Commit Graph

1508 Commits

Author SHA1 Message Date
Chris Forbes
ea190fcf86 combine LobbyCommands and PlayerCommands 2011-09-11 17:49:53 +12:00
Chris Forbes
21ae6ee983 convert FileExtractor into a Utility cmdlet 2011-09-11 17:49:53 +12:00
Curtis S
2cc6a67a95 Harvs built by HackyAI now call FindResources 2011-09-10 22:40:06 -06:00
Curtis S
460696192b PowerdownIndicator will only show to owner and teammates 2011-09-10 22:38:19 -06:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Curtis S
1d052bbfa2 Powered down buildings now display a "powered off" animation 2011-09-08 20:31:16 +12:00
Chris Forbes
a3818a6aa2 fix MoveAdjacentTo so it doesnt suck so much 2011-09-07 20:43:18 +12:00
Chris Forbes
3b22a8588f fix #1129 -- laserzap tolerates null explosion 2011-09-04 11:10:21 +12:00
Chris Forbes
082603dd54 don't offer attackmove OG in cases for other players' stuff 2011-09-04 10:49:26 +12:00
Chris Forbes
014e63383b fix comment in WorldCommandWidget 2011-09-04 10:45:10 +12:00
Chris Forbes
e64c7680e8 fix #1141 -- lobby kick being broken in ra 2011-09-04 08:53:16 +12:00
Chris Forbes
8316ffc07e remove spurious trait lookup in AutoHeal 2011-09-01 16:18:36 +12:00
Curtis S
6f70b113c8 Fix #1132; Infantry/Husks don't stay above water when bridge beneath is destroyed 2011-08-30 20:58:57 -06:00
Curtis S
3d48c454dc Vehicle husks should not appear on water 2011-08-30 20:55:27 -06:00
Chris Forbes
4b2717118f fix #1130 -- LaserZap beam color is configurable 2011-08-27 13:40:30 +12:00
Chris Forbes
064b996ea2 slight tidy in nuke 2011-08-22 07:14:24 +12:00
Chris Forbes
dd306c7b7c fixed #766 -- minelayers not entering FIX properly 2011-08-21 22:17:50 +12:00
Chris Forbes
be7c4193a4 remove duplicated Tick 2011-08-21 22:05:41 +12:00
Chris Forbes
fe40fbf7f7 removed duplicated ResolveOrder 2011-08-21 22:05:41 +12:00
Chris Forbes
c0fd252b9f removed duplicate AttackActivity from AttackPopupTurreted 2011-08-21 22:05:41 +12:00
Chris Forbes
33ec2b3f5e have AttackPopupTurreted inherit AttackTurreted 2011-08-21 22:05:41 +12:00
Chris Forbes
7437e8fabb fix naming of turret member 2011-08-21 21:34:47 +12:00
Chris Forbes
c11b7041f4 push turret facing check down to turret 2011-08-21 21:32:39 +12:00
Chris Forbes
6a092dbfda declare AttackTurreted -> Turreted dep; do trait lookup at spawn time 2011-08-21 21:27:36 +12:00
Chris Forbes
78a0c3e506 move Attack traits into Attack dir 2011-08-21 21:10:49 +12:00
Chris Forbes
05d1c8ee82 move AttackPopupTurreted into RA where it can be fixed. 2011-08-21 21:05:29 +12:00
Chris Forbes
6daeb73471 stop spraying all these damned parentheses where they aren't needed 2011-08-21 21:02:19 +12:00
Chris Forbes
3a5682a1f7 remove Quit option from ingame menu; rename Disconnect to Abort Mission 2011-08-21 20:56:37 +12:00
Chris Forbes
2c5c069480 slow down power bar lerp slightly; extract constant 2011-08-21 20:49:34 +12:00
Chris Forbes
8b33c6c8b0 tidy up spurious typenames in PowerBinWidget 2011-08-21 20:45:47 +12:00
Chris Forbes
6346373e0c remove power manager lookup every render 2011-08-21 20:44:37 +12:00
Chris Forbes
339d5c3405 fix phantom radarbin 2011-08-21 20:40:32 +12:00
Chris Forbes
840f6131ac tidy up some spurious trait lookups in HackyAI 2011-08-21 19:39:44 +12:00
Chris Forbes
5a3f5d9f3a move BuildState into BaseBuilder where it belongs 2011-08-21 19:37:22 +12:00
Chris Forbes
b95f49d6f3 remove pointless null checks for owner 2011-08-21 19:34:45 +12:00
Chris Forbes
ee2be405ca fix AppearsFriendlyTo/AppearsHostileTo 2011-08-21 19:31:20 +12:00
Chris Forbes
d75784df64 factor out build palette overlays; add timers 2011-08-21 14:26:28 +12:00
Chris Forbes
96860033fb #1121 fixed -- [Sync] and ISync inheritance rules made the same 2011-08-21 10:58:16 +12:00
Chris Forbes
8cc455d23f fix #1105; decloak sound was never used 2011-08-21 10:21:07 +12:00
Chris Forbes
a9d25b603c factor out duplicated hardcoded font in CashTick 2011-08-17 07:52:35 +12:00
Chris Forbes
e922051282 factor formatting code out of CashTick ctor 2011-08-17 07:52:35 +12:00
Chris Forbes
257bd6f431 fixed #849 -- forceMove plumbing removed, noone uses it. 2011-08-17 07:52:35 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Chris Forbes
55ec88316a #1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script 2011-08-17 07:52:34 +12:00
Chris Forbes
36f6e503ef clean up some of the noise in Move 2011-08-15 14:48:17 +12:00
Chris Forbes
a74fd17d39 remove a Turreted lookup every render for RenderBuildingTurreted 2011-08-15 14:32:10 +12:00
Chris Forbes
1aa80e0377 fix #960 -- HackyAI shouldn't put itself in low power so much. 2011-08-15 14:23:54 +12:00
Chris Forbes
5546e977a8 add audio feedback for Stop order 2011-08-13 15:01:42 +12:00
Chris Forbes
c4666df6b9 fix long line in Mobile 2011-08-13 15:01:41 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00