Commit Graph

25824 Commits

Author SHA1 Message Date
Paul Chote
2afd8a3a74 Package mono 5.10 in the AppImages. 2019-03-22 21:36:20 +01:00
Paul Chote
2ba2510018 Check for unpackaged dependencies in make check. 2019-03-22 21:36:20 +01:00
Mustafa Alperen Seki
6c9d961bb5 Polishing Hovers 2019-03-22 21:12:36 +01:00
tovl
16f1750252 Remove ResupplyAircraft hack 2019-03-22 19:02:05 +01:00
tovl
e2e4caf0ba Make Aircraft.OnBecomingIdle accesible. 2019-03-22 19:02:05 +01:00
tovl
64cec4a0ad Revise AttackMoveActivity. 2019-03-22 19:02:05 +01:00
Paul Chote
01f6f98097 Require .NET Framework >= 4.7.2 on Windows. 2019-03-21 20:04:14 +01:00
Mustafa Alperen Seki
ac7d2e00e3 Use .Trait<ConditionManager>(); on GrantConditionOnDamageState 2019-03-21 14:36:33 +01:00
Mustafa Alperen Seki
d54e4395e5 Add GrantConditionOnHealth 2019-03-21 14:36:33 +01:00
Maarten
040f071833 Also trigger mission fail when subpen is sold 2019-03-21 14:25:48 +01:00
abcdefg30
a3325277d9 Prevent support powers from creating two camera actors 2019-03-14 19:29:39 +00:00
Paul Chote
aa9724cc40 Remove SharpFont dependency. 2019-03-14 16:39:26 +01:00
Paul Chote
ebeaf95e4c Reimplement FreeTypeFont against FreeType directly. 2019-03-14 16:39:26 +01:00
Paul Chote
1d4576229a Move FreeType handling into the Platform dll. 2019-03-14 16:39:26 +01:00
abcdefg30
e2a51676f7 Add an update rule for the PlaceSimpleBeacon removal 2019-03-14 01:55:34 +01:00
abcdefg30
2ab127537c Remove PlaceSimpleBeacon and AnimatedBeacon 2019-03-14 01:55:34 +01:00
abcdefg30
8578ce1346 Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon 2019-03-14 01:55:34 +01:00
Mustafa Alperen Seki
8edbf665c5 Make D2k AI don't update ConYard for 2,5 Minutes. 2019-03-14 01:36:44 +01:00
Mustafa Alperen Seki
2aebb05cd0 Implement Building/UnitDelays 2019-03-14 01:36:44 +01:00
Paul Chote
2a9721a9f8 Remove System.Drawing dependency. 2019-03-14 01:01:49 +01:00
Paul Chote
5cc81f7bf7 Implement a simple managed png writer. 2019-03-14 01:01:49 +01:00
tovl
9f419fca34 make cargo unload deploy action queueable
fix line spacing

remove unnecessary null check
2019-03-14 00:54:54 +01:00
tovl
da2e56e478 Make deploying mines queueable. 2019-03-14 00:23:47 +01:00
Mustafa Alperen Seki
556774804f Make Capture related traits conditional. 2019-03-13 23:43:16 +01:00
Mustafa Alperen Seki
35ad33e8be Fix filenames of capture related traits. 2019-03-13 23:43:16 +01:00
abcdefg30
00b8576edf Remove the unused INotifySold.Selling implementation 2019-03-13 23:14:35 +01:00
abcdefg30
f021439dee Use explicit implementation in ScriptTriggers.cs 2019-03-13 23:14:35 +01:00
abcdefg30
59a438b80e Add the ScriptTriggers trait to the world actors 2019-03-13 23:14:35 +01:00
abcdefg30
2db2148310 Add OnAnyProduction and OnSold lua triggers 2019-03-13 23:14:35 +01:00
tovl
c096fbde96 make portable chrono queueable
give PortableChrono fallback movement

style fix

add chrono target line

require and cache IMove
2019-03-12 13:38:48 +01:00
Paul Chote
71b61ad8ee Remove bogus and unnecessary Color[] FieldLoader override. 2019-03-12 12:44:29 +01:00
Paul Chote
d70055c38d Add int channel version of Color.FromAhsl. 2019-03-12 12:41:06 +01:00
Paul Chote
6927767013 Add authentication fingerprint to replay metadata. 2019-03-12 12:37:51 +01:00
abcdefg30
ed255fa919 Move update rules into the correct subfolder 2019-03-11 21:56:13 +00:00
Curtis Shmyr
c1506416c9 Change MECH repair voice from Move to Action 2019-03-11 22:38:47 +01:00
abcdefg30
0ab7e0a855 Add support for multiple (un)deploy sounds on GrantConditionOnDeploy 2019-03-11 21:31:39 +00:00
Paul Chote
ab6ae7bc8d Support 24 bit png loading. 2019-03-11 20:14:09 +01:00
reaperrr
ea2e452075 Add SpawnActorEffect
And use it to drop DelayedAction from ReinforcementsGlobal.
2019-03-11 12:54:58 +01:00
reaperrr
ab4268025a Fix TS Stealth Generator ignoring EMP
On bleed it continues to stealth the surrounding actors when EMP'd.
2019-03-10 23:16:25 +00:00
tovl
6f213dddec Make Attack use ChildActivities 2019-03-10 20:51:47 +01:00
reaperrr
5ec47b47af Rename fields on Repairable traits
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Mazar Farran
6dd84b2882 Add mazarf to AUTHORS 2019-03-10 18:20:01 +01:00
Oliver Brakmann
0bd00d3b7c Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
Co-authored-by: Mazar Farran <farranmazar@gmail.com>
Co-authored-by: Paul Chote <paul@chote.net>
2019-03-10 18:20:01 +01:00
Paul Chote
8fc483b30b Work around a crash for invalid FrozenActor targets. 2019-03-10 17:29:17 +01:00
Paul Chote
6472840690 Notify players when a vehicle have been lost to a Thief. 2019-03-10 17:11:38 +01:00
Paul Chote
71dd84b9d5 Fix invalid target crash in SupportPowerManager.Activate. 2019-03-10 13:26:49 +01:00
Mustafa Alperen Seki
1a728ee153 Add ExperienceTrickler trait. 2019-03-10 13:13:16 +01:00
Mustafa Alperen Seki
b8a85091d4 Make WithRangeCircle conditional 2019-03-10 02:39:27 +01:00
Paul Chote
2ee6243e67 Remove shadow remapping from RA cursors. 2019-03-09 21:57:37 +00:00
Paul Chote
06e63e7dbc Remove bogus green-shadow remap from TD cursors. 2019-03-09 21:57:37 +00:00