Commit Graph

305 Commits

Author SHA1 Message Date
Chris Forbes
8cac132e9e Merge pull request #3132 from Mailaender/configurable-overlay
Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Matthias Mailänder
b818f85b38 per tileset configurable selection overlays
don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
53172d2aa3 remove more of Jes's paintjobs where I don't see the benefit
we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19 remove hackjob on the death hand missile
don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5 remove unneccesary hack-jobs on d2k building icons
now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
478c54c187 disallow modifiers on the chrome palette
fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
Matthias Mailänder
62962d1039 Merge pull request #3108 from psydev/d2k-balance
D2K--QuadRockets and Bazooka are no longer "high"
2013-04-18 23:38:53 -07:00
psydev
78b123deb4 QuadRockets and Bazooka are no longer "high"
Quad spam can be potentially very powerful. Gameplay-wise, one should be able to avoid their powerful missiles by hiding behind a building or a wall.
It doesn't necessarily make much sense that a vehicle low to the ground should be able to shoot over things perfectly. Same for infantry. 
The advantage of shooting high should be reserved for units like artillery, so you can put them behind walls or other obstacles. Makes gameplay more interesting and dynamic. 

TowerRockets will stay high.
2013-04-18 19:34:19 -07:00
Chris Forbes
fa76526d42 Merge pull request #3101 from psydev/patch-1
d2k-tanks get increased spread, 3 -> 6
2013-04-18 17:31:33 -07:00
psydev
75b86269cf added stealth trike to show up in crates 2013-04-18 16:47:54 -07:00
psydev
8178894234 tanks get buff vs. light armor
Tanks are a little under-performing vs vehicles. They should be able to dish out damage closer to as fast as light vehicles do to each other.
2013-04-18 16:44:34 -07:00
psydev
05e6581a4a increase turret strenght vs. vehicles a bit
gun tower should dispatch light vehicles as fast as the heavy.
turret got little buff vs. tanks since it's much weaker than gun.
2013-04-18 16:43:08 -07:00
psydev
fafe723841 tanks get increased spread, 3 -> 6
Tanks get chewed up pretty good by bazookas, and dont do much damage to infantry. This will help a bit to hurt infantry that are clumped up in the same cell.
2013-04-18 01:47:24 -07:00
Matthias Mailänder
43601cfb7e update the d2k missing content files readme text 2013-04-17 14:13:26 +02:00
Matthias Mailänder
c35e27e841 add missing d2k sequences
- removed some hidden ra fallbacks
- added waypoint/spawn for editor
2013-04-17 14:13:26 +02:00
psydev
12814371b1 Ix research now requires Hi-tech-fac as pre-req 2013-04-16 17:26:25 -07:00
Chris Forbes
6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
psydev
456b225c42 map updated & mcv speed 6 2013-04-16 03:10:58 -07:00
psydev
b688b268a0 added Brimstone map by sanedisruption 2013-04-16 03:03:46 -07:00
psydev
ab5082a9cb updated dune_boogie.oramap 2013-04-16 01:27:32 -07:00
psydev
a66bcad133 changed tank speeds & rotations 2013-04-16 01:19:19 -07:00
psydev
810d995661 weapon balance stick
quad slightly buffed vs. wood
artillery buffed vs. wood
firedelay removed for artillery
rifle man vs. heavy reduced to 15%
2013-04-16 01:04:24 -07:00
psydev
f3e867c5c7 changed spice regeneration speed. 2013-04-16 00:58:14 -07:00
psydev
d4d627263a turret gun "high"=yes 2013-04-15 22:03:26 -07:00
psydev
ac5378e41a modified aircraft & airstrike + misc chgs 2013-04-15 22:01:43 -07:00
psydev
2304f3e6cc sped up air units 2013-04-15 21:45:52 -07:00
psydev
617d66a5f7 buffed devastator gun 2013-04-15 21:27:41 -07:00
psydev
53e0f52763 reduced atomic damage vs. heavy & concrete 2013-04-15 21:20:03 -07:00
psydev
7157cbdf49 reduced ordos tank spd 10 -> 9 2013-04-15 21:09:57 -07:00
psydev
939cd8a942 fixed devastator prerequisite 2013-04-15 21:09:07 -07:00
psydev
28c1075334 buff nuke some more 2013-04-15 21:04:44 -07:00
psydev
4b4a1a8b86 removed turret from burning turret husk
This way it's more clear that it's dead.
2013-04-15 20:56:01 -07:00
psydev
255ea6249a husk burn times shortened 2013-04-15 20:53:15 -07:00
psydev
b0f16b0de6 units do not detect cloaked by default anymore. 2013-04-15 20:45:14 -07:00
psydev
7f9b22a17f gave quad better scout range; reduced trike's. 2013-04-15 20:44:07 -07:00
psydev
66a3cae31c updated veh speeds on rock, sand, dunes. 2013-04-15 20:42:00 -07:00
psydev
086df23140 reduced trike, milssiletank & e1 dmg vs. wood 2013-04-15 20:30:21 -07:00
psydev
30e07e027d increased harvester & mcv HP 2013-04-15 20:18:47 -07:00
psydev
5f07988e97 removed "InitialStance: Defend"
If people want this, put it in the defaults.yaml.
Artillery units still have "Defend" as initial stance.
2013-04-15 20:16:37 -07:00
psydev
e25f3b7504 removed InitialStance: Defend from infantry 2013-04-15 20:13:47 -07:00
psydev
7b79ad92a3 added 7% odds cloak crate. Changed money crate 2013-04-15 20:02:06 -07:00
psydev
2b9cc149f9 changed price of hi-tech and ix-research 2013-04-15 19:41:33 -07:00
psydev
d0f261c6b9 changed missiletank to Hitech 2013-04-15 19:32:44 -07:00
psydev
e59a61a747 removed slowdown for starport. Infantry slow 3-> 2
Starport lack of slowdown is made up for the fact that no units can land (nor more ordered) until you get power back up again. 
Infantry slowdown reduced to 2.
2013-04-15 19:17:40 -07:00
psydev
7d81a1d814 removed prereqs for mcv in race*.yaml 2013-04-15 19:14:47 -07:00
psydev
745078945e changed palace to wood 2013-04-15 19:02:05 -07:00
psydev
df6d9a17f3 reduce artillery dmg. vs concrete 2013-04-15 18:58:57 -07:00
psydev
8199cf275e buff nuke 2013-04-15 18:55:35 -07:00
psydev
40376234a7 inc. palace detection range; outpost renders detec 2013-04-15 18:50:26 -07:00
psydev
b23a889a95 changed MCV pre-req to "repair" 2013-04-15 18:46:22 -07:00