Commit Graph

13860 Commits

Author SHA1 Message Date
Oliver Brakmann
b85d5a9193 Fix observer widgets not showing up when a player loses
Fixes #6172.
2014-08-05 12:52:04 +02:00
Matthias Mailänder
cacb9fee64 Merge pull request #6100 from atlimit8/Implement6086
Closes #6086
2014-08-05 06:36:11 +02:00
atlimit8
b669029194 reverted mod.yaml in cnc, d2k, & ra 2014-08-04 18:12:14 -05:00
atlimit8
898bf4959a Remove sub-cell offset bounds checking 2014-08-04 18:09:26 -05:00
atlimit8
9b30c21f93 Load subcells and default subcell index from mod.yaml 2014-08-04 18:09:26 -05:00
atlimit8
4b7537bb13 Moved MobileInfo.SubCellOffsets to Map (dropping static) & added Map.SubCellsDefaultIndex 2014-08-04 18:09:26 -05:00
atlimit8
43478dd500 enum SubCell => int & Dictionary<SubCell, WVec> => WVec[] 2014-08-04 18:09:26 -05:00
reaperrr
7513380e08 New explosion system yaml changes. 2014-08-04 23:24:52 +02:00
reaperrr
8798658b35 New Explosion system code changes. 2014-08-04 23:24:51 +02:00
reaperrr
e3d85f29c9 Merge pull request #6169 from UberWaffe/CWRegressFix
#6030 Regression fix: CreateEffectWarhead
2014-08-04 20:59:13 +02:00
Matthias Mailänder
050d55397d Merge pull request #6156 from UberWaffe/MinorFixes
Closes #6128
2014-08-04 20:01:40 +02:00
Matthias Mailänder
b2b1b38044 Merge pull request #6158 from Phrohdoh/DocPrintRequires
Write trait requirements in documentation.
2014-08-04 19:54:53 +02:00
UberWaffe
0f8023217d #6030 Regression fix. CreateEffectWarhead effect location and water impact sound. 2014-08-04 18:09:52 +02:00
UberWaffe
4055d8178d Bridge can now define DemolishWeapon. Defaults to previous "Demolish". 2014-08-04 16:13:21 +02:00
UberWaffe
4f18cb5fc0 IonCannonPower can now define how many ticks into animation the weapon impact happens (as opposed to at the end of the animation). 2014-08-04 16:12:18 +02:00
Taryn Hill
c3c5cd04cc Write trait requirements in documentation. 2014-08-03 21:37:37 -05:00
Chris Forbes
c482e97060 Merge pull request #6152 from Mailaender/money-crate
Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00
Taryn Hill
31a7678473 Merge pull request #6163 from Mailaender/shrapnel-lowercase-weapon
Fixed ThrowsShrapnel not using lower case weapon names.
2014-08-03 15:20:30 -05:00
Matthias Mailänder
54e36ecf30 use ToLowerInvariant for all weapon rules 2014-08-03 22:14:00 +02:00
Matthias Mailänder
dd2981a3b4 Merge pull request #6155 from Phoib/sonicbeam
Sonic Tank offset
2014-08-03 21:41:37 +02:00
Matthias Mailänder
aa74046403 Merge pull request #6160 from cjshmyr/returntobase
Remove TakeOff activity from ReturnToBase
2014-08-03 21:11:16 +02:00
Curtis Shmyr
ed08bafd54 Remove TakeOff activity from ReturnToBase 2014-08-03 12:50:01 -06:00
Matthias Mailänder
33655afe21 Merge pull request #6127 from cjshmyr/attackcharge
Fixes #5568
2014-08-03 17:51:28 +02:00
Phoib
59936ab834 Sonic Tank offset 2014-08-03 17:42:47 +02:00
Taryn Hill
b6fd757672 Merge pull request #6030 from UberWaffe/CustomWarheads
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
98106e2ff7 ContainsCrate is redundant to LeavesHusk 2014-08-03 16:30:45 +02:00
Matthias Mailänder
57463f249c let supply trucks spawn money crates upon destruction 2014-08-03 16:30:41 +02:00
Matthias Mailänder
aa8ce199c2 self-document CrushClass of crates 2014-08-03 16:26:19 +02:00
Matthias Mailänder
91b612fa47 ITeleportable does not exist anymore 2014-08-03 16:26:18 +02:00
Matthias Mailänder
611c803a3a don't display idle overlays during actor transformations
fixes #6018
2014-08-03 15:02:30 +02:00
Matthias Mailänder
282b16e3fc disable music installation during a game
closes #6058
2014-08-03 14:38:47 +02:00
Matthias Mailänder
658ae241dc notify about difficulty level changes 2014-08-03 14:20:09 +02:00
Matthias Mailänder
ed2e4eef17 make the change notifications more natural 2014-08-03 14:19:46 +02:00
Matthias Mailänder
0502d90a05 Merge pull request #6084 from pchote/renderpreview
Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
7305216f7b Merge pull request #6129 from pchote/production-hotkeys
Closes #3915
Closes #4142
Closes #4181
Closes #6031
2014-08-03 12:28:54 +02:00
Matthias Mailänder
56765d5ca2 remove unneccessary build-top sequences. 2014-08-03 22:23:49 +12:00
Paul Chote
b5e4e0e074 Add support for voxels in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5 Add support for rotors in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1 Add support for idle overlays in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
c6b6b5d153 Add support for turrets in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
9b3a73860c Account for infantry in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
79dabe01e8 Account for walls in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
b91fe10cad Account for building turret facing in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
7fb106e54a Introduce actor previews for PBOG and the editor. 2014-08-03 22:23:47 +12:00
Paul Chote
103cc65b5b Change legacy menu button labels. 2014-08-03 22:21:31 +12:00
Matthias Mailänder
061ab42896 announce kicks and bans 2014-08-03 09:41:23 +02:00
Matthias Mailänder
65049f6212 announce map changes 2014-08-03 09:38:15 +02:00
Matthias Mailänder
b382c0339f only notify when the lobby settings differ from the default 2014-08-03 09:31:25 +02:00
Paul Chote
e827b343ab Disable multiple-queuing from the keyboard. 2014-08-03 19:28:10 +12:00