Chris Forbes
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ea190fcf86
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combine LobbyCommands and PlayerCommands
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2011-09-11 17:49:53 +12:00 |
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Chris Forbes
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21ae6ee983
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convert FileExtractor into a Utility cmdlet
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2011-09-11 17:49:53 +12:00 |
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Curtis S
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2cc6a67a95
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Harvs built by HackyAI now call FindResources
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2011-09-10 22:40:06 -06:00 |
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Curtis S
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460696192b
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PowerdownIndicator will only show to owner and teammates
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2011-09-10 22:38:19 -06:00 |
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Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Curtis S
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1d052bbfa2
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Powered down buildings now display a "powered off" animation
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2011-09-08 20:31:16 +12:00 |
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Chris Forbes
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a3818a6aa2
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fix MoveAdjacentTo so it doesnt suck so much
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2011-09-07 20:43:18 +12:00 |
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Chris Forbes
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3b22a8588f
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fix #1129 -- laserzap tolerates null explosion
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2011-09-04 11:10:21 +12:00 |
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Chris Forbes
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082603dd54
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don't offer attackmove OG in cases for other players' stuff
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2011-09-04 10:49:26 +12:00 |
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Chris Forbes
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014e63383b
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fix comment in WorldCommandWidget
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2011-09-04 10:45:10 +12:00 |
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Chris Forbes
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e64c7680e8
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fix #1141 -- lobby kick being broken in ra
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2011-09-04 08:53:16 +12:00 |
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Chris Forbes
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8316ffc07e
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remove spurious trait lookup in AutoHeal
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2011-09-01 16:18:36 +12:00 |
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Curtis S
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6f70b113c8
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Fix #1132; Infantry/Husks don't stay above water when bridge beneath is destroyed
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2011-08-30 20:58:57 -06:00 |
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Curtis S
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3d48c454dc
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Vehicle husks should not appear on water
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2011-08-30 20:55:27 -06:00 |
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Chris Forbes
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4b2717118f
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fix #1130 -- LaserZap beam color is configurable
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2011-08-27 13:40:30 +12:00 |
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Chris Forbes
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064b996ea2
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slight tidy in nuke
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2011-08-22 07:14:24 +12:00 |
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Chris Forbes
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dd306c7b7c
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fixed #766 -- minelayers not entering FIX properly
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2011-08-21 22:17:50 +12:00 |
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Chris Forbes
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be7c4193a4
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remove duplicated Tick
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2011-08-21 22:05:41 +12:00 |
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Chris Forbes
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fe40fbf7f7
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removed duplicated ResolveOrder
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2011-08-21 22:05:41 +12:00 |
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Chris Forbes
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c0fd252b9f
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removed duplicate AttackActivity from AttackPopupTurreted
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2011-08-21 22:05:41 +12:00 |
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Chris Forbes
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33ec2b3f5e
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have AttackPopupTurreted inherit AttackTurreted
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2011-08-21 22:05:41 +12:00 |
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Chris Forbes
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7437e8fabb
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fix naming of turret member
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2011-08-21 21:34:47 +12:00 |
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Chris Forbes
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c11b7041f4
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push turret facing check down to turret
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2011-08-21 21:32:39 +12:00 |
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Chris Forbes
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6a092dbfda
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declare AttackTurreted -> Turreted dep; do trait lookup at spawn time
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2011-08-21 21:27:36 +12:00 |
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Chris Forbes
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78a0c3e506
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move Attack traits into Attack dir
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2011-08-21 21:10:49 +12:00 |
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Chris Forbes
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05d1c8ee82
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move AttackPopupTurreted into RA where it can be fixed.
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2011-08-21 21:05:29 +12:00 |
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Chris Forbes
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6daeb73471
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stop spraying all these damned parentheses where they aren't needed
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2011-08-21 21:02:19 +12:00 |
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Chris Forbes
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3a5682a1f7
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remove Quit option from ingame menu; rename Disconnect to Abort Mission
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2011-08-21 20:56:37 +12:00 |
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Chris Forbes
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2c5c069480
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slow down power bar lerp slightly; extract constant
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2011-08-21 20:49:34 +12:00 |
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Chris Forbes
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8b33c6c8b0
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tidy up spurious typenames in PowerBinWidget
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2011-08-21 20:45:47 +12:00 |
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Chris Forbes
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6346373e0c
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remove power manager lookup every render
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2011-08-21 20:44:37 +12:00 |
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Chris Forbes
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339d5c3405
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fix phantom radarbin
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2011-08-21 20:40:32 +12:00 |
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Chris Forbes
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840f6131ac
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tidy up some spurious trait lookups in HackyAI
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2011-08-21 19:39:44 +12:00 |
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Chris Forbes
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5a3f5d9f3a
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move BuildState into BaseBuilder where it belongs
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2011-08-21 19:37:22 +12:00 |
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Chris Forbes
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b95f49d6f3
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remove pointless null checks for owner
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2011-08-21 19:34:45 +12:00 |
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Chris Forbes
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ee2be405ca
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fix AppearsFriendlyTo/AppearsHostileTo
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2011-08-21 19:31:20 +12:00 |
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Chris Forbes
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d75784df64
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factor out build palette overlays; add timers
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2011-08-21 14:26:28 +12:00 |
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Chris Forbes
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96860033fb
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#1121 fixed -- [Sync] and ISync inheritance rules made the same
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2011-08-21 10:58:16 +12:00 |
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Chris Forbes
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8cc455d23f
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fix #1105; decloak sound was never used
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2011-08-21 10:21:07 +12:00 |
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Chris Forbes
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a9d25b603c
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factor out duplicated hardcoded font in CashTick
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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e922051282
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factor formatting code out of CashTick ctor
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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257bd6f431
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fixed #849 -- forceMove plumbing removed, noone uses it.
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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55ec88316a
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#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
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2011-08-17 07:52:34 +12:00 |
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Chris Forbes
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36f6e503ef
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clean up some of the noise in Move
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2011-08-15 14:48:17 +12:00 |
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Chris Forbes
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a74fd17d39
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remove a Turreted lookup every render for RenderBuildingTurreted
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2011-08-15 14:32:10 +12:00 |
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Chris Forbes
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1aa80e0377
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fix #960 -- HackyAI shouldn't put itself in low power so much.
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2011-08-15 14:23:54 +12:00 |
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Chris Forbes
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5546e977a8
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add audio feedback for Stop order
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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c4666df6b9
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fix long line in Mobile
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
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