Chris Forbes
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08d75cb55c
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add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
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2010-07-31 12:23:08 +12:00 |
|
Bob
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53b9b63ae5
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change Mobile, Move to use Mobile.toCell instead of Actor.Location
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2010-07-31 12:23:07 +12:00 |
|
alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
|
Paul Chote
|
62c2c3a1c6
|
Fix damage transition sounds
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2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
|
Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
|
Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
|
Chris Forbes
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41c0d175bd
|
fix paradrop being broken (again!)
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2010-07-30 21:20:13 +12:00 |
|
Paul Chote
|
bde16e4e15
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Remove a pile of duplication on mcv undeploy
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2010-07-30 21:00:23 +12:00 |
|
Paul Chote
|
119f85dbf4
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Unfail mcv deploy
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2010-07-30 21:00:23 +12:00 |
|
Bob
|
ede160f1b6
|
move some more (gameplay related) widgets into mods/
|
2010-07-30 20:55:03 +12:00 |
|
Bob
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b4c84a11f2
|
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
|
2010-07-30 20:15:14 +12:00 |
|
Chris Forbes
|
aba9942a85
|
selling should not cause the building to explode first.
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2010-07-30 18:39:21 +12:00 |
|
Chris Forbes
|
d6b8b327d9
|
fix Bridge init
|
2010-07-30 18:24:12 +12:00 |
|
Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
|
2010-07-30 10:11:33 +12:00 |
|
Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
|
2010-07-30 01:22:41 +12:00 |
|
Paul Chote
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87d2071007
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Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState
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2010-07-30 00:46:00 +12:00 |
|
Paul Chote
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bce9791b56
|
Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
|
Paul Chote
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6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Chris Forbes
|
bb0531b80f
|
convert Crate to use crushable support again
|
2010-07-29 18:48:25 +12:00 |
|
Chris Forbes
|
e325b5954c
|
split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
|
2010-07-29 18:16:26 +12:00 |
|
Paul Chote
|
7a4fa93ce9
|
Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
|
2010-07-28 22:57:14 +12:00 |
|
Paul Chote
|
f9f6720437
|
Hook up Building.Capturable and remove unused field
|
2010-07-28 22:28:52 +12:00 |
|
Paul Chote
|
eaa80fab74
|
Shift Sight onto its own trait. Only cnc for now.
|
2010-07-28 21:37:43 +12:00 |
|
Paul Chote
|
8fab45ae39
|
Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
|
2010-07-28 21:11:50 +12:00 |
|
Paul Chote
|
6854d9853b
|
Kill Crewed and move WaterBound onto building
|
2010-07-28 20:48:50 +12:00 |
|
Paul Chote
|
c6f0b792d3
|
Do the right thing when stances change
|
2010-07-27 21:19:17 +12:00 |
|
Paul Chote
|
9a704e69b2
|
Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
|
2010-07-27 21:19:16 +12:00 |
|
Paul Chote
|
a91ebb4eda
|
Allies share sight
|
2010-07-27 11:34:28 +12:00 |
|
alzeih
|
ce513ed61a
|
oops
|
2010-07-26 22:23:25 +12:00 |
|
alzeih
|
d9a423b596
|
Smite Indexdebug, tidy up dev mode
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
30241ddccc
|
Locate devmode code largely in the trait, reduce exploitability.
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
c749fcfce3
|
Nearly There
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
fe527c1297
|
Some of DeveloperMode trait (not working yet)
|
2010-07-26 22:23:24 +12:00 |
|
Paul Chote
|
d8d731b321
|
Don't draw target line when idle
|
2010-07-26 22:18:40 +12:00 |
|
Chris Forbes
|
56e929014d
|
slightly faster again (map.IsInMap isnt free) -- but be careful
|
2010-07-26 21:42:11 +12:00 |
|
Chris Forbes
|
e0a5350ed6
|
slightly faster again
|
2010-07-26 21:39:23 +12:00 |
|
Chris Forbes
|
d774817b0e
|
remaining dumbness removed.
|
2010-07-26 21:35:00 +12:00 |
|
Chris Forbes
|
3526c05dc8
|
a bit more
|
2010-07-26 21:30:23 +12:00 |
|
Chris Forbes
|
69a74425d9
|
a free 40% or so.
|
2010-07-26 21:23:19 +12:00 |
|
Paul Chote
|
eb1e325fe2
|
More caching
|
2010-07-26 20:44:47 +12:00 |
|
Paul Chote
|
637fae87cd
|
Remove a bunch of unused stuff. May help pathfinder perf a little.
|
2010-07-26 20:27:56 +12:00 |
|
Paul Chote
|
305fa03355
|
Kill Controller
|
2010-07-26 20:14:35 +12:00 |
|
Chris Forbes
|
69d30ac71b
|
RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
|
2010-07-26 18:19:39 +12:00 |
|
Chris Forbes
|
9cf8ac0c3d
|
remove dead IVictoryConditions interface
|
2010-07-26 18:07:48 +12:00 |
|
alzeih
|
925ca2bb73
|
SetTargetSilently for DrawLineToTarget
|
2010-07-26 13:57:53 +12:00 |
|
alzeih
|
526bb3e042
|
Use Targets
|
2010-07-26 12:33:54 +12:00 |
|
Paul Chote
|
e8adc357e9
|
Draw targeting lines for player-issued orders. Can force-display targets with [alt].
|
2010-07-26 12:01:13 +12:00 |
|
alzeih
|
130b4d29b4
|
Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
|
2010-07-26 02:25:52 +12:00 |
|