Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
6a5869f2c6
Begin cleaning up terraintypes/movetypes
2010-06-25 15:52:12 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
3e664779ef
Remove a bunch of unnecessary caching
2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
2010-06-24 21:51:22 +12:00
Paul Chote
b7c8e55d14
Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
2010-06-24 21:51:22 +12:00
Chris Forbes
82c9c12cae
NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
2010-05-14 08:16:33 +12:00
alzeih
43ad339ffe
Squelch almost all compile errors
2010-05-14 01:00:28 +12:00
Chris Forbes
5fd86f84fc
fix stuff getting stuck on bridges
2010-04-25 14:38:07 +12:00
Chris Forbes
0e18d4e050
fix lane bias in PathSearch
2010-04-23 18:27:51 +12:00
Paul Chote
4a6c32bd9c
Fix ICustomTerrain to also work for resources
2010-04-17 21:56:45 +12:00
Paul Chote
70e26bb047
Custom path/move costs for resources
2010-04-17 21:56:40 +12:00
Bob
e38d978849
fix some extraneous refs to Game.world
2010-04-13 20:25:16 +12:00
Paul Chote
b8702e494b
Fix most of the x/y issues
2010-04-09 14:50:46 +12:00
Chris Forbes
0596b08f2c
rules-based terrain cost, part 1
2010-04-02 16:45:41 +13:00
Chris Forbes
3e45ed6133
directional path cost hack for smoother flows
2010-03-29 17:43:43 +13:00
Chris Forbes
d5a9c76d42
unhack that a bit
2010-03-28 16:56:13 +13:00
Chris Forbes
c6804dff9c
moar
2010-03-28 16:54:53 +13:00
Chris Forbes
b677f3cb56
made Expand a bit more sensible
2010-03-28 16:49:28 +13:00
Paul Chote
65783c369a
Remove hardcoded limitation on mapsize everywhere except minimap
2010-03-04 19:35:21 +13:00
Chris Forbes
0c9e628bf9
removed TileReference.density
2010-03-04 08:43:27 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00