Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
abcdefg30
b7c7eff2a2
Fix the position of the red cross in RA
2020-08-02 11:56:15 +02:00
Smittytron
70ec5b0344
Add flash to mission paranukes
2020-07-26 10:52:06 +02:00
abcdefg30
5401ace540
Add a death animation to Visceroids
2020-07-24 18:13:11 +02:00
abcdefg30
ab9081c852
Force enable Visceroids in the default rules
2020-07-24 18:13:11 +02:00
teinarss
f87ba1d8a4
Update SP maps with transformable trees
2020-07-20 14:05:52 +02:00
teinarss
67fa7bdcc9
Add TransformsNearResources
2020-07-20 14:05:52 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
117b8b3653
Change tiberium colors to match the original game.
2020-07-13 14:02:02 +02:00
Paul Chote
70cb0d2924
Improve TS map importer and reimport classic maps.
2020-07-13 14:02:02 +02:00
Paul Chote
c5ea496c45
Add terrain lighting definitions to TS.
2020-07-13 14:02:02 +02:00
Orb
bf7fecff10
TD Balance Summer 2020
2020-07-12 19:31:59 +02:00
Oliver Brakmann
6e1f2f636c
Increase GameOverDelay for missions from 1.5 to 3 secs
2020-07-12 15:06:55 +02:00
teinarss
c2026dc254
Add Discord Rich Presence
2020-07-12 14:27:59 +02:00
Sly
3b99924799
Corrected spelling error
2020-07-10 14:48:22 +02:00
Sly
b2b548b103
Corrected spelling error
2020-07-10 14:46:40 +02:00
Pavel Penev
c2e3806a77
Added a FlashPaletteEffect to RA nukes and removed from D2k
2020-07-10 13:22:54 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
...
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Ivaylo Draganov
67f8452178
Add button to override duplicate hotkey bindings
2020-07-08 19:59:07 +02:00
Paul Chote
5f588561b6
Rewrite TS minimap rendering:
...
* Rename LeftColor and RightColor to MinColor and MaxColor
These are mapped from LowRadarColor and HighRadarColor in
the original inis, and appear to be used to set the bounding
values for selecting a random colour, NOT for left/right
pixels (which caused noticeably wrong banding).
* Adjust brightness based on terrain height.
MinHeightColorBrightness and MaxHeightColorBrightness
were chosen by trial/error to match the original
map preview rendering.
2020-07-07 22:12:22 +02:00
Smittytron
83c53e17e0
Allow repairable tech buildings in campaign-rules
2020-07-07 19:47:10 +02:00
Smittytron
c028488894
Add Soviet 09
2020-07-07 19:47:10 +02:00
Matthias Mailänder
4961b0943b
Add a text base spy disguise decoration.
2020-07-05 21:43:12 +02:00
Smittytron
eda1e9c266
Add Counterstrike mission Siberian Conflict 1: Fresh Tracks
2020-07-05 21:33:56 +02:00
Smittytron
77899191f3
Add Aftermath mission Situation Critical
2020-07-05 17:21:43 +02:00
Smittytron
6871873e93
Add Counterstrike mission Fall of Greece 1: Personal War
2020-07-05 15:59:18 +02:00
Smittytron
fc4bd131cd
Add Aftermath mission: Production Disruption
2020-07-05 15:58:10 +02:00
Pavel Penev
a2dbd5e013
Changed weapons in D2k to use the new PerCellIncrement inaccuracy
...
Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00
Ivaylo Draganov
7943f4deb6
Unify widget state image suffixes (disabled, pressed, hover, focus)
...
- Add a property for arrows image collection (in drop-downs, scrollbars
and production tabs)
- Add a property for separators image collection (in drop-downs)
- Add hover and disable states to the drop-down separator
- Unify button, textfield and checkbox state suffixes
2020-07-05 11:50:45 +01:00
Smittytron
95809db03c
Move Harvester overrides to campaign-rules.yaml
2020-07-02 19:29:37 +02:00
Smittytron
6d5a5121bc
Remove worthless function from Allies08
2020-07-02 19:29:37 +02:00
Smittytron
86992751c7
Update Soviet-08a
2020-07-02 19:29:37 +02:00
Smittytron
2eba8b6c37
Add Soviet-08b
2020-07-02 19:29:37 +02:00
Smittytron
e1523e939d
Utilize Panic function with added OnDamaged trigger
2020-06-28 17:30:24 +02:00
Smittytron
15a92f443d
Replace paraprop power with scripted drops in Soviet01
2020-06-28 17:30:24 +02:00
Matthias Mailänder
e95fcb6bc0
Don't let blossom tree poof all at the same time.
2020-06-28 13:43:33 +02:00
tovl
6551337bd8
Make TS walkers AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
Alfred Lang
1c8c49dc8e
Fix do allow AI do place plugbuildings like RBG Tower on GDI Component Tower
2020-06-27 10:35:06 +02:00
Curtis Shmyr
26d9ae88df
Replace TargetAndAttack with a global aircraft attack function
2020-06-23 20:09:42 +02:00
Paul Chote
9627776318
Add pitch and roll to TS aircraft.
2020-06-21 18:05:40 +02:00
Matthias Mailänder
c7ba359688
Add drop pod reinforcements.
2020-06-21 17:28:24 +02:00
Matthias Mailänder
dc3dbf6d85
Remove uneccessary parentheses.
2020-06-21 17:28:24 +02:00
Smittytron
71664c85ff
Fix TargetTypes regression in SnipeWeapon
2020-06-21 12:34:43 +02:00
Matthias Mailänder
4fe7daa85e
Fix juggernaut preview being disabled by default.
2020-06-19 21:30:34 +02:00
Paul Chote
56739f87fb
Allow plugs to be configured in the map editor.
2020-06-19 17:57:56 +02:00
Paul Chote
e5a1a8a706
Replace deprecated API usage.
2020-06-19 17:28:01 +02:00
Paul Chote
c3fbdca18f
Add yellow-shirt technician.
2020-06-19 17:09:13 +02:00
Paul Chote
acb5245a28
Restore correct palette and voices for RA civilians.
...
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00