:52:33 +01:00
Oliver Brakmann
97d10da39b
Merge pull request #10478 from pchote/fix-replay-support-timers
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Sync replay support timers to original game time.
2016-01-22 23:19:25 +01:00
abcdefg30
ed3f3706f9
Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime
2016-01-21 22:29:01 +01:00
abcdefg30
4e0775b59e
Remove the unused ISync implementation in ClassicProductionQueue.cs
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The base class ProductionQueue already implements ISync
2016-01-21 22:24:51 +01:00
abcdefg30
5496245a00
Remove unnecessary lookups and checks
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- We already return early if the unit doesn't have a BuildableInfo
- World.Map.Rules.Actors[actorName] won't return null
- Made BuildUnit use an ActorInfo instead of the name as parameter
2016-01-21 22:24:50 +01:00
abcdefg30
17daac11a1
Avoid unnecessary lookups in the production logic
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by improving the GetBuildTime method and moving lookups around.
2016-01-21 22:24:49 +01:00
Matthias Mailänder
6272d79072
Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
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Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348
Fix bogus conditional in soviet03 lua script
2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
abcdefg30
fac6459b19
Merge pull request #10526 from obrakmann/koth-refactor
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Improve ProximityCapturable
2016-01-21 20:38:57 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
Oliver Brakmann
159a760941
Merge pull request #10558 from abcdefg30/chronoCursor
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Unhardcode the chronoshift cursor sequences
2016-01-21 20:22:29 +01:00
Oliver Brakmann
a0f3c576e5
Merge pull request #10532 from abcdefg30/polish
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Apply some general polish to the code/yaml
2016-01-21 20:18:57 +01:00
Matthias Mailänder
7ef640dfba
Merge pull request #10553 from AoAGeneral/bleed
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MSAM Trajectory change.
2016-01-21 20:06:03 +01:00
Matthias Mailänder
08abc2f873
Merge pull request #10552 from AoAGeneral/upstream/myfeature
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TD Balance Changes v1192016
2016-01-21 20:03:48 +01:00
Matthias Mailänder
df695fed7f
Merge pull request #10555 from pchote/fix-installation
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Fix TD/RA/TS installation from CD.
2016-01-21 19:58:04 +01:00
abcdefg30
ab7907c5a1
Unhardcode the chronoshift cursor sequences
2016-01-21 17:43:41 +01:00
abcdefg30
03ed54b3fb
Merge pull request #10537 from pchote/move-util
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Move OpenRA.Traits.Util to Mods.Common
2016-01-21 17:13:03 +01:00
abcdefg30
2437091760
Remove yaml duplication in ts by creating ^Cloakable and using inheritance
2016-01-21 15:41:35 +01:00
abcdefg30
6bbab081d1
Fix wrong indentation in ProductionPaletteWidget.cs
2016-01-21 15:41:34 +01:00
abcdefg30
fdfea2f0fb
Fix style errors in ProductionQueue.cs
2016-01-21 15:41:33 +01:00
abcdefg30
3106336c6a
Add missing spaces to the rallypoint sequences in misc.yaml
2016-01-21 15:41:33 +01:00
abcdefg30
e37d804a5a
Replace spaces by tabs in UpgradeRules.cs
2016-01-21 15:41:32 +01:00
abcdefg30
a8475d7fcd
Merge pull request #10541 from Mailaender/unhardcode-chronoshift-palette-sequences
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Unhardcode ChronoShift palettes and sequences
2016-01-21 14:30:49 +01:00
Paul Chote
00920b0060
Fix TD/RA/TS installation from CD.
2016-01-21 00:01:32 +00:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
AoAGeneral
7ac1a1fb20
MSAM Trajectory change.
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changes from 341 to 300.
This allows aircraft to escape the MSAM with the same mechanics as
current release. In https://github.com/OpenRA/OpenRA/pull/10552 the
reload speed was changed to prevent stand still. This allows them to
keep fire rates up rather then wasted fire.
The missile mechanic change is a great buff addition. Thank you very
much!
2016-01-19 14:05:04 -08:00
AoAGeneral
fb95776170
TD Balance Changes v1192016
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Balance changes are as followed:
Increase power of AGT to 50 from 40.
MSAM faster reload to 45 from 100.
Increase APC damage vs light target to 105 from 100.
MLRS attack speed increase to 100 from 140.
Rocket Infantry damage increase to 35 from 30.
MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.
MCV unit HP increase to 950 from 750. armor type Heavy from Light.
MCV now requires both Command Center and Repair Pad to produce.
Construction yard HP increase to 2000 from 1400.
Repair pad HP increase to 600 from 400.
Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
Oliver Brakmann
4f2b1f5177
Make WithRangeCircle a little more flexible
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* Added ability to show the circle in the player's colour.
* Added ability to show the circle either always or only when selected.
* Added ability to configure the stances players need to see the circle.
2016-01-19 21:07:50 +01:00
Oliver Brakmann
8b5df6bf2c
Improve ProximityCapturable
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The following changes are made:
* Replaced the custom actor search with ProximityTriggers.
* Added a `Sticky` flag, which causes the ownership to not revert back to
the original owner when the captor leaves.
* Added trait documentation.
2016-01-19 21:07:50 +01:00
Oliver Brakmann
3b675c9bad
Merge pull request #10547 from Mailaender/passenger-refactor
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Small code cleanup in the Passenger trait
2016-01-19 19:07:47 +01:00
abcdefg30
3c8be18a73
Merge pull request #10507 from pchote/fix-locked-color-validation
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Disable color validation for locked colors.
2016-01-19 18:18:09 +01:00
abcdefg30
0804f97deb
Merge pull request #10538 from pchote/fix-report-case
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Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
Oliver Brakmann
332d61c2c0
Merge pull request #10397 from pchote/ts-map-importer
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Add the "gen2" map importer.
2016-01-18 22:00:48 +01:00
Matthias Mailänder
fc8d35c2d4
put enter transport order targeters into respective files
2016-01-18 21:53:57 +01:00
Paul Chote
c581283c9a
Add the TS map importer.
2016-01-18 20:52:35 +00:00
Matthias Mailänder
a8a1fafbc9
unhardcode ChronoShift palettes and sequences
2016-01-18 21:31:06 +01:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
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Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00